 |
EXPANDED RULES FOR THE BASTET
(Version 2.0)
By Andrew Cram (c9104579@student.anu.edu.au) (14 November 1995)
Introduction
 |
The Bastet (Werecats) were introduced in White Wolf Game Studio's Werewolf Players Guide. That work gave a brief outline of these beings, who simply call themselves 'The Folk.' |
 |
Bastet are divided into tribes based upon their feline breeds rather than any political or moral cause. Eight tribes were described there, they are; Bagherra (Panther), Balam (Jaguar), Bubasti (Abyssinian), Qualmi (Lynx), Khan (Tiger), Pumonca (Cougar), Simba (Lion), and Swara (Cheetah). The Caecilian(Wild Cat) of Europe were lost as a result of the War of Rage. |
Gifts
 |
Given here is one possible system for dealing with Bastet Gifts. |
 |
Bastet do not have Auspices as do the Garou; instead they all share Racial Gifts (provided by the member of the Triat that they serve). Bastet do have breed gifts -- Homid, Metis, and Feline (same as Lupus) -- in the same manner as Garou; they also have Tribal gifts. Tribal gifts are found with each tribes description. The experience cost for learning gifts changes depending upon the tribe of the user and the gifts tribe of origin. Gifts from ones own tribe cost 3 (multiplied by the gifts level) experience points each. Those of other Bastet tribes cost 5 (multiplied by the gift's level) experience points. Breed gifts operate under the same system (own = 3x, other = 5x). There are several exceptions however. Because of their close link to both the Caecilian and Bubasti the Tiberii (see later) can learn gifts from these two groups for and experience cost of 4 (multiplied by the gifts level). This applies to Bubasti or Caecilian learning Tiberii gifts as well but does not aid Bubasti in learning the gifts of the Caecilian (or vice-versa). |
 |
Because of their long separation, the Bastet find it very hard to learn the gifts of the Ancients (see later) or of the Dasyan tribe (see later). Experience cost for members of other tribes to learn their gifts is 7x. They, however, may learn the gifts of their lost relatives at the standard 5x value. In addition the close connection between these two tribes allows them to learn each others gifts at the rate of 4x. |
 |
The racial gifts of the Bastet are granted by individual members of the Triat. This means that there is in fact three different sets of racial gifts: one of the Wyld, one of the Weaver, and one of the Wyrm. Individual Bastet must dedicate themselves to one of these sets (and hence a Triat member). Almost all Bastet are loyal to the Wyld and hence many believe that the Wyld-Bastet gifts are the 'true' racial gifts of the folk. They are wrong. In the earliest times the Bastet received gifts from all three members of the Triat (just as they produced Gaia together). When the Weaver went mad, these racial gifts split. Now most Bastet (with the notable exception of the Smilodon) receive gifts from the Wyld, while the Smilodon (and other corrupted Bastet) gain power from Wyrm-gifts. Finally a few individuals (although no whole tribes) receive power from the Weaver. Below are these Wyld, Wyrm, and Weaver racial gifts. |
 |
Wyld Gifts |
 |
Catfeet (Level One) - As the Lupus Gift |
 |
Razor Claws (Level One) - As the Ahroun Gift |
 |
Blur of the Milky Eyes (Level One) - As the Ragabash Gift |
 |
Lick Wound's (Level One) - As the Theurge Gift: Mother's Touch |
 |
Sense Wyrm (Level One) - As the Metis Gift |
 |
Eyes of the Cat (Level Two) - As the Metis Gift |
 |
Eerie Eyes (Level Two) - As the Homid Gift: Staredown |
 |
Sense of the Prey (Level Two) - As the Ragabash Gift |
 |
Taking the Forgotten (Level Two) - As the Ragabash Gift |
 |
Night Terror (Level Two) - See Werewolf Players Guide. |
 |
Shriek (Level Two) - See Werewolf Players Guide. |
 |
Touch the Mind (Level Two) - See Werewolf Players Guide. |
 |
Purr (Level Three) - See Werewolf Players Guide. |
 |
Cat Fear (Level Three) - See Werewolf Players Guide. |
 |
Call the Pride (Level Three) - See Werewolf Players Guide. |
 |
Fortuna (Level Four) - See Werewolf Players Guide. |
 |
Spirit Claws (Level Four) - See Werewolf Players Guide. |
 |
Spitfire (Level Four) - See Werewolf Players Guide. |
 |
Attunement (Level Four) - As the Silent Strider Gift. Requires a wilderness Den-Realm. |
 |
Walking Between the Worlds (Level Four) - See Werewolf Players Guide. |
 |
Jumping to the Moon (Level Five) - See Werewolf Players Guide. |
 |
Wyrm Gifts |
 |
Catfeet (Level One) - As the Lupus Gift |
 |
Cloak of Shadows (Level One) - As the Ratkin Gift |
 |
Razor Claws (Level One) - As the Ahroun Gift |
 |
Sense Wyrm (Level One) - As the Metis Gift |
 |
Shadow Throw (Level One) - As the Ratkin Gift |
 |
A Thousand Voices (Level Two) - As the Black Spiral Dancer Gift |
 |
Eyes of the Cat (Level Two) - As the Metis Gift |
 |
Horns of the Impaler (Level Two) - As the Black Spiral Dancer Gift |
 |
Insect Eyes (Level Two) - As the Ananasi Gift |
 |
Sense of the Prey (Level Two) - As the Ragabash Gift |
 |
Taking the Forgotten (Level Two) - As the Ragabash Gift |
 |
Night Terror (Level Two) - See Werewolf Players Guide. |
 |
Cat Fear (Level Three) - See Werewolf Players Guide. |
 |
Dragon's Breath (Level Three) - As the Mokole Gift |
 |
Hear the Corpse Whisper (Level Three) - As the Corax Gift |
 |
Patagia (Level Three) - As the Black Spiral Dancer Gift |
 |
Attunement (Level Four) - As the Silent Strider Gift. Requires a Wyrm-Blighted Den-Realm. |
 |
Infest (Level Four) - As the Bone Gnawer Gift |
 |
Spirit Claws (Level Four) - See Werewolf Players Guide. |
 |
Walking Between the Worlds (Level Four) - See Werewolf Players Guide. |
 |
Jumping to the Moon (Level Five) - As the Bastet (Wyld) gift however the moon bridge opens on the Dark Side of the moon, a realm of fell beings. |
 |
Weaver Gifts |
 |
Blur of the Milky Eyes (Level One) - As the Ragabash Gift |
 |
Catfeet (Level One) - As the Lupus Gift |
 |
Control Simple Machines (Level One) - As the Glass Walker Gift |
 |
Razor Claws (Level One) - As the Ahroun Gift |
 |
Resist Toxins (Level One) - As the Fianna Gift |
 |
Cyber Senses (Level Two) - As the Glass Walker Gift |
 |
Eerie Eyes (Level Two) - As the Homid Gift: Staredown |
 |
Sense of the Prey (Level Two) - As the Ragabash Gift |
 |
Taking the Forgotten (Level Two) - As the Ragabash Gift |
 |
Night Terror (Level Two) - See Werewolf Players Guide. |
 |
Power Surge (Level Two) - As the Glass Walker Gift |
 |
Touch the Mind (Level Two) - See Werewolf Players Guide. |
 |
Cat Fear (Level Three) - See Werewolf Players Guide. |
 |
Call the Pride (Level Three) - See Werewolf Players Guide. |
 |
Spinnerets (Level Three) - As the Ananasi Gift |
 |
Fortuna (Level Four) - See Werewolf Players Guide. |
 |
Spitfire (Level Four) - See Werewolf Players Guide. |
 |
Travel the Web (Level Four) - As the Ananasi Gift |
 |
Attunement (Level Four) - As the Silent Strider Gift. Requires an urban Den-Realm. |
 |
Walking Between the Worlds (Level Four) - See Werewolf Players Guide. |
 |
Gorgon's Gaze (Level Five) - As the Black Fury Gift |
 |
No Bastet may learn a gift of a Triat member they are not aligned too. There are three exceptions to this rule. 1) An individual defecting to one of the other Triat members retains her gifts (she cannot, however be passed on to others of the incorrect alignment). 2) A gift can be obtained if it can be learned from another source (eg. tribal, breed, etc.). 3) Use of the Sixth Level gift, Firebringer, can allow the transfer of one of these gifts (in this case it is considered 'others gift', ie. 5x to learn). |
 |
Under no circumstance can a Bastet learn a gift that does not belong to one of the Tribes, Breeds, or Racial sets. The gifts of the other shapechangers (Garou, Nuwisha, Corax, etc.) can only be obtained through the use of the Firebringer Gift. |
Rites
 |
Bastet know many rites, although they have originated only a few. Many of these rites were learned from the Garou or other shapechangers (although the form has changed considerably). All Bastet share knowledge of the following rites. |
 |
Gathering for the Departed (Level One) - as the Garou Rite |
 |
Rite of Binding (Level One) - as the Garou Rite |
 |
Rite of Birth Time (Level One) - as the Garou Rite |
 |
Rite of Claiming (Level One) - see The Werewolf Players Guide |
 |
Rite of the Hunting Grounds (Level One) - as the Garou Rite |
 |
Rite of Talisman Dedication (Level One) - as the Garou Rite |
 |
Taghairm Rite (Level One) - as Moot Rite |
 |
Rite of Fealty (Level Two) - see The Werewolf Players Guide |
 |
Rite of Passage (Level Two) - as the Garou Rite |
 |
Rite of the Purified Body (Level Two) - as the Ratkin Rite |
 |
Rite of the Fetish (Level Three) - as the Garou Rite |
 |
Rite of the Totem (Level Three) - as the Garou Rite. Used very rarely outside of the Bubasti and Dasyan tribes. |
 |
The Badger's Burrow (Level Three) - as the Garou Rite |
 |
Rite of the Opened Bridge (Level Four) - as the Garou Rite except that the moon bridges formed connect the 'hearts' of two Den-Realms, not Caerns. |
Breeding
 |
Bastet differ from the Garou in several ways, but none more noticeably than in breeding or more specifically interbreeding. Metis are more common amongst the Bastet than the Garou. Part of the reason for this is that many Metis Bastet are fertile. A Metis whose parents come from the same tribe (two Pumonca for example) has a 90% chance of being fertile and being able to produce viable offspring (both Bastet and Kinfolk). This drops off if the parents come from different tribes. If the parents are from similar tribes (genetically) then the Metis has about a 50% chance of being fertile. These similar groups are Panthera (Bagheera, Balam, Grand Simba, Khan, Simba, and Smilodon), Felis (Bubasti, Caecilian, Pumonca, Qualmi, and Tiberii), and Marsupial (Ancients, and Dasyan). It is important to note that the Swara have no close relatives amongst the Bastet. Metis descended from two different groups (Balam and Pumonca for example) have less than 10% chance of fertility. |
 |
Metis of mixed blood tend to have their mothers' body shape and size but their fathers' patterning. Successive generations of Metis breeding will often lead to the loss of one of these factors, although it will occasionally re-appear. (As in the so called King Cheetah -- the result of ancient interbreeding with Khan). |
 |
Metis have varying status amongst the Tribes ranging from ostracised (Simba) to fully integrated (Swara). They are treated in all cases in a far better manner than Garou Metis. This acceptance however does not mean that the Bastet approve of creating Metis. The disfigurements suffered by the Bastet Metis' are a constant warning against inbreeding, still accidents occur and in this day and age, every claw is needed. |
 |
Another quirk of the Bastet concerns their breeding with feline species. A Bastet may freely breed with Felines of any species (and certain non-felines). The chances of a true Bastet being born from such an interracial mating are reduced (approximately 10%), but such occurrences are not unknown. Curiously, any Bastet born is always fully of the tribe of its feline (non-Bastet) parent rather than of the Bastet parent's tribe. The only exception to this rule is when the feline race has no corresponding Bastet tribe (such as Ocelots etc.) in this case the kits exhibit powers different from their parents (in effect they form a proto-tribe). For example, any offspring of a Simba and a Tiger has a 10% chance of being Khan (and not Simba), the offspring of a Tiberii and an Ocelot is considered a Tiberii for simplicity but has powers unlike that (or any other) tribes. |
Bastet History (in brief)
 |
Once the Bastet were more prevalent. The Werecats roamed the world as they wished. Then came the wars, and the tribes were reduced. Several of the Ancient tribes no longer exist; they include the Caecilian and Grand Simba. Also among the Lost Tribes (for that is how the Bastet refer to them collectively) are the Smilodon, the ancient Sabre-tooth tiger tribe that exists still near the heart of the Wyrm, the Ancients (who are all but forgotten), and the Dasyan, who have avoided all contact with the other tribes for thousands of years. |
 |
Two great events compose the history of the Bastet. The first is known as the War of Sorrow, also known as the Bastet Civil War. One of the Ancient tribes, the Smilodon (Sabre-Tooth Tigers), rose up against the Grand Simba (Cave Lions) in an attempt to gain lordship over all Bastet. Most of the other tribes stayed out of the conflict, which ultimately lead to the destruction of the Grand Simba, and the corruption of the Smilodon to the Wyrm. |
 |
The War of Sorrow had several major consequences. The Simba became the rulers of cat-kind by default, but were not as respected (or competent) as their predecessors. The totems that had formerly aided the Bastet withdrew in disgust at the way the folk had refused to aid their betters. The totems have ever since refused contact with the Bastet, with the exception of the Bubasti, who were in Arcadia when the war broke out, and came to the Grand Simba's aid. Unfortunately they arrived too late to save them, but did manage to drive off the Smilodon. This seeming betrayal by the totems deeply hurt the Bastet, and drove a wedge between the Bubasti and the other tribes that has not to this day fully healed. Two other tribes, the Ancients (although they once had another name), and the Dasyan withdrew in horror from the society of the Bastet. These two tribes travelled to Australia, arriving thousands of years before the Garou of the Bunyip tribe entered the Dreamtime under similar circumstances. |
 |
The Second great event in the history of the Bastet was the War of Betrayal (War of Rage) when the Garou rose against the other changing folk. The Caecilian of Europe were one of the first tribes to rise to the defense of the Gurahl, and were the first to be destroyed. |
 |
The loss of the Caecilian almost destroyed the Bastet. The Caecilian had been central to the storytelling, and lore keeping of the folk, and were loved by all. The Bastet however survived their sorrow, although it has left three lasting effects. No Bastet has sung since the death of the last Caecilian (Bastet are therefore incapable of using any gift or rite requiring song). The Tribes have a strong alliance with the Gurahl (who they have not seen in decades), and an equally strong dislike of Garou (although they have recently had to rethink this last policy). In the Ancient days all the Tribes had roles, that were sacred trusts given them by Gaia. These are mostly forgotten, having faded with time and changing circumstance. |
 |
The Bastet are governed through 'The Sultanate'. The throne of the Sultan is reserved for the Grand Simba and as such has been vacant since the War of Sorrow. The Simba rule under the title of Grand Vizier. |
 |
Each continent is ruled by one of the tribes, who rule under the title of Emir. The Simba are Emir of Africa, the Khan hold the title of Emir of Asia, The Qualmi are Emir of North America, while their brothers, the Balam, are Emir of South America. The Emirate of Europe was ruled by the Caecilian; the Tiberii (see New Tribes) now serve as regents to that throne. The Emirate of Australia existed in ancient times. The tribe that once ruled there (The Ancients) vanished ages before the War of Sorrow, and so the throne has been left vacant. |
 |
These titles are largely ceremonial, used only to decide ties in favour of the traditional rulers. They are rarely invoked in the modern age. |
The Nine Tribes
 |
The Bastet once called themselves the Thirteen tribes (which may confuse the Garou -- who must remember that at the time there were sixteen tribes among the wolves). After the War of Sorrow, this number was reduced to nine due to the death of the Grand Simba, the corruption of the Smilodon, and the disappearance of the Ancients and Dasyan. Traditionally the 'Nine' tribes included the Caecilian who died during the War of Betrayal (Rage). Recently, younger Bastet have begun to include the Tiberii in place of the lost musical tribe. |
 |
Bagheera |
 |
The Were-Panthers are the sole surviving lore-keepers and sages of the Bastet. They tell the stories of the past including those of the wars of Rage and Sorrow (Although the story of the War of Rage is always told through Mind Speech). |
 |
Traditional Location: India and North Africa |
 |
Current Location: Still largely confined to this area but members of this tribe (primarily Monkeychildren) are found worldwide, residing with the other tribes. |
 |
Breakdown: 70% Monkeychild, 10% Halfbreed, 20% Wildcat |
 |
Totem: Panther (Lost) - the Bagheera have not been able to ally with totems since the War of Sorrow |
 |
Gifts: Choosen from Breed, Bastet (Typically Wyld), and Tribe (Bagheera). |
 |
Tribal Gifts |
 |
Enemy Ways (Level One) - As the Corax power |
 |
Lambent Flame (Level One) - As the Silver Fang power |
 |
Scent of the True Form (Level One) - As the Philodox power |
 |
Truth of Gaia (Level One) - As the Philodox power |
 |
Calm (Level Two) - As the Children of Gaia power |
 |
Name the Spirit (Level Two) - As the Theurge power |
 |
Sense Guilt (Level Two) - As the Get of Fenris power |
 |
Sight from Beyond (Level Two) - As the Theurge power |
 |
Detect Spirits (Level Three) - As the Lupus power |
 |
Mental Speech (Level Three) - As the Metis power |
 |
Scrying (Level Three) - As the Uktena power |
 |
Wisdom of the Ancient Ways (Level Three) - As the Philodox power |
 |
Preternatural Awareness (Level Four) - As the Stargazers power |
 |
Take the True Form (Level Four) - As the Philodox power |
 |
Ultimate Argument of Logic (Level Four) - As the Theurge power |
 |
Portents (Level Five) - As the Corax power |
 |
Wisdom of the Seer (Level Five) - As the Stargazer power |
 |
Balam |
 |
The Were-Jaguar are the Guardians of South America. They protect this realm from Pentex and Garou alike (See Rage Accross the Amazon). Recently Bastet of other Tribes have been traveling to the Amazon to aid their fellows. |
 |
Traditional Location: Central and South America |
 |
Current Location: Only a few Balam are presently found outside the Amazon, as the tribe is in a state of full-scale war. |
 |
Breakdown: 14% Monkeychild, 1% Halfbreed, 85% Wildcat |
 |
Totem: Jaguar (Lost) - the Balam have not been able to ally with totems since the War of Sorrow |
 |
Gifts: Choosen from Breed, Bastet (Always Wyld), and Tribe (Balam). |
 |
Tribal Gifts |
 |
Balance (Level One) - As the Stargazer power |
 |
Heightened Senses (Level One) - As the Lupus power |
 |
Leap of the Kangaroo (Level One) - As the Lupus power |
 |
Resist Pain (Level One) - As the Philodox power |
 |
Beast Mind (Level Two) - As the Red Talon power |
 |
Distractions (Level Two) - As the Galliard power |
 |
Sense of the Prey (Level Two) - As the Ragabash power |
 |
Sense the Unnatural (Level Two) - As the Lupus power |
 |
Combat Healing (Level Three) - As the Ahroun power |
 |
Coup de Grace (Level Three) - As the Black Fury power |
 |
Silver Claws (Level Three) - As the Ahroun power |
 |
Trackless Waste (Level Three) - As the Red Talon power |
 |
Beast Life (Level Four) - As the Lupus power |
 |
Open Wounds (Level Four) - As the Shadow Lord power |
 |
Quicksand (Level Four) - As the Red Talon power |
 |
Circular Attack (Level Five) - As the Stargazers power |
 |
Gaia's Vengence (Level Five) - As the Red Talon power |
 |
Bubasti |
 |
The Bubasti are an ancient tribe decended from the Abyssinnian Wild Cat (extinct). They were the ancient wizards of the Bastet, a role they now share with the Qualmi. The Bubasti still receive aid from the Feline Totem spirits, and are mistrusted by the other tribes. More Bubasti have crossed to the Wyrm than any other tribe (Except the Smilodon). The most interesting thing about Bubasti is that they never use their real names when dealing with others, rather they use nicknames and aliases exclusively. This may seem rather odd until you remember that many are masters of Hekau and realize the power that lies in a True Name. More than one hundred years ago, the few remaining Bubasti gathered together and disappeared from the view of 'the folk'. Many among the other tribes thought them dead or corrupted to the Wyrm -- they were wrong. The Bubasti had retreated to the Australian Penumbra (Dreamtime). Here on the shores of the spirit sea they set up a network of great den-realms, dominated by pyramid temples and linked permanently together via moonbridge. Offshore, in the central realm the greatest pyramid ever constructed rises from the waves. Inside, a vast library containing the collected knowledge of the Bubasti is guarded. Here too is the great meeting hall of the tribe. Since their withdrawal the Bubasti have regained a good portion of their once-lost strength. They have had very little contact with the rest of 'the folk' -- their only information having come from Tiberii whose den-realms border the western edge of the Bubasti holdings. The Tiberii have promised not too speak of the Bubasti until they choose to return to the world. The recent events in the Amazon may provide the backdrop for their return to the fight to defend Gaia. |
 |
Traditional Location: North Africa |
 |
Current Location: The Bubasti have established a network of den-realms surrounding the great penumbral sea, located in the centre of the Australian dreamtime. They have not contacted the other Tribes in the last hundred years (with the exception of the Tiberii). They are preparing to return to Bastet society as they sense the comming of a great time of need. |
 |
Breakdown: 80% Monkeychild, 20% Halfbreed, 0% Wildcat |
 |
Totem: Mother of Cats, King of Cats, and (occasionally) Lion |
 |
Gifts: Choosen from Breed, Bastet (Typically Wyld, 15% Weaver or Wyrm), and Tribe (Bubasti). |
 |
Tribal Gifts |
 |
Control Simple Machine (Level One) - As the Glass Walker power |
 |
Fatal Flaw (Level One) - As the Shadow Lord power |
 |
Mindspeak (Level One) - As the Galliard power |
 |
Scent of the True Form (Level One) - As the Philodox power |
 |
Clap of Thunder (Level Two) - As the Shadow Lord power |
 |
Curse of Hatred (Level Two) - As the Metis power |
 |
Heat Metal (Level Two) - As the Glass Walker power |
 |
Sight from Beyond (Level Two) - As the Theurge power |
 |
Chill of Early Frost (Level Three) - As the Wendigo power |
 |
Detect Spirits (Level Three) - As the Lupus power |
 |
Gift of the Termite (Level Three) - As the Bone Gnawer power |
 |
Invisibility (Level Three) - As the Uktena power |
 |
Balor's Gaze (Level Four) - As the Fianna power |
 |
The Crawling Hand (Level Four) - As the Ragabash power |
 |
Hand of the Earth Lords (Level Four) - As the Uktena power |
 |
Geas (Level Five) - As the Philodox power |
 |
Totem Gift (Level Five) - As the Metis power |
 |
Renew the Cycle (Level Six) - As the Silver Fang power |
 |
The Bubasti are among the most ancient and most mystical of the Bastet. This is exemplified nowhere so clearly than by their use of ancient Egyptian spellcasting. All Bubasti learn something of the arts of their ancient homeland. The only other practicioners are the Immortal mummies (see World of Darkness: Mummy). Because of their extensive study of Egyptian magic all Bubasti have certain unique (for Bastet) requirements during character creation. Bubasti must purchase an occupation (see Mummy). This occupation will determine the Bubasti's Magic Spell Points. Sekhem is equal to Magic Spell Points x 10. Ba may be rolled but is usually between 9 and 6 for new Bubasti. Ka, as for mummies, starts with a rating of 5. Once all freebie points have been spent, starting spells are determined for the new Bubasti. The Bubasti may begin with an amount of spells whose combined difficulty level is equal to (10 - Ba) x Magic Spell Points. Spells can only be of Magic Skills that the Bubasti has access and then only if an appropriate level of mastery is obtained. (Note: unlike Mummies, Bubasti do not receive a free level in Necromancy) |
 |
Khan |
 |
The Were-Tigers are the largest of the surviving Bastet, and are their greatest warriors. They fought bravely in the War of Rage, managing to repulse to Garou from India. Now they have turned their attention to the great war in the Emirate of the Balam. |
 |
Traditional Location: India and parts of Asia |
 |
Current Location: While the majority of the Tribe still reside in India and Asia, almost 30% of the Tribe has traveled to South America in the last 5 years. |
 |
Breakdown: 60% Monkeychild, 15% Halfbreed, 25% Wildcat |
 |
Totem: Tiger (Lost) - the Khan have not been able to ally with totems since the War of Sorrow |
 |
Gifts: Choosen from Breed, Bastet (Always Wyld), and Tribe (Khan). |
 |
Tribal Gifts |
 |
Inspiration (Level One) - As the Ahroun power |
 |
Resist Pain (Level One) - As the Philodox power |
 |
Resist Toxin (Level One) - As the Fianna power |
 |
Sense Prey (Level One) - As the Lupus power |
 |
Alter Scent (Level Two) - As the Ragabash power |
 |
Curse of Hatred (Level Two) - As the Metis power |
 |
Luna's Armor (Level Two) - As the Children of Gaia power |
 |
Spirit of the Fray (Level Two) - As the Ahroun power |
 |
Heart of Fury (Level Three) - As the Ahroun power |
 |
Silver Claws (Level Three) - As the Ahroun power |
 |
Venom Blood (Level Three) - As the Get of Fenris power |
 |
Visceral Agony (Level Three) - As the Black Fury power |
 |
Hero's Stand (Level Four) - As the Get of Fenris power |
 |
Open Wounds (Level Four) - As the Shadow Lord power |
 |
Stoking Fury's Furnace (Level Four) - As the Ahroun power |
 |
Gift of the Spriggan (Level Five) - As the Fianna power |
 |
Shadow Pack (Level Five) - As the Shadow Lord power |
 |
Unstoppable Warrior (Level Six) - as the Ahroun power |
 |
Pumonca |
 |
The Were-Cougars are also warriors, although their skill is not as great as the Khan or Balam. They attempt to guard North America, and have formed alliances with the Wendigo, Uktena, and (now-extinct) Croatan, as well as the Mokole of the Florida swamps. They are losing the war, and know it. Some among them hope that after the war in the Amazon is won the Bastet will unite to purify North America. Others in the Tribe prepare to leave the North for the Amazon, abandoning the north to their Garou allies. |
 |
Traditional Location: Southern United States |
 |
Current Location: The few surviving members of this tribe are split evenly between the Southern US and the Amazon. |
 |
Breakdown: 75% Monkeychild, 25% Halfbreed, 5% Wildcat |
 |
Totem: Puma (Lost) - the Pumonca have not been able to ally with totems since the War of Sorrow |
 |
Gifts: Choosen from Breed, Bastet (Typically Wyld. Approximately 10% follow Weaver), and Tribe (Pumonca). |
 |
Tribal Gifts |
 |
The Falling Touch (Level One) - As the Ahroun power |
 |
Resist Pain (Level One) - As the Ahroun power |
 |
Scent of Running Water (Level One) - As the Ragabash power |
 |
Sense Prey (Level One) - As the Lupus power |
 |
Alter Scent (Level Two) - As the Ragabash power |
 |
Luna's Armor (Level Two) - As the Children of Gaia power |
 |
Snarl of the Predator (Level Two) - As the Get of Fenris power |
 |
Spirit of the Fish (Level Two) - As the Uktena power |
 |
Adaptation (Level Three) - As the Silent Strider power |
 |
Eye of the Cobra (Level Three) - As the Galliard power |
 |
Fly Feet (Level Three) - As the Ragabash power |
 |
Visceral Agony (Level Three) - As the Black Fury power |
 |
Avalanche (Level Four) - As the Red Talon power |
 |
Clenched Jaw (Level Four) - As the Ahroun power |
 |
Ignore Wound (Level Four) - As the Silver Fang power |
 |
Gaia's Vengence (Level Five) - As the Red Talon power |
 |
The Living Wood (Level Five) - As the Children of Gaia power |
 |
Qualmi |
 |
The Were-Lynx's comprise the majority of the Bastet's mages, and are every bit as powerful as the Bubasti. They have close contact with the Pumonca and a good amount of Metis's in each tribe are of mixed blood. |
 |
Traditional Location: North America |
 |
Current Location: Split between North and South America, with some members found among the European Lynx population. |
 |
Breakdown: 60% Monkeychild, 10% Halfbreed, 30% Wildcat |
 |
Totem: Lynx (Lost) - the Qualmi have not been able to ally with totems since the War of Sorrow |
 |
Gifts: Choosen from Breed, Bastet (Almost always Wyld), and Tribe (Qualmi). |
 |
Tribal Gifts |
 |
Beast Speach (Level One) - As the Galliard power |
 |
Camouflage (Level One) - As the Wendigo power |
 |
Shroud (Level One) - As the Uktena power |
 |
Sense Magic (Level One) - As the Uktena power |
 |
Command Spirit (Level Two) - As the Theurge power |
 |
Curse of Aeolus (Level Two) - As the Black Furies power |
 |
Cutting Wind (Level Two) - As the Wendigo power |
 |
Dreamspeak (Level Two) - As the Galliard power |
 |
Eye of the Cobra (Level Three) - As the Galliard power |
 |
Invisibility (Level Three) - As the Uktena power |
 |
Mark the Enemy (Level Three) - As the Get of Fenris power although it is visible to all Bastet (and no others) Reshape Object (Level Three) - As the Homid power |
 |
Pointing the Bone (Level Four) - As the Uktena power |
 |
Rot Weavertech (Level Four) - As the Red Talon power |
 |
Strange Rain (Level Four) - As the Uktena power |
 |
Elemental Gift (Level Five) - As the Lupus power |
 |
Fetish Doll (Level Five) - As the Uktena power |
 |
Simba |
 |
The Were-Lions have ruled the Bastet since the War of Sorrow. Their rule has neither been particularly wise, strong, or popular. They are finally getting a grip on their position (officially the Simba act as Grand Viziers for the empty throne of the Grand Simba Sultan) and have begun gathering the Bastet together to defend the Balam's Amazonian Realm. |
 |
Traditional Location: Africa |
 |
Current Location: This tribe is spread evenly accross the world, being present in small numbers werever the Bastet are found. |
 |
Breakdown: 94% Monkeychild, 1% Halfbreed, 5% Wildcat |
 |
Totem: Lion - the Simba have not been able to ally with totems since the War of Sorrow |
 |
Gifts: Choosen from Breed, Bastet (Wyld), and Tribe (Simba) |
 |
Tribal Gifts |
 |
Aura of Confidence (Level One) - As the Shadow Lord power |
 |
Inspiration (Level One) - As the Ahroun power |
 |
Persuasion (Level One) - As the Homid power |
 |
Sense Prey (Level One) - As the Lupus power |
 |
Awe (Level Two) - As the Silver Fang power |
 |
Halt the Cowards Flight (Level Two) - As the Get of Fenris power |
 |
King of the Beasts (Level Two) - as the Philodox power |
 |
Strength of purpose (Level Two) - as the Philodox power |
 |
Heart of Fury (Level Three) - as the Ahroun power |
 |
Princely Bearing (Level Three) - as the Silver Fang power |
 |
Silver Claws (Level Three) - As the Ahroun power |
 |
Tongues (Level Three) - As the Homid power |
 |
Bridge Walker (Level Four) - As the Galliard power |
 |
Mastery (Level Four) - As the Silver Fang power although target is Bastet |
 |
Roll Over (Level Four) - As the Philodox power |
 |
Obedience (Level Five) - As the Shadow Lord power |
 |
Wyld Warp (Level Five) - As the Black Fury power |
 |
The Smilodon |
 |
Once the Generals of the Bastet army, the Smilodon have served the Wyrm since the first days of the War of Sorrow. In the ancient times, the Smilodon roamed the Northern hemisphere, and were second only to the Grand Simba in the Bastet hierarchy. |
 |
When the Smilodon launched the War of Sorrow, they forever turned from the folk. The arrival of the Bubasti in the war drove off the surviving Smilodon, who had barely managed to destroy the Grand Simba, and they fled into the Umbra, eventually taking refuge in Malfeas. |
 |
The Were-Sabre Tooth Tigers were the first mammalian shapeshifters to dance the Black Spiral, and gained much power (and madness) from it. Their corruption was a precursor to the corruption of the White Howler Garou centuries later. Many of the Gifts common among the Black Spiral Dancers originated amongst the Smilodons. |
 |
The Modern Smilodon compose not only the Sabre-Tooths but also members of the other tribes who serve the wyrm. These 'converts' share the powers and gifts of the Smilodon but not their imposing physical presence. |
 |
There have not been any feline Smilodon since the War of Sorrow, as the Sabre-Toothed Tigers were all destroyed by the Bastet. This situation may change soon however. Smilodon spies have become aware of living Sabre-Tooth tigers, created by the Progenitor Technomancers. They are planning to obtain some of these beasts (and the Cyber-Toothed Tigers created by Iteration X) in hopes of restoring the breed. |
 |
Traditional Location: North America and parts of Asia |
 |
Current Location: Smilodon are scattered worldwide as allies of Pentex or the Black Spiral Dancers. Most still reside in the Umbra, although the tribe has been traveling to the Amazon to aid Pentex against the other Bastet. |
 |
Breakdown: 20% Monkeychild, 80% Halfbreed, 0% Wildcat (no Wildcats have been born for ages, but that may change soon...) |
 |
Totem: Smilodon (a Totem of Strength), some also worship Kirijama, Hakaken, and G'louogh |
 |
Gifts: Choosen from Breed, Bastet (typically Wyrm), and Tribe (Smilodon). |
 |
Tribal Gifts |
 |
Bane Protector (Level One) - as the Black Spiral power |
 |
Smell Fear (Level One) - as the Black Spiral power |
 |
Smell Poison (Level One) - as the Rat-kin power |
 |
Shroud (Level One) - as the Uktena power |
 |
Blood Omen (Level Two) - as the Black Spiral power |
 |
Brew (Level Two) - As the Fianna power |
 |
Ears of the Bat (Level Two) - as the Black Spiral power |
 |
Wyrm Hide (Level Two) - as the Black Spiral power |
 |
Allies Below (Level Three) - as the Black Spiral power |
 |
Blue Breath (Level Three) - as the Black Spiral power (See: Rage Across Australia) |
 |
Foaming Fury (Level Three) - As the Black Spiral power |
 |
Touch of the Eel (Level Three) - as the Black Spiral power |
 |
Airt Sense (Level Four) - as the Corax power |
 |
Crawling Poison (Level Four) - as the Black Spiral power |
 |
Doppleganger (Level Four) - as the Glass Walker power |
 |
Balefire (Level Five) - as the Black Spiral power |
 |
Rend Reality (Level Five) - as the Black Spiral power |
 |
Rites: The Smilodon share many rites with the Bastet and Garou. They value the Rite of Dormant Wisdom above all others though. They also all known the Rite of the Pain-Dagger (as the Ratkin rite). The pain Daggers the Smilodon craft are created from their own canine teeth (which they must then re-grow). |
 |
Swara |
 |
The Were-Cheetah's are the messangers of the Bastet, a role they still take very seriously. They serve the Simba faithfully, and treat all other bastet (including Bubasti) with respect. |
 |
The War of Rage hit the Swara especially hard. Few members of the tribe survived, leading to severe inbreeding. All members of this tribe now possess Metis disfigurements regardless of breed (1 for Homid or Feline, 2 for Metis). More than 50% of disfigurements amongst the Swara are related to their claws (either weak or Locked - permanently visable in all forms including Homid). Swara also all learn Metis gifts regardless of their true breed. |
 |
Traditional Location: Africa |
 |
Current Location: Anywere a message needs to go. |
 |
Breakdown: 40% Monkeychild, 50% Halfbreed, 10% Wildcat |
 |
Totem: Cheetah (Lost) - the Swara have not been able to ally with totems since the War of Sorrow |
 |
Gifts: Choosen from Metis, Bastet (Typically Wyld), and Tribe (Swara) |
 |
Tribal Gifts |
 |
Balance (Level One) - As the Stargazer power |
 |
Leap of the Kangaroo (Level One) - As the Lupus power |
 |
Scent of Running Water (Level One) - As the Ragabash power |
 |
Speed of Thought (Level One) - As the Silent Strider power |
 |
Axis Mundi (Level Two) - As the Lupus power |
 |
Distractions (Level Two) - As the Galliard power |
 |
Messengers Fortitude (Level Two) - As the Silent Strider power |
 |
Speak with the Wind Spirits (Level Two) - As the Wendigo power |
 |
The Great Leap (Level Three) - As the Silent Strider power |
 |
Fly Feet (Level Three) - As the Ragabash power |
 |
Message Glance (Level Three) - As the Silent Strider power |
 |
Sky Running (Level Three) - As the Wendigo power |
 |
Bridge Walker (Level Four) - As the Galliard power |
 |
Grasp of the Beyond (Level Four) - As the Theurge power |
 |
Speed Beyond Thought (Level Four) - As the Silent Strider power |
 |
Gate of the Moon (Level Five) - As the Silent Strider power |
 |
Reach the Umbra (Level Five) - As the Silent Strider power |
 |
Tiberii |
 |
The Tiberii are a modern tribe whose feline cousins are the Feral Cats who were once domesticated. The Tiberii came into existence at the end of the War of Betrayal (Rage). At that time a Metis, by the name of Tiberius, was born to a Bubasti female and (posthumously) a Caecilian male. The Bubasti supported Tiberius but he was never part of that tribe; instead his descendants became the Tiberii. They spread with the expansion of humanity during the age of discovery, often serving as ship mascots. The Tiberii have only recently begun to be recognized as a full tribe among the folk. They are still looked down upon due to their 'poor' breeding, but have grudgingly earned the respect of Bastet from Australia and the Amazon. |
 |
The Tiberii are somewhat carefree in their breeding, as a result there are a lot of differences exhibited between its members. Recently, Tiberii in the Amazon have begun interbreeding with the native Ocelot (Panthera pardalis) population. Some observers (mostlty Bagherra) believe that this will eventually result in a new tribe, as the Ocelot-Tiberii already show signs of internal uniformity, but marked difference to their Tiberii parents. The Ocelot-Tiberii seem particularly inclined towards the Gifts of the lost Caecilian Tribe. |
 |
Traditional Location: None. |
 |
Current Location: primarily Australia (were they are found with the Bubasti). Some have travelled to Europe and many are now emigrating to South America to help the Balam. |
 |
Breakdown: 20% Monkeychild, 1% Halfbreed, 79% Wildcat |
 |
Totem: Wildcat (a Totem of Cunning), some also receive power from King of Cats and Lion. Wildcat is a new totem, thought to have once been Tiberius, the tribe's founder. |
 |
Gifts: Choosen from Breed, Bastet (Typically Wyld, although some 25% align with the Weaver), and Tribe (Tiberii) |
 |
Tribal Gifts |
 |
Camouflage (Level One) - as the Wendigo power |
 |
Cooking (Level One) - as the Bone Gnawer power |
 |
Scent of Sweet Honey (Level One) - as the Bone Gnawer power |
 |
Shed (Level One) - as the Metis power |
 |
Blissful Ignorance (Level Two) - as the Ragabash power |
 |
Burrow (Level Two) - as the Metis power |
 |
Grovel (Level Two) - as the Metis power |
 |
Spirit of the Fish (Level Two) - as the Uktena power |
 |
Adaptation (Level Three) - as the Silent Strider power |
 |
Combat Healing (Level Three) - as the Ahroun power |
 |
Pulse of the Invisible (Level Three) - as the Theurge power |
 |
Visceral Agony (Level Three) - as the Black Fury power |
 |
Beast Life (Level Four) - as the Lupus power |
 |
Gift of the Porcupine (Level Four) - as the Metis power |
 |
Infest (Level Four) - as the Bone Gnawer power |
 |
Gift of the Spriggan (Level Five) - as the Fianna power |
 |
Kiss of Helios (Level Five) - as the Ahroun power |
 |
Firebringer (Level Six) - as the Ragabash power |
A Sample Bastet of Renown (Infamy)
 |
Destroyer-of-Light |
 |
Tribe: Smilodon |
 |
Age: 35 |
 |
Breed: Metis |
 |
Affinity: Wyrm (leaning towards Weaver) |
 |
Physical: Strength 5 (7/10/9/7), Dexterity 3 (5/8/8/8), Stamina 4 (6/9/9/8) |
 |
Mental: Perception 3, Intelligence 4, Wits 3 |
 |
Social: Charisma 4, Manipulation 4 (2/0/0/0), Appearance 3 |
 |
Talents: Alertness 4, Athletics 2, Brawl 4, Dodge 4, Empathy 1, Intimidation 5, Primal-Urge 5, Subterfuge 5 |
 |
Skills: Drive 2, Etiquette 4, Firearms 3, Melee 3, Leadership 4, Performance 3, Repair 4, Stealth 5 |
 |
Knowledges: Enigmas 4, Linguistics 3, Medicine 3, Occult 3, Rituals 5, Weaver Lore 2, Wyrm Lore 5 |
 |
Backgrounds: Contacts 5, Allies 3 |
 |
Gifts: (1) Bane Protector, Lick Wounds, Sense Wyrm, Create Element (2) Blood Omen, Ears of the Bat (3) Awaken Beast, Blue Breath, Invisibility, Touch of the Eel (4) Doppelganger, Walking Between the Worlds (5) Balefire |
 |
Rank: 4 |
 |
Rage: 8 |
 |
Gnosis: 8 |
 |
Willpower: 8 |
 |
Rites: Rite of the Pain-Dagger, Rite of Dormant Wisdom, Rite of Claiming, Rite of Talisman Dedication Fetishes: Pain-Dagger, Black Kopesh, Umbra Phone, Warshirt of the Wyrm, Wyrm Fang Dagger (Real) |
 |
Totem: Smilodon |
 |
Image: In Homid form, Mr. Night (as he prefers to be known) is a tall, good looking man with blond hair, blue eyes, and an unsettling gaze. He almost always appears dressed in expensive black suits. In Feline form Destroyer-of-Light is a fearsome sight. A large well muscled Sabre-Toothed tiger of perfect dimensions with iradescent blue-green fur. His fangs in Feline form are replaced by his two fetish daggers, giving his bite some extra effect. His Crinos form is terrible to behold: poison and toxic waste drips from his form, and a sickly green plume rises from his body. |
 |
Background: Destroyer-of-Darkness is the model Smilodon. Born of two Metis' he learned much about his tribe and their natural superiority to all others and rose quickly in there ranks. Finding his path blocked after awhile, he decided to join Pentex in order to garner more personal power. His first posting was in Mexico. Here he came into contact with Black Spiral Dancers, and corrupted Technocracy mages. DoD enjoyed his time in Mexico and was a bit sad when he received his current posting. For the past 5 months, DoD has been head of Pentex's east Amazonian operations. He has claimed a small Den-Realm centred around the headquarters building and shares it with the Black Spiral Pit constructed by his underlings. Fomori (both human and animal) guard the realms perimeter. All is going swimmingly, almost... |
 |
DoD has been having very strange visions lately. He has just heard of the clone Sabre-Toothed Tigers possessed by the Technocracy and has decided to obtain some. His superiors have denied his requests concerning the matter however and he now toys with leaving. Not just Pentex mind you, but the Wyrm itself. Instead he thinks about joining the Weaver or perhaps the Wyld. Maybe the other Bastet would help him? The moment of decision approaches; what will it be Wyrm, Weaver, or Wyld? Perhaps light can shine out of the Darkness of the Smilodon. |
|
 |