Skills & abilities:
Major: Many rows of sharp teeth. In shark mode, a Sharkticon contains 5 rows of teeth that are sharp enough to tear through any metal. If a sharkticon attacks using his bite, it is the equivalant of being attacked twice. Thus, a defending opponent must make two seperate endurance rolls and take damage from both.
Minor: Barbed Mace Sharkticon tails turn into a spiked mace. If a mace hits an opponent, the defender must make a skill roll. If the defender's roll fails, the mace sticks in the metal/flesh of the defender. Opponent does not have to get the mace out right away, but when he/she does, it will take a full round and defender will lose 1 Endurance point from the tramua of removing it.
Minor: Controlled Bravado. Sharkticons are too dumb to know when to retreat. Even if they are near death, they can only retreat if Quintessons comand them too. As well, this means they never have to make courage rolls.
Weakness: Utterly bound to the Quintessons. If they attempt to override Quintesson programming, they shut down. Sharkticons are also exceedingly stupid as they are barely sentient beings.
Sharkticons are the most common servant of the Quintessons. First encountered on the planetoid, Quintessa, they have become a nuisance to Autobot and Decepticons alike ever since. They normally travel in packs, or as bodyguards of the new more intelligent Quintesson creations: The Destrons. Sharkticons are fearless and vicious fighters, devouring their enemies while battling them. Their appetite is never sated.