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Private First Class Royal Fletcher

Species:
Human/Necromancer
Nationality:
British
Education:
College
Languages:
English,  Gaelic, Celtic, Latin, Greek, Egyptian and its  Rune Lore, Hieroglyphic studies
Player
Qelo
Age/Apparent Age:
35
Height:
6'0"
Weight:
190 lbs
Hair:
Blonde/slight curl
Eyes:
Clear Blue
Known Marks:
SG tattoo on left shoulder.
Scars up and down his arms and legs from various situations while out on expedition.

 

 

Biography:

Raised in London, England.

At a very young age, Royal often had the spirit of adventure. Be it caused from the tales his grandfather used to sprout off to he and his sister, or simply because it was in his blood to explore the world, Royal was intrigued to find adventure. When he had means enough to leave home, he set off toward the lands of Egypt in search of ancient tombs or toward India to seek out the tales of gold and artifacts.

Hardly home, he is always aboard, following up on a lead or a clue. When not adventuring, he is usually seeking out new information for a new quest. Life is all about the next quest, conquest, adventure.

Having stumbled upon the existence of Dark Ones in his quests, he began to search for the history and meanings behind these creatures as well. It was fascinating to him that they had their own languages, artifacts, and belief's base. Intrigued, he began alternate missions to seek out the dark ones.

It was then he realized a gift he had.  He could talk to the dead, and not only that...he could raise it. It happened in the tombs of Egypt. His team had uncovered an old burial site of what appeared to be the servant of a pharaoh named Hept'An'umak. Sitting next to the sarcophagus deep in thought about the mummy inside, he scribbled notes about his discovery when all of sudden, a cooling wind swept through the tomb. Looking around, and toward the exit, he wondered what had caused the breeze. Standing, Royal looked toward the corpse and the source of the cold quickened. Fear had come and gone, leaving him with enough curiosity at what was happening. The power continued to grow, touching the mummy, feeling it to the core. Royal felt the awareness of the being when it stirred, as if it were confused at it's whereabouts at first. Not understanding why he felt these things, he was paralyzed with wonder, watching and feeling the experience he was going through. Royal watched it rise up, sitting perfectly prone, the bandages around it stifling any smooth movements.  The experience almost ran him from the area, but curiosity about what happened kept him there. When the mummy turned it's bandaged shrouded head  to look at Royal, he again was taken back by the gesture. But then the thing began to speak, not with it's mouth, but still speaking-- as if he could hear the words in his mind. He asked why Royal had called him back to his body.  Royal hadn't realize he had called anyone back to their body. He had tried to explain this, but the mummy and enforced the notion that it was indeed Royal who had made the call. Royal could not believe what had happened nor what was still happening-- he was talking to a mummy! Excited to be in contact with someone from a different time, he began to ask it all sorts of questions about it's life and how civilization in his time dictated itself.  The mummy answered everything Royal asked 'til the questions ran out. The mummy asked if it was all, and Royal could say nothing more than yes. The mummy then lay back inside his sarcophagus, again motionless and lifeless. The energies Royal had felt before were still present, but not as intense. He still felt Hept'An 'umak, but now it were as if it were a lingering memory. Royal stood starring at the ancient one a long time before he left.

Since then he has studied this odd occurrence, finding the name Necromancer. He discovered only some people have the gift as well as how the gift could be used efficiently.

Involved in this world of darkness, Royal eventually met up with the Shadow Guard a year prior in 2016.  He joined the faction as a solider, but used primarily as an Artifacts and Languages (Necromancy not being a skill SG calls on frequently to use) for the Liverpool, England SG Station--unaware his sister was also in the Shadow Guard in the States. He is rarely at the Station, his need for exploration and adventure taking him other places. Since he is now funded by the Shadow Guard, things he could only dream of doing can now be accomplished.

Personality Profile

Friendly. Likes adventure and conquest

Known Abilities

Knows Necromancy/Reanimations

Appearance:

Average build. When out of uniform, wears casual clothes (jeans, slacks, tee-shirt or nice shirts),

Picture Catalog: