New Sovietskiy KV-89 Heavy Assault Tank:
The KV-89 Heavy Assault Tank, a massive, and revolutionary tank with
four tractor treads instead of the standard two, was intended to be the
eventual replacement of the aging T-80UM3 Bars, T-90UM1, T-12UM1, and T-95U,
all vehicles designed in the twentieth century and getting along in years
despite complete MDC rebuilds. Despite being far larger and bulkier, the
four treads made it just as maneuverable, and, being wider, spread the
weight out over more ground, allowing it to maneuver over the same terrain,
though it was slightly less maneuverable at high speeds than the tanks
it replaced. Despite this, the massive number of tanks in the Red Army
meant that it would be decades before they were fully replaced by the KV-89,
which first entered service in the year 2089.
However, the tank was such a large and bulky preposition that it was
decided to be more effective to operate it in coordination with light tanks.
The SU-52, a light tank despite the self-propelled gun designation which
the designation was intended to keep its actual purpose secret from the
West, had been in development since 2052 but had been largely unsuccessful
and had never been beyond the trials stage.
While designing the KV-89, the SU-52 was successfully redesigned and
entered service in 2089 like the KV-89, though it kept the SU-52 designation
from its design days. The SU-52 is more common among the post-holocaust
New Sovietskiy and operates in "A-3" Light tank Battalions (More properly
full Brigades, but designations have become muddled in the post-Holocaust
Red Army.), with the nickname of "Ground thunder" . . . 3,600 or so are
in service as opposed to 1,200 KV-89s. Note: For SU-52 writeup,
see the New Sovietskiy section of the Mystic Russia book.
The KV-89s in New Sovietskiy service are organized into A-1 Heavy Tank
battalions; They normally, however, operate in coordination with the Thunder
sword Multi-Combat Platform, which was known as the BMP-15-2 design in
the old SSSR, a very common replacement for earlier BMP-series vehicles
(Which are themselves still very common in Post-Rifts Russia.), and the
only treaded Armored Personnel Carrier designed from the very beginning
as a Mega-Damage vehicle. The Thunder sword also featured four treads,
but had a central "accordion" section that articulates the BMP-15-2 "Thunder
sword" into an incredibly maneuverable vehicle for it's the Thunder sword
is far more common in the New Sovietskiy than the KV-89s. Note: See New
Sovietskiy section of the Mystic Russia Source book for writeup on the
Thunder sword/BMP-15-2 (The author's designation chosen for Red Army definition
purposes.)
The tank was also more crew intensive, requiring five men instead of
the three of the older tanks, but was considerably more roomy, being designed
from the start for men with a height of six feet or more in mind. This
was the greatest problem of the Red Army during the 21st century, and the
purely pragmatic reason that women were brought into the army to serve
as tankers; Their tanks were designed for people relatively short in stature
and size, and as the average height of human beings continued to grow through
the 21st century, they couldn't find enough male recruits short
enough to fill their quotas for tankers. (For instance, the old Russian
T-55 had trouble accommodating anyone higher than 5'6".)
Though large numbers of the KV-89s were produced, they were not sold,
not even to Cuba or the African nations during the New Cold War; The goal
was to have the KV-89s begin large scale replacement of the older tanks,
and then those would be sold to the satellite nations en masse or placed
in storage. However, buildups during the New Cold War meant that the army
simply increased in size as the KV-89s were added.
A fair number of them survived the coming of the Rifts, and they are
relatively common among the New Sovietskiy, and slightly less so among
the Warlords. They are comparatively rare outside of those groups.
The KV-89s was revolutionary in having a fully automated firing system
for the 122 mm rifled howitzer, and also in having the gun at all; The
two gun turret was also divided by a bulkhead, and the features allowed
for one high-powered plasma weapon to provide a short range tank to tank
punch, while the long range 122 mm Howitzer shot long range bombardment
rounds; The KV-89s could function both as a tank and a mobile artillery
piece.
Though some Western military analysts had ridiculed Russia clinging
to the "outdated" concept of the tank as they switched their militaries
over to Robots, which, like the Glitter Boy, theoretically had the firepower
and capabilities of a mega-damage tank of the same cost, but in a more
all-terrain format, and under the control of one person instead of three
or four. The Soviet KV-89s put that line of thought into considerable doubt
as it, and the T-81 Fast Attack Tank ("FAT") that preceded it by eight
years, designed primarily for arctic operations and initially produced
in limited numbers, proved in simulations to be capable of smashing their
way through Robot units in a "Shock Charge" eerily similar to the way in
which a regiment of cavalry or lancers might break through enemy infantry
lines that hadn't formed into defensive squares. Though in the case of
the huge KV-89s, support by the SU-52 was vital for such operations.
One of the main gunners operates each respect main gun, the mechanic
performs emergency repairs and operates the missile launcher, the driver
drives the vehicle, and the commander operates the radios and sensors and
gives orders; The lasers are fully automated.
Model Type: KV-89
Vehicle Type: Heavy Assault Tank.
Crew: Five (Two main gunners, commander, driver, mechanic/support
gunner.)
M.D.C. by Location:
| [1] Tractor Treads (4): | 200 each |
| [2] Weapons Turret halves (2): | 400 each |
| Reinforced Crew Compartment: | 400 |
| Bulldozer blade (Lowers/Raises automatically): | 200 |
| 122 mm rifled howitzer: | 75 |
| Main Plasma Cannon: | 75 |
| Fire-suppression laser mounts (2): | 75 each |
| Medium Range Missile Launcher: | 150 |
| Multi-Option Jammers (2): | 25 |
| "Grapeshot" Anti-Missile system: | 100 |
| [3] Main Body: | 1,000 |
Notes:
[1] Depleting the M.D.C. of a tread will immobilize the tank until
it is replaced. Replacing a tread will take 1D6x10 minutes by a trained
crew (4 replacements are carried on board) or three times as long by the
inexperienced. Changing the tread is only advisable when the vehicle is
not under attack.
[2] The Weapons turret is unmanned by the crew, and split into two
halves; Each half can be destroyed without otherwise damaging the vehicle,
or the other half and it's functionality. One half (Right) holds the plasma
cannon, while the left half holds the long range artillery piece. This
makes the tank very survivable, and it can retreat and have a new weapon
turret fitted relatively quickly.
[3] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and is unsalvageable; The crew can survive unharmed
in the reinforced crew compartment.
Speed:
Ground: 49.4 mph (80 kph) maximum road speed on M.D.C. roads
only; S.D.C. material roads will be ripped apart and count as off-road
terrain; 43.5 mph (70 kph) off-road, with a -10% penalty to all driving
rolls and a -1 penalty to strike when the tank is exceeding 31.1 mph (50
kph) while off-road.
Maximum Range: Unlimited (Nuclear Fusion power supply; 25 years.)
Statistical Data:
Height: 13.1 feet (4 meters) to top of the gun turret.
Width: 19.7 feet (6 meters)
Length: 39.4 feet (12 meters) not including gun barrel.
Weight: 154.3 tons (140 metric tons).
Power Source: Nuclear fusion reactor; Must be refueled every
twenty five years, otherwise effectively unlimited.
Cargo Capacity: Minimal, enough for equipment with crew
Black Market Cost: 28,000,000 Credits to build; Versions available
currently sell for 56,000,000 credits+. If fitted, any extra weapon systems
will add to the cost of the tank; KV-89s are usually found very heavily
modified, though they are relatively uncommon. Tank crews often personalize
them with their pay in the armies of the assorted warlords to be considerably
different from these Soviet-Era specifications. KV-89s still in the service
of the New Sovietskiy, however, follow these specifications to the letter.
Weapon Systems:
- 122 mm Rifled Howitzer:
Mounted in the turret, left section.
The KV-89 enjoys a +4 to strike for the main gun using the standard quadrant
sight.
Maximum Effective Range: 7.5 miles (12 km) with Quadrant sight;
13.7 miles (22 km) with helicopter spotting, pre-planned firing locations,
or forward scout vehicles providing targeting data.
Mega-Damage: [FRAG]: 1D6x10+5 with a blast radius of
30 feet (9.1 m). [HE]: 2D4x10 with a blast radius of 20 ft (6.1
m). [HEAT]: 3D4x10, blast radius of 5 ft. (1.5 m) [AP]: 4D4x10.
with no blast radius [PLASMA]: 4D4x10+10, blast radius of 30 ft
(9.1 m).
Rate of Fire: Three times per melee.
Payload: 60 gun rounds; The gun is semi-automatic and fully
self loading. Standard load is 20 HEAT rounds, 10 FRAG rounds, 10 AP rounds,
10 Plasma rounds, and 10 HE rounds.
Bonuses: +4 bonus for fire with the Quadrant sight out to 12
km; No bonus beyond that range when in line of sight. Outside of line of
sight, bonuses depend on vehicles providing targeting data. Bonuses only
apply when vehicle is not moving.
- Particle Bolt / Plasma Burst Cannon:
The plasma burst cannons,
alternately referred to as "Particle Bolt" cannons, can be used both for
anti-vehicle and anti-aircraft purposes, and was basically the same as
the standard Soviet energy weapon for all of their mega-damage surface
warships of the Twenty First Century. It was taken for use in the KV-89
tank, with the barrel chopped down and reduced in size. The modified plasma
cannon damage is the same, but the range is half, and due to the smaller
reactor increases the recharge time by a third over the naval version.
Mounted in the right side of the turret. The similarities between the two
designs are for reasons of commonality, which became more popular in Soviet
designs as a money-saving gesture to allow for the storage of fewer spare
parts of differing designs and increased integration.
Maximum Effective Range: 5 miles (8 km)
Mega Damage: 6D6x10 per blast
Rate of Fire: 2 attacks per melee round.
Payload: Effectively unlimited.
Bonuses/penalties: +5 to strike at all targets with direct path
laser sight/burner No penalties for firing while the vehicle is moving,
and the bonus above still applies while the vehicle is moving.
- Fire Suppression Lasers (2):
These Close-In Weapon Systems
fire rapid-pulse lasers against missiles or low-flying aircraft. The weapons
are automated and track missiles with radar sensors (+4 to strike missiles
and aircraft) They are mounted on the sides of the turret.
Maximum Effective Range: 4000 feet (1220 m).
Mega-Damage: 1D4x10
Rate of Fire: Each turret has 6 attacks per melee round.
Payload: Effectively unlimited.
Bonuses: +4 to strike flying targets with radar guidance.
- Medium Range Missile Launcher:
This missile launcher fires
volleys of medium range missiles, principally anti-aircraft fragmentation.
They can be used against a wide variety of targets.
Maximum Effective Range: As per medium range missile type -
(Go to Revised
bomb and missile table).
Mega Damage: As per medium range missile type - (Go to Revised
bomb and missile table).
Rate of Fire: The launcher can fire a volley of 1-6 missiles
per melee round.
Payload: 12 Medium Range missiles. No reloads carried.
- Multi-Option "Shtora-8B" Jammers (2):
These are multi-purpose
jamming devices designed to stop incoming missiles and confuse an enemy
targeting the KV-89
Effect: Each firing launches two Chaff rockets, two Flare rockets,
and the tank begins emitting a large cloud of smoke, both standard and
Anti-Laser Prismatic aerosol; The Chaff rockets detonate and spread Chaff
over the area, the flare rockets floating down by parachute; Effects last
for one minute (4 Melee rounds.) The Chaff rockets have a 20% chance of
interfering with the course of enemy missiles each (40%, total) that are
radar guided so that they miss the tank. The flares have the same percentages,
except with IR-guided missiles. The Anti-Laser prismatic aerosol causes
-4d4 damage to any laser beam striking the tank with the exception of X-ray
lasers and variable frequency lasers; X-Ray lasers suffer no damage modifiers,
and variable frequency lasers do not suffer the penalty after two test
firings into the cloud to find the right frequency, and adds a +4 difficulty
to targeting the tank with a laser guidance system or visually.
Rate of Fire: Usually once every four melee rounds; Effects
are not cumulative.
Range: Around tank only; Rough distance of 80 ft (24 m) around
tank.
Payload: Sufficient for twenty four (24) firings.
- "Grapeshot" Anti-Missile defense system:
Almost unique to
the T-95 series of MBTs, the KV-89 type was the only other tank to utilize
this unique weapon. The "Grapeshot" as something like a claymore mine,
though there were four charges, mounted on a rotating post atop the turret
and capable of showering both enemy ground troops and incoming missiles
in a hail that could annihilate said missiles or ground troops. However,
the simple problem was that with only four blast packs, it could only be
used so many times. Though the original system was not terribly effective,
using MDC materials, it became a fearsome close-up weapon when modified
with Mega-Damage shrapnel and explosives. It was never fitted to any Soviet
tanks except the T-95 (And the KV-89), however, as it was felt the rapid-fire
lasers of the newer tanks replaced the need for it, especially with it's
very limited payload, and there was no space on the older tanks. The exception
to this was the KV-89 Heavy Assault Tank, which was large enough that it
could easily be added without any problems to augment the lasers. Still,
in addition to effectively defending the tank against missile strikes,
the "Grapeshot" can be used as a positively horrific weapon against infantry
attempting to get up close to the tank, even in heavy MDC body armor.
Mega Damage: One burst does 2D4x10+25 M.D.
Rate of Fire: Up to all four charges can be used in one melee
round.
Effective Range: 50 meters.
Payload: 4 explosive charges.
Notes: +9 to strike; The Grapeshot device does the same amount
of damage to multiple targets; Any targets that are within a 90 degree
angle of the direction the device is targeted in receive the same amount
of damage each.
Sensors:
- Radar System: Range of 30 miles (48 km); Capable of tracking up
to 56 targets simultaneously, this radar serves to guide the Lasers in
engaging aircraft (+4 to targeting aircraft and missiles with the Lasers),
and providing early warning of incoming aircraft and missile attacks; The
radar can be programmed to shut off immediately if it detects an aircraft
firing a missile, incase the missile is a radar-homing HARM type. The radar
is relatively ineffective against ground targets (-40% to sensor rolls.)
- Quadrant Sight: For long-range targeting of 122 mm rounds; +4 to
firing the 122 mm howitzer at targets up to 7.5 miles (12 km) away, only,
and when the vehicle is not moving.
- Data-Interlink Transmitters: For using targeting data from scout
vehicles for firing the 122 mm gun. Bonus varies on the quality of the
data being provided, but all data would allow the tank to fire over obstacles
if the scout vehicle is in the right position. The normal effective battlefield
range is 15 miles (24 km).
- Full Infrared Viewing Mode: Range of 4 miles (6.4 km), with IR searchlight
(+3 to detecting targets with IR when in use, however, +3 to detecting
the KV-89 with IR equipment when in use, as well.).
- Two Periscopes: With up to x100 magnification for commander and
driver to view out of while maneuvering the vehicle. Visual targeting sight
with same magnification possible for gunner.
- Laser Targeting System: For Plasma cannon, range of 5 miles (8 km)
Special Notes:
- Tank is fully NBC (Nuclear, Biological, Chemical) protected, and all equipment
is hardened against EMP (Electromagnetic Pulse).
Special systems standard to all late-model Soviet Army vehicles:
As stated in the Mystic Russia Source book regarding New Sovietskiy
equipment.
- Gromeko Battlefield Computer: All communications are automatically
encrypted/decrypted by the sender/receiver units without their operators
having to specify it. This can be turned off if desired. It also features
Enemy Profiling for up to 600 different combat vehicles and cyborgs, 1000
identifying insignias and marks, as well as 2000 (Post-Rifts Only) monsters
and demons - each rendered in full color with schematics of known weaknesses,
armor, weapons, etc, capable of rotation and zoom to x25 magnification.
The Gromeko functions as a kind of passive friend or foe identification
system, flashing words or symbols on the monitor and HUD display. This
vehicle model of the Gromeko is larger, has a more powerful computer and
larger memory compared with the bionic version tied into the cyber-optics
of many Post-Rifts 'Borgs. Visual Range: 6,000 feet (1,828 m), linked with
periscopes and a video camera with telescopic abilities.
- Enviro-Sensors: An external and internal sensor system that monitors
the environment outside and inside the vehicle. This is done on a molecular
level and used to detect and measure impurities, chemical, germ/ biological
and other dangerous agents (toxic gases, smoke, pollution, spores, radiation,
etc.) in the immediate area surrounding the vehicle. It can identify 6000
elements, gases and agents as well as measure temperature, wind speed,
humidity, barometric pressure, and similar air and environment aspects.
The same is true inside the vehicle, with links to the life support system
to monitor conditions and warn for breaches to the NBC integrity. When
exposed to gases, oxygen masks drop from concealed compartments in the
ceiling for each of the crew/passengers that can be carried should the
crew not be in NBC or environmentally sealed suits already.
- Long-Range Radio Communication System: Approximately 500 mile (800
km) range in the steppes and tundra; 300 miles (482.7 km) in the forests
and around cities (interference) and 100-200 (160 to 320 km) in the mountains
Note: the interference from the latter two is common to all ground
vehicles, not just Russian designs.
Special Notes:
Tank is fully NBC (Nuclear, Biological, Chemical) protected, and all
equipment is hardened against EMP (Electromagnetic Pulse).
[New Navy, New Sovietskiy, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Initial Writeup by Marina O'Leary (LusankyaN@aol.com ).
Minor Reformatting and revisions by Kitsune (E-Mail Kitsune ).
Copyright © 2000, Marina O'Leary. All rights reserved.