Sigma is back, Zero is gone, and X is left all by himself to fight off the Mavericks. Not long after X starts his battle against Sigma's associates, he finds out that Zero's parts are still intact and that Zero's memory chip is still in the computers with Dr. Cain. Zero's parts are divided up into three parts. Each part is held by a group of special Mavericks called "X Hunters". Violen, Surges, and Agile challenge X to defeat them and retrieve his buddy's parts.
Much Like Mega Man X, there is more than one way to fight through the bosses of the game. I prefer the weapon weakness method because you get to see certain enemies die differently when you kill them with their weakness.
The order of bosses by weapon weakness:
1. Overdrive Ostrich
2. Wire Sponge
3. Wheel Gator
4. Bubble Crab
5. Flame Stag
6. Morph Moth
7. Magna Centipede
8. Crystal Snail
This is a different method through the bosses that I recomend for inexperianced Mega Man X players. Overdrive Ostrich is a little hard so early in the game unless you know his attacks very well and are really quick with the controls. I recomend that you fight Wire Sponge, Wheel Gator, and Bubble Crab first so that you have a few Heart Pieces and Sub Tanks to fight Ostrich with.
Recomended order of bosses method:
1. Wire Sponge
2. Wheel Gator
3. Bubble Crab
4. Overdrive Ostrich
5. Flame Stag
6. Morph Moth
7. Magna Centipede
8. Crystal Snail
Sonic Slicer - Shoots 2 cutting blades across the screen. When it is charged it causes a rain of cutting blades.
Strike Chain - Shoots a grapling hook from X's blaster. It can be used to attack enemies and to grab onto walls just out of reach. When charged the chain gets bigger and longer.
Spin Wheel - Launches a saw blade that crawls along the ground and runs into enemies. It fires blades in all directions when charged.
Bubble Splasher - Fires a short range bubble attack. Becomes an offensive shield when charged.
Speed Burner - Shoots a ball of fire. When charged Mega Man gets a firey boost to your air dash.
Silk Shot - The silk shot fires garbage and rock at close by enemies. Pulls together all nearby raw materials for a large shot when charged.
Magnet Mine - Fires a mine that can be controlled by pushing up and down on the control pad. When charged the movement of the mine becomes slower and the size becomes larger.
Crystal Hunter - launches a ball of liquid that instantly incases it's victum in a crytal. When charged, the Crystal Hunter slows everyone and everything down.
In the third Sigma stage play until you reach a point where there is a ladder above you, a ladder below you and spikes to your right. Use the Crystal Hunter to freeze one of the bats to the left. Use the bat as a stepping stone to get to the ladder above. Continue using the Crystal Hunter to negotiate the spikes until you reach this area:
There are certain stages that have Life and Weapon refill stations. This means that if you charge the Silk Shot weapon in these places, Energy capsules will be drawn to you!!
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