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Touch of Death Online Player's Guide |
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The mists of Ravenloft envelop you once again, and when you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir--where nothing is as it seems. The desert is a powerful foe, but in Har'Akir, an ancient evil is awakening and the desert will be the least of your worries. As withered hands cast off ancient shrouds, little can save you from their touch of death...
Designer's Note: A copy of this documentation is included within
the ra3.zip file.
Welcome to my third design, and the second in a series of designs that form a campaign through the world of Ravenloft. Touch of Death is a brief adventure designed for four to six characters between third and fifth level. As in all my designs, you will find that this game emphasizes the adventure and interaction found in role-playing games rather than the combat. Of course, you will find yourself involved in plenty of challenging battles, but this adventure is certainly not hack-n-slash.
The adventure takes place in the world of Ravenloft, in the desert wasteland of Har'Akir. A great deal of equipment and a few spells not found in standard UA have been added, but they are all familiar to the world of AD&D. Also, since the original adventure was designed under AD&D 2nd edition rules, a series of hacks have been put in place to simulate this system. Details on the hacks included can be found on the next page, Getting Started. A pre-generated party made up of my own characters is included with the game as well, and you can view the information about them on the Characters page. Also, I've included a page of Credits, to thank all those who contributed to this module in any way.
Please take the time to view these other pages, as there is a lot of
important information included within. Also, thanks for taking the
time to read this documentation for a preview to
RA3: Touch of Death!