 Command Center | Cost: 400 
Building Time: 120
Hit Points: 1500
This is the only structure that produces SCVs. All gathered resources are stored here. Command Center can fly with slow rate of speed.
Command Center Add ons
 ComSat | Cost: 50 50 
Building Time: 40
Hit Points: 500
Requires: Academy
This add on has ability that allows you to reveal any area and see all units within that area for a short time.
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 Nuclear Silo | Cost: 100 100 
Building Time: 40
Hit Points: 500
Requires: Science Facility with Covert Ops add on
Allows you to build and launch nuclear missile. Each missile cost 200 200 . You must call down a nuclear strike with Ghost.
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 Supply Depot | Cost: 100 
Building Time: 40
Hit Points: 500
Each Supply Depot provides 8 Control Units.
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 Refinery | Cost: 100 
Building Time: 40
Hit Points: 750
This structure must be build on Vespene Geysers. SCVs will collect vespene gas there and bring it to Command Center.
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 Barracks | Cost: 150 
Building Time: 80
Hit Points: 1000
Requires: Control Center
This structure is where you produce your infantry. Barracks can slowly fly.
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 Engineering Bay | Cost: 125 
Building Time: 60
Hit Points: 850
Requires: Command Center
Allows you to upgrade infantry and to build Missile Turrets
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 Factory | Cost: 200 100 
Building Time: 80
Hit Points: 1250
Requires: Barracks
Allows to produce Terran ground vehicles (Siege Tanks, Vultures, Goliaths). Factory can fly.
Factory Add on
 Machine Shop | Cost: 50 50 
Building Time: 40
Hit Points: 500
Requires: Factory
Allows to produce Siege Tanks in Factory. Also you can upgrade Vultures and Siege Tanks here.
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 Armory | Cost: 100 50 
Building Time: 80
Hit Points: 750
Requires: Factory
Allows to upgrade air and ground vehicles and to produce Goliaths in Factory.
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 Starport | Cost: 200 100 
Building Time: 80
Hit Points: 1300
Requires: Factory
Allows to produce Terran air units (Wraiths, Drop Ships, Science Vessels). Starport can fly.
Starport Add on
 Control Tower | Cost: 50 50 
Building Time: 40
Hit Points: 500
Requires: Starport
Allows to produce Drop Ships and Science Vessels in Starport. Allows you to upgrade Wraiths
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 Science Facility | Cost: 150 200 
Building Time: 80
Hit Points: 1500
Requires: Starport
Allows to produce and upgrade Science Vessels.
Science Facility Add ons
 Covert Ops | Cost: 50 50 
Building Time: 40
Hit Points: 750
Requires: Science Facility
Covert Ops and Academy allows to produce Ghosts at Barracks. Covert Ops add on allows to upgrade Ghosts. Allows to construct Nuclear Silo at Command Center.
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 Physics Lab | Cost: 50 50 
Building Time: 40
Hit Points: 600
Requires: Science Facility
Allows to produce and upgrade Battle Cruisers.
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 Academy | Cost: 200 
Building Time: 80
Hit Points: 600
Requires: Barracks
Allows to produce Firebats at Barracks. Allows upgrades for Terran infantry. Allows to construct ComSat at Command Center.
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 Bunker | Cost: 100 
Building Time: 30
Hit Points: 350
Requires: Barracks
You can load 4 infantry units inside Bunker, which will combine their fire power. They can keep defense until Bunker is destroyed - than your infantry will appear unharmed.
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 Missile Turret | Cost: 100 
Building Time: 30
Hit Points: 200
Damage: 20
Requires: Engineering Bay
This defensive structure can attack any air unit and uncover cloaked units.
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