In order to survive attacks while not in body armor without appearing to be in thick cyberarmor like shown for a Cyber Knight, subdermal armor have been designed. They are far mor costly and involve extensive surgery to be implanted (In Phase World they use micro-robots to implant the armor and have far less trauma)
Subdermal Armor Type | MDC Rifts Earth | MDC Japan | MDC Phase World | Weight | Perception: Bare Skin | Perception: Under Cloths | Market Cost |
Extra Light | 10 | 15 | 20 | 5 lbs | Incredible (20) | Impossible | 100,000 Credits |
Light | 15 | 20 | 25 | 7.5 lbs | Difficult (17) | Incredible (20) | 120,00 Credits |
Medium | 20 | 25 | 30 | 10 lbs | Challenging (14) | Difficult (17) | 140,000 Credits |
Heavy | 25 | 30 | 35 | 12.5 lbs | Moderate (8) | Challenging (14) | 160,000 Credits |
Super Heavy | 30 | 35 | 40 | 15 lbs | Easy (4) | Moderate (8) | 180,000 Credits |
*Phase World includes Atlantis as well
** Body Armors add weight to the person wearing it
***Perception is the ability for someone to notice the body armor under
the skin. Roll as a standard perception as listed in the Nightbane main
book.
[ Rifts® and Nightbane® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1997, Kitsune. All rights reserved.