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StarCraft Tactics

STRUCTURES

Zerg    Protoss
Terran

Command Center
Command Center
Cost: 400 Crystall
Building Time: 120
Hit Points: 1500

  This is the only structure that produces SCVs. All gathered resources are stored here. Command Center can fly with slow rate of speed.

Command Center Add ons

ComSat
ComSat
Cost: 50 Crystall 50 Vespene Gas
Building Time: 40
Hit Points: 500
Requires: Academy

  This add on has ability that allows you to reveal any area and see all units within that area for a short time.

Nuclear Missile Silo
Nuclear Silo
Cost: 100 Crystall 100 Vespene Gas
Building Time: 40
Hit Points: 500
Requires: Science Facility with Covert Ops add on

  Allows you to build and launch nuclear missile. Each missile cost 200 Crystall 200 Vespene Gas. You must call down a nuclear strike with Ghost.

Supply Depot
Supply Depot
Cost: 100 Crystall
Building Time: 40
Hit Points: 500

  Each Supply Depot provides 8 Control Units.

Refinery
Refinery
Cost: 100 Crystall
Building Time: 40
Hit Points: 750

  This structure must be build on Vespene Geysers. SCVs will collect vespene gas there and bring it to Command Center.

Barracks
Barracks
Cost: 150 Crystall
Building Time: 80
Hit Points: 1000
Requires: Control Center

  This structure is where you produce your infantry. Barracks can slowly fly.

Engeneering Bay
Engineering Bay
Cost: 125 Crystall
Building Time: 60
Hit Points: 850
Requires: Command Center

  Allows you to upgrade infantry and to build Missile Turrets

Factory
Factory
Cost: 200 Crystall 100 Vespene Gas
Building Time: 80
Hit Points: 1250
Requires: Barracks

  Allows to produce Terran ground vehicles (Siege Tanks, Vultures, Goliaths). Factory can fly.

Factory Add on

Machine Shop
Machine Shop
Cost: 50 Crystall 50 Vespene Gas
Building Time: 40
Hit Points: 500
Requires: Factory

  Allows to produce Siege Tanks in Factory. Also you can upgrade Vultures and Siege Tanks here.

Armory
Armory
Cost: 100 Crystall 50 Vespene Gas
Building Time: 80
Hit Points: 750
Requires: Factory

  Allows to upgrade air and ground vehicles and to produce Goliaths in Factory.

Starport
Starport
Cost: 200 Crystall 100 Vespene Gas
Building Time: 80
Hit Points: 1300
Requires: Factory

  Allows to produce Terran air units (Wraiths, Drop Ships, Science Vessels). Starport can fly.

Starport Add on

Control Tower
Control Tower
Cost: 50 Crystall 50 Vespene Gas
Building Time: 40
Hit Points: 500
Requires: Starport

  Allows to produce Drop Ships and Science Vessels in Starport. Allows you to upgrade Wraiths

Science Facility
Science Facility
Cost: 150 Crystall 200 Vespene Gas
Building Time: 80
Hit Points: 1500
Requires: Starport

  Allows to produce and upgrade Science Vessels.

Science Facility Add ons

Covert Ops
Covert Ops
Cost: 50 Crystall 50 Vespene Gas
Building Time: 40
Hit Points: 750
Requires: Science Facility

  Covert Ops and Academy allows to produce Ghosts at Barracks. Covert Ops add on allows to upgrade Ghosts. Allows to construct Nuclear Silo at Command Center.

Physics Lab
Physics Lab
Cost: 50 Crystall 50 Vespene Gas
Building Time: 40
Hit Points: 600
Requires: Science Facility

  Allows to produce and upgrade Battle Cruisers.

Academy
Academy
Cost: 200 Crystall
Building Time: 80
Hit Points: 600
Requires: Barracks

  Allows to produce Firebats at Barracks. Allows upgrades for Terran infantry. Allows to construct ComSat at Command Center.

Bunker
Bunker
Cost: 100 Crystall
Building Time: 30
Hit Points: 350
Requires: Barracks

  You can load 4 infantry units inside Bunker, which will combine their fire power. They can keep defense until Bunker is destroyed - than your infantry will appear unharmed.

Missile Turret
Missile Turret
Cost: 100 Crystall
Building Time: 30
Hit Points: 200
Damage: 20
Requires: Engineering Bay

  This defensive structure can attack any air unit and uncover cloaked units.


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