Online Campaign

The Necromancer's Stones

Turns 61-68

Introduction From The Jericho: As we head into the final battle, everyone comes together nicely. Enjoy!

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The Necromancers Stones : Turn 61

Kat says, "If we get line of sight again let me cast a spell, and don't attack

untill you see it not work or If it does then everyone attack all at once when I say."

Onrad says, "Kat, that's a good idea, except that our two burly fighters up there are all ready to crash through the door upstairs. They would have to turn around, descend, and let you go up first. Besides, I think they are probably holding their action up there for the door to open. I doubt you would have time to get the spell off even if it was a one segment one."

Since the door opens out, Gareth pulls the door open and defers to Aventine to enter first as he will have better position.

Aventine barrels through the door and takes in the scene.

The third floor is a single circular room with the staircase going down close to the northern wall. In the center of the room are four warriors spread out side to side in a row across the room. Som is about 20' behind them. They let the battle come to them for now.

However Som does not. He raises his hands an casts pointing at the stairwell.

Aventine pushes forward towards Som shouting a mighty battle cry! The two center fighters (#2 and #3) close the gap to prevent his penetration and strike at him. The one on the left (#2) swings with a mighty blow and hits Aventine in the belly for 5 hpd. #3 on the right swings at Aventine's legs and misses as Aventine jumps over the attack.

Aventine strikes back at #2 who hit him missing as he winces in pain from using his stomach muscles in the attack.

Gareth comes in behind Aventine, move to the left and fire at Som. He fires twice before Warrior #1 on the far left closes with him preventing further archery fire from Gareth. The first one strikes Som in the upper chest interrupting his spell just in time and causing him to squeal with pain for 6 painful hpd. The second one whizzes past his head just missing.

Meanshile downstairs, Flaust says to Onrad, "It'll hold for me (especially with my Lighten Load spell), and hold for you, since it held up Aventine in all his armor."

Onrad nods and races up the stairs and through the door. When he gets there he takes two steps to his right and pulls his bow shooting a first sheath arrow at Som. He hits the first time striking Som in the right arm for 3 points damage.

Aventine, pauses in his fighting, looks crossly at Som and says, "Watch yourself mister. There are ladies present!"

Onrad grins at the comment and fires again as #4 bears down on him. He strikes Som with a critical hit!!! (Really! No really! Honest! Would I cheat?) However he doesn't get any extra damage awarded as he misses with his extra roll. The arrows strikes just below the first for 6 hit points damage. Som cusses grimacing.

After stripping out of her heavy robe (covered in grease), Flaust dashes up

the stairs with a war whoop.

She'll view the area on the third floor, looking for traps. She doesn't find any with a cursory search from just past the doorway.

Tiburon seeing that the coast is clear runs upstairs and engages Warrior #1 on the left (the one attacking Gareth) hitting with his longsword for 5 points damage. He screams at Gareth, "I've got you covered here. You won't have to take a shot to move forward to Som. All his warriors are now occupied. Go for it!!"

Nonam goes to the door and waits for the others.

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David Hill says: #3 will be a daughter.

David Hill continues: Shannon and I went down to Florida last weekend and ran around in St. Augustine (as in the type of grass), which is the oldest European settlement in North America. They had some nice stuff in the local shops, but it was all a little out of our budget. After that, we went on down to NASA -- things have changed a lot in 15 years. We had a very relaxing three-day vacation.

The previous weekend, Shannon's parents visited us for a couple of days. We

took them to see the Cyclorama (the world's largest oil painting, on a

circular canvas), which depicts the battle of Atlanta (about 6 stories tall).

It has a diorama attached to it in such a way that it's hard to see where the

painting begins. We also took them on a tour of CNN, walked to Centennial Park

(remember the bombing of '96?), drove to Stone Mountain (a confederate war

memorial state park), which is the largest exposed granite surface in the

world (if every person who ever lived took a piece of the mountain, 90% would

still be there...) and has a carving done by the same guy who did Mount

Rushmore's presidents. Well, you get the picture, lots of things to see and

do here!

Jerry says: I visited Atlanta once when I was in Meistersingers in college. We went up Stone Mountain and saw one of the most amazing things I've ever seen. A storm was blowing over and we could actually with astonishing clarity see the forward line of the rain as it climbed the side of the mountain. Our quartet decided to entertain the people stranded at the top during the storm with an impromptu concert. One of those unforgettable moments. I believe we saw that diorama thing as well, but I don't remember much about it except that I thought it was impressive. If I remember right, I was in the middle of a cool book at the time and glanced around, went outside and enjoyed a rare moment of privacy on tour reading while the others toured the site.

David Hott says: 5 hit points? I'm shocked. I'll have to ask more often... - Not really. Good show.

David Hott says: "The manly thing?" The MANLY thing?!?! If I take your meaning correctly, NOT! I stand firmly opposed anyone purposefully destroying any part of

their body (other than the "If your eye causes you to sin pluck it out"

argument). Especially mine. Besides, who says #4 isn't in the cards?

You never know. Hope it's not a girl, I'd hate to be wrapped around a 1

Centimeter pinky.

Jerry says: I think a girl would compliment your family very nicely. [grin] But my pick is still boy.

David says: Jerry,

I think you should run the turns whether or not everyone puts in a turn.

It holds the game up if you don't and it takes a long time as it is to

run a module. If subsequent turns don't work as a result of missing a

turn unannounced too bad. Although I do believe due diligence is called

for to determine why a turn was missed. As has happened before, email

does get lost. (I tried to be nice ...). As far as places in the game

go, your level of tolerance as DM is probably the best determining

factor as to how much to put up with from any one person.

Jerry says: I agree. I have been for the most part haven't I? or should I say Keith has. The House Rules state for a local game that a player should gracefully bow out and go inactive if he or she is going to have to miss more than one session per month. I think that translates nicely to once a week for the online game. If anyone is going to have to miss more than one day a week, not counting announced trips etc., on an average, they should go inactive. Players who go inactive may return when their circumstances change. However, players who have gone inactive again and again are carefully evaluated before being allowed to rejoin as they have not shown commitment in the past. Comments everyone?

Anthony says: I read every turn but most times I can't think of what she would do. She just along for the ride.

Jerry says: That's like saying I want to play in the "local" game but will just sit back in the corner or check up on what's going on by phone from time to time. I need a turn each and every day you can do it......please. This reminds me of the ex-eagles song..."All she wants to do is dance." However it does kinda fit Kat's personality so far. [grin]

Jerry says: David Hill, you couldn't attack and search for traps like you asked to since that would have been two actions in a single round. Since you didn't designate which you'd rather do in case both were available, I had you do the first one listed.

Jerry says: David Hott, you still have THACO's of 20 listed on your character sheet. Your THACO as a fighter lowers by 1 each level. At third level your base THACO should be 18. However you've been giving yourself a +2 to hit for your specialization bonus in bastard swords. The rules call for a +1 to hit and a +2 to damage for specialization. So on your bastard sword, you should have a base of 18, lowered to 15 for your +3 for strength, and further lowered to 14 for your specialization bonus. Also you have listed a BSword (which I'm interpreting to be Bastard Swords) and then later a Broadsword. You give yourself a specialization bonus for the Broadsword too. You can have only ONE specialization....period. Please redoo your Combat Square and send me an updated Character Sheet. Thanks. JK, did you check these? {grin} Everyone check your combat sheets and be sure they are current. It's your loss if you're THACO Is off and I don't catch it. [grin]

Jerry says: Guys, if you are firing arrows, don't forget to designate which type of arrows (sheaf or flight) you are using each time if you have both. I'll assume flight unless stated otherwise.

Jerry says: Anthony and I have recently finished two MAJOR missing pieces of recent history. The legend of Joe Hand (consort and husband to the late King Claudia) and the extensive legend/story of the king herself. I've already sent unchecked versions of this to the DMs. As soon as I get them spell-checked and grammar-checked I'll share them with everyone. I plan to have them as well as Valdor's legend, the online game in it's entirety over the last two years, and the links page this weekend. I'm off on Friday and Monday so I hope to get this accomplished computer willing. Knock on wood.

Jerry says: I caught Keith online tonight. He was at his parents house in Lubbock. Keith's parents said hi to those of you who know them.....they used be members at Faith Village Church of Christ as some of you know.

Jerry says: See all of you tomorrow. This turn proved to be somewhat difficult as combat usually is....especially the first round of actual attacks. It took about 2 hours. Donations accepted....[evil grin]

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The Necromancers Stones : Turn 62

Having heard the sounds of fighting, Jus comes up the stairs, through the door, and stands behind everyone with his bow strung ready for action. Surprisingly, he drops his bow next to the door

and immediately begins casting a spell, hoping Som is nearby.

Onrad wheels in shock to look at Jus. He stutters, "What are you......oboy." He then shakes his head and continues fighting a look of wonderment on his face.

Kat tries to get in to position and cast her spell.

Jus spots Som and ends his spell pointing at Som. One of two rings on Som's right hand begins to slip off of his finger. Som looks down in horror! Then the ring pops back into position. Som looks up with relieved look on his face.

Gareth withdraws from fighter #1 and lets Tiberion fully engage him. He

drops his bow, draws his bastard sword, and sprints to close with Som

careful not to allow a back attack. He attacks Som as soon as he closes missing him as Som dodges to the left.

Tiburon wheels on Warrior #2 allowing Gareth and Tiburon to fight back to back. He strikes at #2 and misses.

Aventine continues to defend himself against both Warriors #2 and #3. He attacks #2 missing him.

Som reaches inside his cloak and pulls out a potion quickly imbibing it. He smiles a wicked grin at Gareth as he is healed completely of ALL wounds. The arrows pop out as the potion works its magic.

Warrior #1 attacks Tiburon and misses. He does succeed though at wheeling the two of them back into their original position so that Tiburon once again has his back to the stairs side of the room.

Warrior#2 withdraws from Aventine and spins to attack Gareth from the rear. He misses.

Warrior #3 being also closed with Aventine, prevents the paladin from striking at #2 as he withdrew. He then attacks the paladin hitting him in the side for 10 hpd. Aventine now has two major wounds.

Warrior #4 attacks Onrad dropping his weapon. (No really! That's what I rolled! I didn't cheat! What do you mean you don't believe me!!! Buddy, my dog, witnesses the roll!!)

Walking around to the left side to stand clear of the fighters, Flaust whirls

her lasso and attempts to snag Som at long range. Flaust fumbles and drops her lasso. (Really! I rolled a 1! Really....No I do like David! No, I'm not trying to get him for not calling when he was in town. Really!)

Onrad drops his bow and draws two longswords, races past Warrior #4 since he has no weapon and closes on Som. He slices twice at Som missing once and hitting once for 3 points damage.

Actions?

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John says: Jerry, I will attempt to respond to your email concerning the next module

ASAP. My usage time for email from work is limited, but I'll make the best

of it.

Jerry says: No problem John. I of all people know what it's like to have a computer that's not working right.

John says: So, can MU's cancel their own spells? I notice the Grease spell specifically

states you can, but is this true for all spells?

Jerry says: Well what do you think JK? Comments everyone?

John says: Since my computer is still dead, I am going to request yet another change in

email addresses. Please just sent to my ordinary address and I'll modify the

forwarding rules whenever I need to so I can keep up with the game. I

haven't seen the turns since when Jus was the only one left frozen; would

someone send them to me?

Jerry says: Sure. I'll try to figure out which turns you need and send them tomorrow. Everyone note the change of address in your address macro.

Jerry says: Anthony, I didn't understand your turn. Get into position how. I need details. Move right, go up the stairs. Etc. I also need to know which spell. You can select a spell and cast in the same round ya know. Please explain.

Anthony says: All she does want to do is dance, also don't forget that I was gone for a week

and a half. I will not be at a computer for Friday or Monday either. Ahh, this answers my question. Anthony, let me know which turns you have missed and I'll send them. I suggest that you keep the turns and save them to disk so you can refer to them when needed.

Anthony says: Hey is this the same David Hill that won a 104 ball cap on the radio this

morning about 7:15, he knew who Lynard Skinnard was?

Jerry says: I doubt it, unless David has special transit abilities to get from Atlanta to Wichita Falls. [grin]

David Hott says: Good turn Jerry. Complex and clear.

Jerry says: Thanks David.

David Hott says: Thanks for the heads up on the THAC0 stuff. I'll get you the corrections

today.

Jerry says: I got your email of corrections, but AOL couldn't read MIME. It even said so. J

Jerry says: David Hill, there are some interesting things about the lasso to be found in the Arms and Equipment Guide and the Complete Fighter's Handbook. Check these out. Do note on your character sheet that the Lasso when thrown has the same ranges as a dagger....in other words....10' short range, 20' medium range, and 30' long range with the appropriate penalties. Please update your character sheet and check those sources for information available. On your weapons, you only list the adjusted number. It helps the DM out to list first the original base number without adjustments and then the adjusted number. Please mail me an updated character sheet with these corrections. Thanks.

Jerry says: GRRRRR.....I got about this far with the turn and hit the delete button by mistake and hadn't saved. I had to start all over...GRRRRRR

Jerry says: Guys when someone rolls a 1, they lose their next attack no matter what. You may use that missed action to pick up the dropped weapon and thus defend yourself with it after that. Check the House Rules at the website for more information.

David Hill says: Jerry, I always try to add additional information about what Flaust will do,

so that you can interpret her intent, and also in case action moves further

ahead than usual in one turn.

Jerry says: Yes, I know. However, when we're in combat, only one ACTION can be attempted per round. Read your Player's Handbook to review what is considered an action for a round. There's no sense in sending multiple rounds of actions while in combat.

Jerry says: See ya'll tomorrow.

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The Necromancers Stones : Turn 63

Som begins casting. He grins at Gareth signifying that killing him won't be so easy. Then he turns invisible. (He rolled a one for initiative. [grin])

Nonam responds by casting. One segment later it comes off. Flames burst from Nonam's fingers covering the area where Som disappeared. There is no sign that the spell hit it's target.

Warrior #1 attacks Tiburon and misses.

Warrior #2 positions himself to defend against both Gareth and Jus. He attacks Gareth and hits for 6 points of damage striking him in the leg.

Warrior #3 attacks Aventine and misses.

Warrior #4 picks up his weapon and moves to once again double-team Aventine when he can once again attack.

Tiburon attacks Warrior #1 twice missing him both times.

Jus draws his swords, closes, and attacks Aventine's 1st opponent, Warrior #2. "Healers! To

Aventine!", he yells as he runs. His first attack with the longsword misses. His second attack with the short sword also misses.

Onrad swings wildly in all directions saying, "Flaust, guard those stairs going down with your life!!! His swings are to no avail. He hits nothing.

Grabbing the end of the rope, Flaust drags it behind her as she dashes to the

stairs next to Som, going up several steps to block his escape. If time is

left, she starts looping the rope, preparing to use it next round.

Kat moves over by Flaust and helps her hold the stairs. Every few seconds she swings her knife around just in case he comes near.

Gareth adjusts his position to defend against Warrior #2 but continues

to attack the invisible Som with both attacks spitting out "Good! This was getting too

easy! Prepare to die!" And he presses the attack with all his strength

and courage. He swings wildly in all directions and finds blood behind him as he hits the invisible necromancer!! He does 16 hit points damage. Som drips as if stumbling away from him. Gareth presses his attack breaking contact with Warrior #2. Warrior #2 is not prepared to get a free shot and so just stands there in a stupor.

Gareth strikes again at the location of the dripping blood and hits once again for 10 points damage. More blood flows from the wound.

Aventine strikes twice at Warrior #3. He hits twice for a total of 18 hit points damage. The warrior staggers from the onslaught. "Now we're playing my game! Please say you still wanna fight!"

The warrior growls his response.

Actions?

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Jerry says: FYI John and to you others out there who might want to try it sometime I insert the rules on using two weapons in combat which John attempted this round. Notice that the penalties can be reduced by choosing some of the weapon styles proficiencies available in the Complete Fighter's Handbook as non-weapon proficiencies. Wanna use the stuff? Buy the books! Meanwhile, here's what you can do without the Style Proficiencies. (Note that we have limited this form of combat with the style specializations in the House Rules. Read carefully the Player's Handbook, the Fighter's Handbook and the House Rules, then email me and I'll explain everything you don't understand.)

Attacking with Two Weapons

A tricky fighting style available only to warriors and rogues is that of fighting with two weapons simultaneously. The character chooses not to use a shield in favor of another weapon, granting him a greater number of attacks, with a penalty to his attack rolls (rangers are exempt from the attack roll penalty).

When using a second weapon in his off-hand, a character is limited in his weapon choice. His principal weapon can be whatever he chooses, provided it can be wielded with one hand. The second weapon must be smaller in size and weight than the character's main weapon (though a dagger can always be used as a second weapon, even if the primary weapon is also a dagger). A fighter can use a long sword and a short sword, or a long sword and a dagger, but he cannot use two long swords. Nor can the character use a shield, unless it is kept strapped onto his back.

When attacking, all characters but rangers suffer penalties to their attack rolls. Attacks made with the main weapon suffer a -2 penalty, and attacks made with the second weapon suffer a -4 penalty. The character's Reaction Adjustment (based on his Dexterity, see Table 2) modifies this penalty. A low Dexterity score will worsen the character's chance to hit with each attack. A high Dexterity can negate this particular penalty, although it cannot result in a positive modifier on the attack rolls for either weapon (i.e., the Reaction Adjustment can, at best, raise the attack roll penalties to 0).

The use of two weapons enables the character to make one additional attack each combat round, with the second weapon. The character gains only one additional attack each round, regardless of the number of attacks he may normally be allowed. Thus, a warrior able to attack 3/2 (once in the first round and twice in the second) can attack 5/2 (twice in the first round and three times in the second).

(John's dex of 19 makes his first weapon attack as normal and his second attack have a -1 penalty when fighting with two weapons. According to the House Rules, he loses all bonuses to hit and damage that come from str. and specialization. However, since John has no super strength or specializations this does not apply to him. Sound confusing? It is. Email me if you wish to have your Warrior character attack in this way....otherwise, don't bother.)

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Jerry says: Uh, Anthony, do I have your character sheet? I didn't find it.

Jerry says: Last turn I had Tiburon attack #2 when he was closed with #1. I just keyed in the wrong opponent. Let history reflect that he attacked #1 and missed. :)

John says: Bummer! I hate it when rings make their savings throws!

Jerry says: David Hott, Pleeeeaaaase, remove your address coding when you send me mail. Just like you felt that using AOL would be against your principles, I feel that answering mail with encoded addresses is against mine. It's a pain to cut and paste your address each time. I know you don't do it because you doubt me, but because you are afraid of others grabbing your address when it's in transit. Sorry, but just how I feel. There has to be some trust somewhere. Hello Hackers! My name is Jerry Phelps and my address is Gericko@aol.com.....There I said it Whooo!

JK says: Sorry I missed the last turn. I don't even know what happened. I read it,

and I thought I mailed a response. I even got mad when I didn't read my

action listed. Then I checked, and low and behold, I never sent anything.

JK says: I think that you should always be able to cancel your own spell unless it's an

instant or if it specifically states in the spell description that you can't.

Also something with a permanent result shouldn't be able to be done away with.

JK says: Well, for those of you who don't know, a move is soon expected for me. I'll

be doing my doctoral work at TCU in Fort Worth beginning next fall. Also most

of my work here is done because I handed in my thesis [all 3432 pages of it

:) ] earlier this week.

David says: Also, I thought Aventine was getting two attacks/round? As I recall he

has only had 1 for the last 2. Change?

Jerry says: I didn't know. I'm going to make him 3/2 like you guys since I don't have any information on his #Attacks

David: AOL does it again!. I sent you a Word version AND a text only version.

It allowed neither?!? (I really tried to be nice...) Do you need it

still or were you able to get one? If you still need it I will send you

two emails next time. One with either file format. I'll also send it to

your email address and the game location as well. If that doesn't work,

I'll send it snail mail.

Jerry: I didn't get either. At least with the mime I got it. I just couldn't read it. Perhaps because of size it's traveling slow on the internet or something. Thanks for sending. Perhaps it will still arrive.

David Hill says: If Som attempts to leave via the stairs, Flaust will try to 'get under foot'

(does this count as an attack?).

Jerry says: Yes. It is also an action even if you decided it wasn't an attack. I should rephrase. If you roll a 1, you lose your next action or attack.

David Hill says: If I recall correctly, some spells specifically can not be canceled by the

will of the magic user...I think a spell must run its duration unless it is

maintained by MU concentration, or if the spell specifically states that it

can be ended.

Jerry says: Yes some spell specifically cannot be canceled by the mage. However, I agree with JK that in most cases he can end the spell when he pleases.

David Hill says: Anthony, I've won a couple of things, but not the cap...let's see, there was

that one time at Home Depot when I won a set of lawn lights...which are real

useful in my apartment :)

Jerry says: Thanks to everyone for sending in your turns. I'm still not receiving from Tony....a.k.a. Talvik. I'll wait until Keith gets back in town before making a move. However, Tony, if you're reading this, you should do the right thing and call me! Either way. Other character's lives are depending on you and vice versa. Besides, it's not nice to let friends down. And even if we're not close friends with you, you are close with Keith and this embarrasses him I'm sure. Call me and either drop out of the game or apologize to the group via email and start being dependable. Staying and playing, of course, is what we'd all prefer.....I like the way you role-play. But quit if you must. Just don't leave us hanging! I get vengeful for that kind of stuff!

Jerry says: Everyone welcome Erin to our mailing list. She is Anthony's sister and has/is played/is playing with the local group. (I'm not sure which). [grin] Please add her to your mailing macros everyone. Her address is on your list.

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The Necromancers Stones : Turn 64

Nonam moves to assist Aventine and attacks warrior number 4 from behind with a dagger. He swings but misses with the first attempt and his second blow glances off the fighters armor .

Fighter 4 swings at Aventine bit only manages to hit his shield. Aventine then rains two swift blows on fighter 4. The first hits ( for 7hp) but the second slides off fighter 4's hastily raised shield.

Gareth again attacks Som not wanting to let him break away. His sword whistles through the air but fails to strike anything.

Onrad attacks #2 once with each sword trying to reverse positions so that #2 cannot attack Gareth and Onrad and Gareth are back to back. He manages to hit Fighter 2 with his first swing ( for 5hp) and just nick ( 1hp) him with his second swing.

Fighter 1 thrust at Tiburon and cuts a shallow groove across his ribs ( 3hp). Tiburon swings while his foe is extended and manages to slice Fighter 1's sword arm deeply ( 8hp).

Jus attacks Fighter 3 with an overhand swing and sees his blade slip past the attempted parry to strike and lodge in the throat of his foe( 6hps and a critical hit). Fighter 3 stiffens, shudders, and falls to the floor with blood running from his slashed throat and mouth. Jus sees the life flow out of the man as he wrenches his sword free.

Kat and Flaust remain guarding the stairs.

Actions ?

( oh , in case you're wondering, Som didn't take any offensive action this round. Kinda makes ya think, doesn't it...MUHAHAHAHAHAAHAHA )

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Keith- I'm attaching a map that Jerry made of the room with everyone's aprox. positions BEFORE this round. It's in .BMP format but everyone should be able to decode that.

Keith- I was out of town on my annual trip with my Dad to the National Assoc. of Broadcasters ( NAB ) convention in Las Vegas. I go each year so I can spend some time with him and because they always have such neat toys (i.e. new equipment) there to look at. ( and yes I did gamble a little and managed to return home with $3200 more than I left here with :^) .. ya just gotta live right )

Jerry says: Talvik, a.k.a. Tony will be going inactive until his schedule becomes more manageable.

Jerry says: Keith is back and we will begin sharing the weekly chores with him doing Mon.-Wed. and me doing Thurs.-Fri. Did I get that right Keith?(YEP)

Jerry says: Check out the website. We now have the WHOLE email game up to Turn 60 of the current module online and available for reading. Also new legends of Joe Hand, Valdor, and an introduction to The Three. JK begins work on the Message Board this week as well.

For the record. Gareth used his +1 Broad Sword in the initial attack of

the undead in town. The reasoning behind it was that he didn't know what

kind of undead they would be - possibly the type hit only by magic

weapons. Since they were not that type Gareth began once again using his

weapon of choice: the Bastard Sword. Gareth has not used/will not unless

forced to use the Broad Sword again. We'll see. Gareth never used the

Broad Sword prior to this time either.

I will send the files again today. Maybe AOL will allow me the

'privilege' and 'honor' of giving one of it's users a file.

On the email address. I may not be able to change the email. It is

configured by the company. I'll see what I can do. Sorry it's causing

trouble. I never really intended the 'encrypted' thing but it certainly

is in character. I'll take credit and I will try to fix it. Does my home

email do it too?

On Aventine: Aventine had two attacks/round in the room below when he

took out two of the four skeletons. This is why I was wondering why the

change in # of attacks. I have no opinion on how you should treat the

situation. Just thought I'd point it out.

On magic spells: Speaking as a seasoned magic user of sorts (Arion,

Arion II, Sargon, etc), the only thing I would add to the subject matter

is that once a spell is begun, there may be consequences for stopping a

spell in progress of casting. For instance, a fireball stopped just

before 'thrown' might cause an explosion in the vicinity of the spell

caster. If the MU rolled a 1 it might even go off as planned but the MU

as point of origin. Calling creatures from another plane could be hard

to stop. Possibly causing the creature to be released on the prime

material plane or even to turn on the caster. It would seem the more

extensive the spell the higher the risk of termination causing

undesirable consequences. I'm not sure we want to get too deep into

this stuff. Just more to consider.

JK - Welcome to the metroplex. We'll have to get together for lunch or

something. Depending on when you come down we'd like to have you over to

the house. Reason for the schedule issue is that we're closing on

selling our house within 1 1/2 weeks. We're not sure yet of our

accommodations after that time so coming over may be a bit of a struggle

at least at first. Let me know your plans.

Our closing date has been moved up to April 29th. We'll be out of our

house in 2 weeks or less! Major change. It's been a great house. We had

it built over 8 years ago now. The boys aren't sure they like the idea

yet . But they sure like the land. We will begin construction hopefully

in June sometime. We'll see how it works out - no stress...

Nonam-There is no way I would have ever cast that spell after he had gone invisible. I'm starting to work on the message board thing right now.

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The Necromancers Stones : Turn 65

Flaust continues twirling her lasso in front of the stairway to block any

possible escape by Som . She will distance herself slightly from Kat to increase the area of coverage.

Flaust begins scanning the room, particularly the ceiling, to see how Som

might escape to the upper level.

Kat continues to guard the Stairway.

Onrad begins to only defend himself against Fighter 2 ,apparently readying himself for some daring action to come. Meanwhile, Fighter 2 swings at Onrad but misses.

Nonam continues his attack on warrior #4. He swings his Dagger but misses cleanly.

Jus attempts to get behind warrior #4 and attack, but Fighter 4 maneuvers to keep both Jus and Aventine in his forword arc. Jus does manage to strike Fighter 4 a solid blow ( 5hp ) with his blood-stained sword.

Aventine swings his blade in an overhead chop and strikes Fighter 4 in the shoulder ( 6hp ) . Fighter 4 staggers from the blow but manages to thrust his sword at Aventine but just misses as Aventine twists his body aside at the last moment. Aventine then hit Fighter 4 with the backstroke for a minor wound ( 5hp ) . Fighter 4 is looking seriously wounded and says ," Som, where are you ? Help us ! "

Gareth continues his wild flailing attacks on where he thought Som was but strikes nothing. He then realizes that there is no-one in front of him and begins to look for blood dripping on the floor from Som. He looks at the floor but only sees the smeared bloody footprints from Onrad and Fighter 2's deadly dance.

Onrad hears some mutterings , but is unable to tell where they are coming from. He quickly looks around but doesn't see Som anywhere.

Fighter 1 thrust at Tiburon but misses as Tiburon parries the blow with his shield . Tiburon returns the blow with a short ,sharp thrust to the leg ( 4hp ) of Fighter 1.

Onrad finally attacks Fighter 2 with both his swords and manages to hit an arm and leg with both ( 5hp and 3hp ) attacks.

Actions?

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David Hott-Keith, glad you had fun on your trip and got to see your father. Always good to do that. Welcome back

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John-Grrrrr. My computer is still down, and it appears it may be a hardware

problem; unfortunately its not the easiest thing to diagnose. I am spending

1-4 hours a day trying to resurrect it so I can finish my taxes, see the

great Woldian web site, and so Tina can do email.

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Nonam only gets one attack. ( OK, alright already, I know, don't everyone jump so hard :^) so I goofed a bit )

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Flaust-I misunderstood the room description -- for some reason thought there was another series of stairs going upward at the far end of the room.

Flaust-Jerry, I wanted to follow up on my question regarding the range modifiers: These are listed in 10's of yards, correct?( yards outside, feet inside )

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The Necromancers Stones : Turn 66

Telling Kat, "Hold the fort down," Flaust sprints over towards the fallen Fighter

#3 preparing to use her rope to bind his hands and feet. She notices as she approaches that his wounds are closing by themselves and his eyes are open. As she gets to him, he makes his way to his feet.

Kat continues to guard the stairway and shout encouragement to her friends.

Gareth turns and attacks fighter #2 keeping an eye out for Som (including up) saying "I've lost him! Keep your eyes open! He may be in the air!". He swings and strikes Fighter 2 in the back ( 8hp ) causing him to stumble forward. Onrad sees his chance and thrust his sword between Fighter 2's ribs ( 8hp ) while he is off balance. Fighter 2 screams with pain from the thrust . It subsides into a bubbling moan as Fighter 2 slumps to his knees and then falls to the floor, his life-blood spilling all around him.

Nonam calls out, "Why don't some of you guys help fight instead of standing in the doorway?" Nonam then swings at warrior #4. He drives his dagger to the hilt in the back of Fighter 4 ( 4hp) at the same time as Aventine slashes Fighter 4 across the belly ( 7 hp ) opening a gaping wound there. Fighter 4 stiffens from the thrust in his back and then tries to wrap his arms across his belly to stop his intestines from spilling on the floor. He slowly folds over and drops unmoving to the floor.

Jus turns and moves to aid Tiburon, attacking warrior 1 with a backhand slash that cuts (5hp) across his back. Fighter 1 swings wildly at Tiburon and misses. Tiburon tries to take advantage of his wound but only manages to slash the air in front of him.

Actions ?

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John says: Please refresh me. How do critical hits work and how are they

different from the "if 20 rolled, roll again" rule?( I rolled again and you managed to hit Fighter 3 again so I added the damage together . It was enough to kill him that round.)

Jerry says: John, what are those dates you're going to be in Wichita Falls again? Go ahead and pick a date to play AD&D ifn ya want. We need to decide now to get on everyone's schedule. :)

John says: Okay Jerry, I'll give this one more time... I will be arriving in

WF on the 16th or 17th of May (airplane's choice) and leaving on the 21st or

22nd (our choice). I'd be glad to do something, just let me know when and

where.

John says: JK, what was the subject of your 3500 page thesis?

Jerry says: That's correct Flaust. Range for missiles and spells are in feet indoors and yards outdoors. :)

Jerry says: Also I have not heard from David, David, or John about asking Joey if he wants to join us. Think he's interested?

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The Necromancers Stones : Turn 67

Jus helps Tiburon finish off the last Warrior. He strikes at him and misses.

Onrad uses one of his swords to slit the throat of downed warrior #2,

making sure he is dead for good. He then moves over to #4 who also is

unconscious or dead and does the same thing to him with his other

attack.

Onrad then spends the remainder of his movement crossing over to

where Tiburon is fighting with #1. He then says, "You lousy

slimeball! Surrender or die!....Choose die!"

Kat continues to hold guarding the stairs.

Gareth springs toward Fighter #3 and attacks him with two mighty strokes doing a mighty 26 points of damage. Then Gareth bumps into something invisible on the floor at his feet.

Aventine attacks Fighter #3 as well hitting twice for 17 hit points damage.

Fighter #3 looks all bloody, yet no closer to dying than before.

From somewhere in the room comes the sound of casting.

Then appearing out of thin air and stretching from the south wall to the north wall right down the center of the room is a Web. The web is 10' high and about 12' thick. The entire stairwell is within it's grasp.

Onrad, Tiburon, Jus and Warrior #1 find themselves west of the web.

Kat dives free to the east as the spell goes up escaping the spell. As she rolls to her feet she finds Som standing 5' in front of her. She strikes at him dropping her weapon in her attempt.

Gareth gets caught in the web. It seems he can move, but only slowly. Attacking is difficult at this speed.

Warrior #3 seems strangely untouched by the spell and is moving through the web at normal speed. He attacks Gareth but misses him.

Aventine also is caught in the web. He too can move fighting for every inch through the webs.

Flaust jumps free from the web diving east towards Som.

Nonam is caught in the eastern edge of the web and is stuck fast.

Som instantly goes into motion. Scrambling around to the south of Kat he travels through the webs unhindered, reaches the stairs and descends about 6 steps. There he stops and turns facing back up the stairs to admire his handiwork.

Warrior #1 bolstered by the heroics of his master, strikes out at Onrad striking him for 10 points damage and screams the scream of those about to die!

Flaust yells to the group, "This one's back on his feet!" and proceeds to rope

him while he's still recovering from his near-death experience. :) He watches in astonishment as the rope once again misses sticking to the web as soon as it makes contact with it.

Tiburon strikes at Warrior #1 hitting him for 9 points damage. The warrior looks dazed at Tiburon throws up blood all over him and falls to the ground lifeless.

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JK says- the thesis was essentially that H. Hoover is too often remembered as

the poor president who bungled the depression instead of for his skillful

leadership as an organizer of humanitarian relief in Belgium and N. France

during World War I about 15 years earlier. His reputation as an intelligent

humanitarian is what propelled him into the presidency, but few people

remember that... and its really only about 90 pages. :)

Keith wrote me and said: "...you only can see drops of blood from Som on

the floor. Because of the spell, you cannot see Som even if you managed to

hit him before. Your striking him does not negate the spell, only his taking an

offensive action will do that. If you want to look at the floor for a

blood pool/blood path that would be your action for the round and would take

place of an attack. ..." - And he is quite right.

David says: Som should become visible as soon as he takes an offensive action.

Casting a healing spell on someone else constitutes an 'offensive'

action. Som should now be visible if he cast the spell that healed

fighter #3. I'm assuming he did as Onrad heard him. An offensive action

is defined as 'doing something to somebody else - friend or foe is

irrelevant'. Gareth should be able to see, close and attack Som this

round. Please disregard if I am incorrect in my assumption of the

spell's origin. Opinions?

Jerry says: Casting a spell on a comrade that does no damage or harm to an opponent is not considered an offensive action. The spell must directly affect an opponent to be considered offensive. You gentlemen are asking some good questions of late. This shows that you are approaching your former levels of play when you were active in the local group. I've enjoyed this combat and so has Keith.

David says: I don't know if Joey is interested or not. I am certainly interested in

offering. I need to call Joey for lunch sometime. Haven't seen him for a

while. Have some philosophy to discuss anyway.

Jerry says: Yes discussing philosophy with Joey is a fine pastime. David, go ahead and contact him. If anyone has his email address send it to me and I'll extend an invitation to him as well. :)

Jerry says: Last turn John said: Okay Jerry, I'll give this one more time... I

will be arriving in WF on the 16th or 17th of May (airplane's choice)

and leaving on the 21st or 22nd (our choice). I'd be glad to do

something, just let me know when and where.

Jerry continues: This means that with John arriving on Saturday the 16th or Sunday the

17th, and Wed. church being the 20th, that our choices for playing a game

with John is very limited. Either Monday the 18th or Tuesday the

19th. Everyone check in with their availability to show up for a game

at my place on that either one of those nights. If we do, the local

game would be canceled the following Friday the 22nd. I realize that

David Hill cannot come. What about David Hott? Anthony? JK? Keith?

I can make it. I'll even take a personal business day off if I need

to. Friends are important. I will ask everyone in the current local

group if they want to come and meet the "legends" [grin]. So everyone

please RVSP for both of those days and we'll see where we stand.

Jerry continues: If we can't actually play, perhaps we can do the nachos thing at

Parkway Grill or something and just get a chance to meet.

Jerry says: Our local group will be hosting a session at a local

gaming store Friday the 15th which is tentatively called:

The Gold Dragon Gaming Troupe Presents:

A Taste of The Wold

We will be combining a couple of short adventures that have been run

before including The Blight Witches from the online game. The setting

will be The Floating City.

Jerry says: For complete information on critical hits and fumbles,

please consult the House Rules in your campaign folder or at the

website.

David Hill says: Jerry, I made a mistake and meant to write "Flaust will immediately check to

see if they are dead (below -10 hp, if these are the correct rules...)" I

confused myself over the house rules for the campaign I'm running...

David Hill continues: My two cents worth: What's good for the goose is good for the gander. -5 for

us, and -5 for the enemy. By the way, do NPC's have Anti-Hero Points? :)

Jerry says: LOL....You're joking right?

John says: I still didn't get any turns from when Som cast the hold person (or whatever), and I showed up upstairs. Would someone please forward to me so I can at least read the notes on the bottom -- like the invitation to Joey. AND, invite him!

Jerry says: Working on the Joey thing. Have sent some turns. Will send the set before that soon. :)

Jerry says: Great combat. One note. I realize that in a "live" game that some of you would change your actions once circumstances in a round change....like a web going up. However, in this game and even to a greater extent when we begin the message board game, this will happen more often. In fact, it may become a strategy to try and do things that won't backfire on you should circumstances alter during a round. Now, I have a problem with this in that it promotes non-creative combat. Striking with a sword, for example, is relatively non risky. So how do we handle things in this medium and keep things creative like when we were in the bar fight, yet true to the rules. Which rules do we alter? Suggestions? I intend this for a topic of discussion and invite all of our great minds to discuss it. It is in my mind the central problem with our current way of doing combat.

Jerry says: See yall tomorrow.

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The Necromancers Stones : Turn 68

Racing to give Som a big knee-hug, Flaust shouts to Kat, "Now would be a good time for that Anti-Magic Shell spell of yours!" She skids to a stop just inches short of slamming into the web that covers the entire stairway.

Flaust was trying to do the 'leach-maneuver', and planed on sinking her teeth into Som to see if he tastes as bad as he smells.

Jus looks around to see if he sees Som. He makes a quick judgment on

whether he could shoot some arrows through the web, but realizes that the webs are much too thick for an arrow to penetrate.

Jus yells, "I hope that wimp Som sticks around for a while." Swinging his swords at the warrior, he continues, "I bet he's off running to his mummy!"

Tiburon looks at his near-by companions to see who needs Healing. He says," Hold still a moment and I'll Heal you some. " He than cast Cure Light Wounds on Onrad ( 6hp back )

Now as Som is looking at KAt she cast Seduction

Gareth manages to runs his sword through whatever is invisible at his feet. He then starts to move through the web pressing toward the stairwell trying to push Fighter #3 in that direction. He finds the going tough thru the webs and only manages to move 2 feet this round. Strangely, Fighter 3 deftly avoids his hands and strikes at him, but misses again. Gareth yells "Use your oil! Burn those bodies and the web! We must get Som or this will never end!" as he goes.

Nonam searches for the torch he was holding before he cast his spell. He sees it ahead and on the floor just outside of the web and hopes it manages to ignite the web and doesn't kill him.

Aventine starts to move towards the stairway slowly , struggling to move 2 feet this round .

Kat recovers from her botched attack and looks for Som to cast a spell. She sees that Som is no longer on the stairway below.

Actions ?

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