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Arcanus
Veneficus |
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Witch |
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| Characteristics | Mystical Attributes |
Spell-caster. User of Magicks. Some have innate ability to manipulate the world around them while others need books and potions. A witch must dedicate themselves to a god/dess or grouping of deities for their power. Killed by incineration. Trapped by iron cuffs. Silver has an effect. A Witch
sometimes has a FAMILIAR.
A familiar is an animal that a witch can connect with to heighten their
energy level of awareness. By using a familiar, a witch can focus their
energy through the animal with more power and force than they could alone.
Sometimes this can be dangerous to the animal, and many even die if a
witch is not careful not to over-flood the levels in which the familiar
can handle. |
Variable per magic
user !! Anything of the earth can
be a witch’s power. The traditional Earth, Air, Fire, Water are the most
commonly practiced. They can create Charms, binding spells, potions,
poisons, and make herbal mixes for the ill.
(PLEASE ASK: If you play a witch, please ask a GM about spells you want and what your character would know.)
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