Indian Arjun MKII Main Battle Tank

In 2012 India fought a bitter and fierce war with the United states of America. Years later, this would lead to religious terrorists releasing nerve gas in New York, which was one of the possible events that started the nuclear exchange which initiated the coming of the Rifts. But it all started out over much smaller issues, with a minor sale of US rocket technology to Pakistan. India viewed this as a direct threat to it national security, and not only closed the US Embassy, it also impounded (sometimes with considerable force) any ships flying the American flag that were sailing in the Indian Ocean at the time. The American reaction to this was predictable and forceful. Within weeks Indias fleet was sitting at the bottom of the ocean, and Abrams tanks were rolling across India. There they met the pride of the Indian army, the Arjun MKII Main Battle Tank.

Although India had by 2012 bought a score of Soviet build TU-12 tanks, The mainstay of their armed forces was the Arjun MKII, a development from the Arjun MBT from the late nineteen nineties. At that moment in time the Arjun was quite a modern tank, and in battle power it nearly equaled the American Abrams in firepower, at least at short range. The reason for this was its huge 176 mm low pressure smoothbore gun, which had been specifically designed to fire HEAT and HE projectiles, rather than the kinetic kill AP and APFSDS rounds that most other countries favored. The Arjun also relied to a great extend on Explosive Reactive Armor for its protection, and had only a relatively light conventional armor layer. All this meant that the Arjun weighed nearly thirty tons less than the Abrams, and with a 1,000 hp diesel engine it had good mobility, good armor at long range, and equal firepower at close range. They were slaughtered by the Americans and their 80 ton monsters with composite Chobham/Depleted Uranium armor. Because the range of the 176 mm gun was relatively low, the Arjuns had to get in close to fight the American tanks, but at those ranges their armor was utterly ineffective against the APFSDS fired from the 120 mm Rheinmetall gun that the Abrams carried. This shortcoming could have been compensated for by superior tactics, but the Americans had better training and more experience.

The Arjun had been designed to fight old t-72 tanks from the Pakistani army, and at that it excelled. The huge smoothbore cannon fired HEAT rounds that could kill any T-72 with a single shot, and the Arjun had superior mobility to the Pakistani tanks. The inability of the gun to fire APSD or APFSDS rounds was not seen as a serious detriment, as those rounds were expensive to make, and the Arjun could also be used as a mobile artillery piece. The cannon was loaded by unusual means: a crew member selected and loaded the projectile, after which a auto loader placed a standard propellant charge in the breech. This was done because to make the 176 mm shells and propellant charges into single rounds would have made the round too heavy to lift for a person, and too long to be used in the carousel of the Russian-style autoloader. Supplementing the cannon was a coaxial 7.62 mm machine gun, and on top of the commanders cupola there was a 12.7 mm heavy machine gun. Mounted on the sides of the turret were four double launchers for short range missiles. The turret itself was mounted in the conventional place, in the center of the hull, with aft of it the engine compartment, and in front the driver. The entire hull and turret were clad with blocks of ERA, and light conventional armor.

Amongst the preventive measures onboard of the tank were Russian Shtora jammers. Further electronics consisted of a laser rangefinder, a active infrared camera and searchlight, and a basic radio set.

After the war the Arjun MKII stayed in the Indian army, and was even sold to several countries, amongst them mostly countries on the Pacific Rim. When the MDC revolution came the Arjun was also rebuilt, with its machine guns replaced with two railguns instead of one mounted on top of the turret, and a flamethrower replacing the co-axial machinegun, its ammo now doing MDC damage, and its armor also upgraded. That last did not deliver as good results as expected, since it proved impossible to rearmor the tank adequately without overloading the suspension. Thus the MDC Arjun still relied heavily on ERA for protection. One aspect which was improved was the tanks missile carrying capability. On the old version of the tank there had been a huge disposable fuel tank on the rear of the tanks body. With the advent of nuclear power, this tank was replaced by a cheap disposable VLS launcher that held eight short range missiles. This version was sold mainly to Cuba and some African nations. Curiously enough they understood the shortcomings of the tank better than the Indians, and the export countries used the Arjun almost exclusively in the tactical support role. Some of the Arjuns can even now be found in places like the Vampire Kingdoms or the Republic of Colombia.

Stats provided here are those for the export model as it was before the rifts. Almost all surviving Arjuns are modified to some extend, although there is no significant increase in armor possible (max. + 15% per location.)

Model Type: Arjun MKIIb
Vehicle Type: Main Battle Tank
Crew: Four (Driver, Gunner, Loader and Commander).

M.D.C. by Location:
[1] Tractor Treads (2):75 each
Weapons Turret:225
176 mm Low Pressure cannon:80
Turret mounted 10 mm railguns (2):30 each
Co-axial Flamethrower:30
Double Short Range Missile Launchers (4):50 each
Disposable Short Range Missile Launcher:10
Shtora Jammers (2):45
[2] Main Body:375

Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until it is replaced. Replacing a tread will take 1D6x10 minutes by a trained crew (2 replacements are carried on board) or three times as long by the inexperienced. Changing the tread is only advisable when the vehicle is not under attack.
[2] If all the M.D.C. of the main body is depleted, the vehicle is completely shut down and is unsalvageable.
Special: As the tanks armor mainly consists of Explosive Reactive Armor, the effects of HE and HEAT rounds are lessened. Deduct 50% of all damage done by these rounds. This ONLY applies to hits that strike the turret and the hull! All other hit locations are composed of standard armor.

Speed:
Ground: 60 mph (96.3 kph) maximum road speed; 40 mph (64.2 kph) maximum off-road speed
Maximum Range: Nuclear fusion reactor; Must be refueled every ten years, otherwise effectively unlimited.

Statistical Data:
Height: 8 feet (2.4 meters) to top of turret.
Width: 11.33 feet (3.4 meters)
Length: 36.23 feet (10.87 meters) with barrel; 29.67 feet (8.9 meters) for just the hull/main body of the tank.
Weight: 53 tons (48 metric tons) fully loaded
Power Source: Nuclear fusion reactor; Must be refueled every five years, otherwise effectively unlimited.
Cargo Capacity: Minimal, enough for equipment with crew. Extra storage rack on back of turret, seldomly used in combat.
Black Market Cost: 2,000,000 Credits was the production price originally; Remaining tanks sell for up to triple that on the black market; Reasonable availability.

Weapon Systems:

  1. 176 mm Smooth Bore Low Pressure Cannon: Mounted in the turret. The Arjun enjoys a +2 to strike for the main gun using the laser targeting sight (only in direct fire mode). The cannon operates with relative low gas pressure, and is not very effective for firing Kinetic Energy munitions like APFSDS.
    Maximum Effective Range: Direct fire range is 6,561 feet (2,000 meters). Indirect fire out to 30,839 feet (9,400 meters), but is -2 to strike.
    Mega-Damage: (HE): 2D6x10 with a blast radius of 20 ft. (HEAT): 3D6x10, blast radius of 10 ft. (FRAG): 1D6x10 with a blast radius of 40 feet. (PLASMA): 4D4x10+20, blast radius of 20 ft.
    Rate of Fire: Twice per melee.
    Payload: 32 gun rounds; Usually 10 HE, 10 HEAT, 8 Fragmentation, and 4 Plasma. All 32 propellant charges are stored in the carrousel; The shells themselves must be manually loaded into the breech. An additional round can be stored, ready to fire, in the main gun. If they are availible, this is usually a plasma round so that the tank can deal with a surprise attack of any type.
    Bonuses: Fully gyrostabilized mount, so there are no penalties to fire when on the move.
  2. 10 millimeter Railguns (2): Mounted atop the main turret, each gun has a 240 degree swiveling fire-arc, one to each side, and is capable of tracking aerial targets even directly overhead the Arjun. The weapons cannot be fire-linked.
    Maximum Effective Range: 4,920 feet (1,500 meters)
    Mega Damage: Single shot does 2D4 and 20 round burst does 1D6x10+10
    Rate of Fire: Equal to combined hand to hand attacks of gunner
    Payload: 1200 rounds (60 bursts) per gun. 2400 rounds total.
  3. Mega-Damage Flamethrower: Co-axially mounted with the main gun.
    Maximum Effective Range: 1,000 feet (300 m)
    Mega Damage: 6D6 in the first melee round and 50% of the total damage inflicted in the first melee round for 1D4 melee rounds after that, after of which the fire dies out; Or, when set to S.D.C. damage, 8D6x10 S.D. in the first melee round and 50% of the total damage inflicted in the first melee round for 1D4 melee rounds after that.
    Rate of Fire: Up to three times per melee round.
    Payload: Enough fuel for 60 M.D.C. bursts or 600 S.D.C. bursts.
  4. Short Range Missile Launchers (4): Mounted on the sides of the turret, these launchers each hold two Short Range Missiles. These launchers cannot be reloaded from inside the tank, and reloading one missile takes one melee.
    Maximum Effective Range: Varies with short range missile type; Usually HE are carried (Go to Revised bomb and missile table).
    Mega Damage: Varies with short range missile type; Usually plasma are carried (Go to Revised bomb and missile table).
    Rate of Fire: One, two, four, six, or eight SRM`s per melee.
    Payload: Two per launcher, for eight missiles total.
  5. Disposable Short Range Missile Launcher: Mounted on the back of the tanks body, this simple VLS launcher came in the place of the fuel tank that had been previously located there. Since it is a simple steel launcher it is very vulnerable to damage, and once it has been emptied it is discarded.
    Maximum Effective Range: Varies with short range missile type; Usually HE are carried (Go to Revised bomb and missile table).
    Mega Damage: Varies with short range missile type; Usually plasma are carried (Go to Revised bomb and missile table)
    Rate of Fire: One, two, four, six, or eight SRM`s per melee.
    Payload: Eight missiles.
  6. Multi-Option "Shtora-6" Jammers (2): These are multi-purpose jamming devices designed to stop incoming missiles and confuse an enemy targeting the Arjun.
    Effect: Each firing launches two Chaff rockets, two Flare rockets, and the tank begins emitting a large cloud of smoke, both standard and Anti-Laser Prismatic aerosol ; The Chaff rockets detonate and spread Chaff over the area, the flare rockets floating down by parachute; Effects last for one minute (4 Melee rounds.) The Chaff rockets have a 15% chance of interfering with the course of enemy missiles each (30%, total) that are radar guided so that they miss the tank. The flares have the same percentages, except with IR-guided missiles. The Anti-Laser prismatic aerosol causes -3d4 damage to any laser beam striking the tank (With the exception of X-ray lasers and variable frequency lasers; X-Ray lasers suffer no damage modifiers, and variable frequency lasers do not suffer the penalty after two test firings into the cloud to find the right frequency.), and adds a +2 difficulty to targeting the tank with a laser guidance system or visually. Rate of Fire: Usually once every four melee rounds; Effects are not cumulative.
    Range: Around tank only; Rough distance of 80 ft (24 m) around tank.
    Payload: Sufficient for six firings; One of each type of jamming option from each side of the vehicle.

Sensors:

Special Notes:

[NGR, New Sovietskiy, and TRIAX are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books Inc.]

By Mischa (E-Mail Mischa ) and
Marina O`Leary (LusankyaN@aol.com) .

Reformatting and minor revisions by Kitsune (E-Mail Kitsune ).

Copyright © 2000, Mischa Campen, Marina O`Leary. All rights reserved.

Return to Vehicles, Robots, and Power Armors on Rifts Earth and Mutants In Orbit