It is three weeks since the colony, Eurasia, fell to Earth (MMX5). Zero successfully stopped the crash of the colony and saved the earth, but in the process he was destroyed. The humans on Earth live underground to escape the deadly toxins that float in the air from the attack of the Sigma Virus. The Maverick hunters and Reploids start to try and clean up the mess and toxins so that they can start over. No sooner do they start, Alia contacts X and tells him that there's a reploid that was thought to be dead that has gone Maverick. With Zero's trusty Z-Sabre in hand, X heeds her call and destroys the Maverick. Then out of nowhere appears a pinkish specter of what looks like Zero. Thus begins Mega Man X: Episode VI.
Again Capcom has gotten lazy with us and decided not to translate the names correctly. These are the bosses names as they appear in the game.
The order of bosses by weapon weakness:
1. Commander Yammark
2. Ground Scaravich
3. Blaze Heatnix
4. Blizzard Wolfang
5. Rainy Turtloid
6. Metal Shark Player
7. Shield Sheldon
8. Intinity Mijinion
Nightmare Zero![]() |
Get some practice with the Z-Sabre before you face Nightmare Zero. Most of Zero's attacks do a lot of damage so I suggest using the walls to your advantage. You can also jump over a lot of his attacks if you're hanging on the wall. Jump over his attack and trounce on him with his own Z-Sabre. |
High Max![]() |
High Max is the hardest character in the game by far!! You need to shoot him with your X-Buster, then while he's flashing, hit him with a secondary weapon from one of the stage bosses. I suggest either the Meteor Rain, or (if you have it) the Ray Arrow weapon. You cannot hit him when he uses his 2 ring shield and charges you. Dodge that attack by Air Dashing over him. After you've dealt a lot of damage to him, he jumps into the center of the room and does this stupid killer move over and over again. This mean you need to UNLOAD on him with the secondary weapon you were using. It'll take a couple tries but eventually you'll get good at taking him out. He'll really get on your nerves though. If you're playing as Zero against him, do just the oposite. Hit him with a secondary weapon, and then nail him with the Z-Sabre while he's flashing. |
Dynamo![]() |
Yes that little Jag-Off, Dynamo is still alive and kicking. His weakness is the Meteor Rain, or (for Zero) the Ensuizan. If you hit him with his weakness he's really easy to defeat. When you hit him, he flashes for a second, then jumps to the other site of the screen. So all you need to do is: shoot, duck, turn around. Even if you don't have the Meteor Rain yet, he's not that hard to just fight as normal. Just keep charging up your X-Buster shots and use the walls to dodge his spinning blads. When he puts his hand in the air to do a ground slam, make sure you try to get above him because that will be the only safe spot in the room to avoid the lazer beams. |
Boss | X's Weapon recieved | Zero's Weapon recieved | Boss effected by that weapon |
Commander Yammark | Yammark Option | Yammark Option | Ground Scaravich |
Ground Scaravich | Ground Dash | Sentsuizan | Blaze Heatnix |
Blaze Heatnix | Magma Blade | Shouenzan | Blizzard Wolfang |
Blizzard Wolfang | Ice Burst | Hyoroga | Rainy Turtloid |
Rainy Turtloid | Meteor Rain | Ensuizan | Metal Shark Player |
Metal Shark Player | Metal Anchor | Rakukojin | Shield Sheldon |
Shield Sheldon | Guard Shell | Guard Shell | Infinity Mijinion |
Infinity Mijinion | Ray Arrow | Rekkoha | Commander Yammark |
Yammark Option - Creates a ring of three bugs that surround you and shoot when you press the triangle button. When charged they shoot automatically.
Ground Dash - Fires a large rock for a short distance. When charged it fires a very large rock a long distance.
Magma Blade - When you use the Z-Sabre, X fires a blast of fire. When charged, a bunch of pheonixes fly across the screen.
Ice Burst - Launches a block of ice that you can use as a stepping stone. When charged you'll flash. While you're flashing, perform a dash to fire icicles up and down.
Meteor Rain - Fires a blue meteor verticly on the screen. When charged it causes a Meteor Shower.
Metal Anchor - Shoots an anchor that bounces across the screen. When charged, metal Storm Eagles (MMX1) fall from the sky.
Guard Shell - Creates a little barrier in front of you. When charged it creats 4 shells that site in the corners of the screen and fire when you press the triangle button.
Ray Arrow - Fires a lazer that bounces off of walls. When charged it shoots a group of verticle lazer beams around you..
Yammark Option - Works the same as X's Yammark Weapon. Press Up and triangle while on the ground to trigger.
Sentsuizan - While in the air, press Up and Square to dash diagonally down and forward with Z-Sabre poised. Careful, this weapon can get you killed if you do it over a pit because it doesn't stop until you hit the ground.
Shouenzan - Press Up and Triangle on the ground to slash up with a firey Z-Sabre.
Hyoroga - Hold up and hit X. You'll be able to stick to ceilings and rain ice shots on your enemies by pressing Square while on the ceiling.
Ensuizan - Hold Down and hit Triangle while on the ground to perform a spin attack.
Rakukojin - Attack with a Metal Sword by pressing down and Square while in midair.
Guard Shell - Works the same as X's Guard shell. Except no charge option.
Rekkoha - This is Zero's Giga Attack. Press R2 to activate.
Stage | Reploids |
Amason Area | (1) MAH 01404 - Life Up (3) Satton - Energy Up (5) ISO - Life Recover (Limited) - Fully restores your life once (10) Goken - Super Recover (Normal) - Increases effectiveness of Life refill capsules (15) Kuborina - Rapid S. (X) - Shoot five shots in a burst instead of 3 |
Central Museum | (5) PL 98 - Life Up (7) Tsuki - Speedster (Normal) - Overall speed is doubled (9) Bad - Quick Charge (X) - Charge X-Buster 2x faster (13) Home - Energy Up (16) Mars - Overdrive (Limited) - X only shoots charged blasts. Zero only slashs with 5 shot bursts |
Magma River | (2) Chibon - Buster + (Normal) - Increases power of X-Buster and Z-Sabre (10) Hatori - Life Up (13) Higurai - Energy Up (14) Hal - Power Drive (Limited) - Increases power of secondary weapons (15) Keiji - Ultimate Buster (X) - X only fires charged shots |
Northpole Area | (3) Ryu - Shot Eraser (Zero) - Zero can Erase approaching enemy shots (5) Ken - Energy Up (6) Nina - Weapon Drive (Limited) - Don't use secondary weapon energy (11) Chun - Life Up (14) Dante - Jumper (Normal) - Increases height of jump |
Inami Temple | (7) Moa - Energy Up (10) Etsu - Life Up (12) Yui - Weapon Recover (Limited) - Fully restore weapon energy (14) Nori - Hyper Dash (Normal) - Doubles speed of Dash (15) Rena - Sabre + (Zero) - Increases strength of Z-Sabre |
Recycle Center | (6) Wright - Energy Up (11) Toshi - Shock Buffer (Normal) - Halfs damage taken (12) Inaria - Hyper Drive (Limited) - Defenses increased (14) Kikuturk - Life Up (15) Dajango - Sabre Extend (Zero) - Extends reach of Z-Sabre |
Laser Institute | (1) Kazu - Life Up (7) Dai - Energy Up (11) Taiji - Energy Saver (Normal) - Weapon energy consumption cut in half (14) Kenz - D-Barrier (Normal) - 2x invulnerability time after being hit (15) SO 1 - Weapon + (X) - Increases attack power of X's weapons |
Weapon Center | (4) Paralla - D-Converter (Limited) - When hit, damage is taken from weapon energy (7) Tekk - Speed Shot (Normal) - Shoot faster (10) Gital - Life Up (11) Metal - Master Sabre (Zero) - Increases attack power of Zero's Z-Sabre (13) Grantsu - Energy Up |
Stage Played and Effect it has | Stages Effected by that stage |
Amazon Area - Little Bugs | Laser Institute Magma River |
Central Museum - Red Blocks | Recycle Center Laser Institute |
Magma River - Raining Magma | Northpole Area Weapon Center |
Northpole Area - Icy Floors | Recycle Center |
Inami Temple - Rain | Amazon Area Central Museum |
Recycle Center - Metal Blocks | Weapon Center Magma River Central Museum |
Laser Institute - Soul Bodies | Inami Temple Northpole Area |
Weapon Center - Spot Lights | Amazon Area Inami Temple |
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