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Ace

 
Value Characteristic Points
23 STR 13
29 DEX 57
10 CON 0
10 BODY 0
18 INT 8
11 EGO 2
18 PRE 8
16 COM 3
8/10 PD 3
8/10 ED 6
6/8 SPD 21
8/12 REC 2
20/40 END 0
50/70 STUN 23
  Total 146

Points Powers END
67 Multipower (100-pt reserve); OIF: -½  
u-7 20d6 Energy Blast; Range: 500; Versus: ED; OIF: -½ 10
u-5 6d6 Energy Blast; Range: 375; Versus: ED; Autofire: 5 shots, ½; No Normal Defense: +1; OIF: -½ 7
u-7 10d6 Energy Blast; Range: 500; Versus: ED; Armor Piercing: 1, +½; Autofire: 5 shots, ½; OIF: -½ 10
10 Elemental Control (15-pt reserve); OIF: -½  
a-13 10" Teleportation (Long Range 80"); Increased Range: ×8, +15; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; OIF: -½ 2
b-10 Force Field (30 PD/0 ED); OIF: -½ 3
c-10 Force Field (0 PD/30 ED); OIF: -½ 3
1 Elemental Control (2-pt reserve); OIF: -½  
a-4 360-Degree Sensing (Sight); OIF: -½; OIF: -½  
b-1 Infrared Vision; OIF: -½; OIF: -½  
c-1 Telescopic Sense (Sight, +3 to PER); OIF: -½; OIF: -½  
d-1 Enhanced Perception (Normal Sight, +2 to PER); OIF: -½; OIF: -½  
5 Damage Resistance (10 PD/10 ED); OIF: -½; Linked to FF: -½  
62 Over & Above  
(2) +2 ED  
(2) +2 PD  
(20) +2 SPD  
(8) +4 REC  
(10) +20 END  
(20) +20 STUN  
142 Total Powers  

Points Skills, Talents, Perks Roll
20 Luck (4d6)  
3 Acrobatics 15-
3 Lockpicking 15-
3 Stealth 15-
3 Computer Programming 13-
3 Deduction 13-
3 Electronics 11-
3 Security Systems 13-
10 +1 level w/Overall Level  
10 +2 level w/Ranged Combat  
6 +2 level w/Tight Group  
67 Total Skills, Talents, Perks  

100+ Disadvantages
15 Secret Identity: Vincent Cobretti
20 Hunted by the Anachronist Society (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Hunted by Injustice (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunted by the Mafia (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
10 Hunts the Mafia (8-); Capabilities: Less Powerful, 5; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
20 Protects Normals (Common, Total)
15 Steals from criminals
10 Reputation "Smooth hero" (11-)
10 Rivalry w/ other sharpshooters (Uncommon, Strong)
30 Vulnerability to Electrical Attacks (2× STUN); Attack: Very Common, +15
15 Vulnerability to Electrical Attacks (1½× BODY); Attack: Very Common, +15
175 Total Disadvantages

COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  146 + 209 = 355 355 = 175 + 100 + 80

OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
10 10 4 0 40/40 40/40 2, 3, 5, 6, 8, 9, 11, 12