Abra
# |
Prounounciation |
Japanese Name |
Element |
Evolution |
063 | Ab-ruh | Keeshii | Psychic | Kadabra at L. 16 |
Type | Height | Weight | Good Against | Bad Against |
Psychic | 2'11" | 43 lbs. | Fighting, Poison | Psychic |
Beginning Techniques: Other Techniques: |
Abra's ability to read minds could come in very handy. It can sense danger and teleport (or move) itself - and you - to another plave. Abra can't actually attack, but when you can escape bullies this easily, why bother? It also needs a ton of rest - up to eighteen hours a day! But Abra can still use its brainwaves to move things around in its sleep. An Abra makes a good ally. To capture it, try paralyzing it before it can run away.