Welcome to my walkthorough, one of the most detailed ones you will find, with hints, tricks, and some secrets along the way.
Kokiri Forest
You start of the game inside your own house. As soon as you exit, your friend, Saria, runs over to you. Climb down the ladder and explore Kokiri Forest. Head over to the training centre, just above the hill. Here, you will see a square-shaped hole in the wall. Crawl through it by pressing A in front of it. You will only be able to crawl as a kid. On the other side will be your first weapon, the Kokiri Sword. Practice well with it. Once you’ve found your sword and 40 rupees, head over to the shop. Here, you can buy the Deku Shield for 40 rupees. Don’t forget to equip them both. Head over to Mido. He’s guarding the path to the Deku Tree – yes, you can now pass him. Talk to him, and he’ll make way for you.
The Deku Tree - Boss: Queen Ghoma
Once you meet the Deku tree, he’ll ask you to help him. This is one of the easier “dungeons”. Enter the Deku Tree through his mouth, and climb up the ladder on the wall. You could climb up the vines too, if you want. Once you’ve made your way to the top, turn right and run (you’ll automatically leap over the gaps) until you reach a treasure chest. Open it and get your map. Enter the door to your right. Here, Z-target the Deku Scrub, pull out your shield with R, and make his nut bounce off your shield. Quickly catch up to him, and he’ll tell you a secret. Open the door beyond you. Here, run and jump onto the platform. The platform will fall with contact, so keep pressing forward to leap to the edge of the ledge. Open the treasure chest and get your weapon – the Fairy Slingshot. Equip it to one of your C-buttons. Pull it out, and aim the slingshot at the ladder above the doorway. Hit it, and the ladder will fall. If you climb the vines to your right, there will also be a treasure chest. Now, make your way back to the skulltulas on the vines. Hit them with your slingshot and climb the vines up and right to the next floor. Make your way to the next door and enter it. Here, you will find one lit torch and one unlit torch. Anytime you see something like this, light the torches. You’ll never know what you’ll find. Light the torches to make the bars on the door release, and step on the button on the floor. Three platforms will simultaneously rise. Jump from platform to platform until you reach the other side. Open the chest and get your compass. Now, jump off and make your way back to the button. Hit the button once more, but this time make your way to the left side of the room, where the skulltula is dangling. Kill it and open the treasure chest. Behind the small treasure chest, you will see a gold skulltula. These things will give you a skulltula token, you’ll find out what they are soon enough. Exit the room. Ahead of you, you will see an extremely large skulltula. Kill it by Z-targeting it and hitting its belly with your sword or your slingshot. There are many methods to use when killing a skulltula, find one that suits you. Once he’s dead, make yourself parallel with the ledge and run off the edge, leaping into the air. If your aim is correct, you should land right in the middle of the large webbing on the first floor, breaking through it. If you don’t, try again. You’ll land in water, so you won’t get hurt. In this room, climb up onto a ledge and take a look around. First, step on the button nearby. This will light a torch for you. Beside the torch is a small treasure chest. Open it. You might want to get the gold skulltula on the vines and the one on the gate with water flowing through it. Now, this part can be tricky. Light a deku stick and run to the door covered in webbing. There is a ledge underwater, so you won’t need to swim to get across. Light the web on fire, making the door accessible. Enter it. In this room, pull out your slingshot and aim it at the eye above the doorway. Enter the door that opens. Here, jump into the water and swim to the very left and dive under the spinning wood. You’ll push a button and lower the water level. Now, get back on the ledge, and jump onto the platform. Let it take you to the other side and jump onto it. Push the block all the way to the right and climb up onto it and enter the door. In this room, simply light two torches with a deku stick and proceed. In this room, light up a deku stick and use it to burn off all the webs you see. Crawl through the small, square-shaped entrance to the other side. Remember this room? It’s the same one with the two skulltulas, but you’re at a different area. Notice the webbing covering the big hole in the floor? If you see a big block, push it until it falls off the edge. Jump down and light a deku stick. Climb up the block and head towards the webbing. Swing your deku stick so the webbing burns, and jump down. Make your way to three Deku Scrubs. If you’ve already received the hint in the order to hit them (2-3-1), then do that. Hit the middle one, then the last one, then the first one. Run to the first one and he will tell you how to defeat Queen Ghoma. Proceed through the door that opens. This room is kinda spooky, huh? If you use c-up, you’ll see a red eye looking at you from the ceiling. Focus on the eye for a few seconds, and Queen Ghoma will drop down. To defeat her, Z-target her and use your slingshot (or deku nut) to stun her. Then hit her repeatedly (don’t forget slash attacks!). She’s history after a bit. Collect your heart container and step into the blue light. You’ll end up in front of the Deku Tree, where he and you are engaged in a long talk. He will then give you the Kokiri Emerald and die.
Lon-Lon Ranch
You are now free to exit Kokiri Forest. Head over to Lon-Lon Ranch. It’s the big, circular thing in the middle of your map – hard to miss. Enter the ranch. Talk to everyone there. You will meet Malon in the middle of the corral (horses fence). She is singing a lovely tune, isn’t she? Talk to her a few times. She will ask you to sing along with her. Whip out your ocarina and she will teach you Epona’s song. This song will do you no good right now, but later on, it will help. Leave Lon-Lon once your through with that area.
Hyrule Castle
Head to Hyrule Castle. It’s located at the very north of your map. Press R to make your map appear or disappear. So once you reach Hyrule Castle, you’ll notice a man standing guard at the gates to the castle grounds. Exit this area back to Hyrule Market. If you haven’t met Malon yet, she will appear at the market. Go back to the courtyard and you will notice Malon singing in front of some vines. Talk to her a few times and she will tell you her dilemma. Her dad’s missing in the castle somewhere. She will also give you an egg that will hatch in 24 hrs. Climb the vines behind her and make you way to the bridge. Do not cross it. Jump down instead. Make your way around the hill, don’t climb it yet. You will notice two guards blocking the pathway. Carefully get closer to them – don’t get too close or they’ll see you. Now turn left and peek over the hilltop. If there is a guard looking strait at you, keep going right some more. Now pass behind him carefully. You should be watching out for this guard more carefully than you should the ones blocking the path. Now follow the trail just before the gate in front of the drawbridge. If you look on the stone wall on the left side, you’ll notice a brick pattern. You can climb this wall. Jump down and into the moat (water). Swim your way right until you hit the corner. You will be able to jump out at the corner. You’ll find Talon sleeping in front of some crates. If your egg has hatched, wake Talon up with it. He will run off to find Malon. Now, move the crates one at a time towards the moat. The first one falls down and the second one gets pushed on top of it. Climb up over them and jump to the hole in the castle wall. Crawl through it. This next area is a series of tests. You must pass each guard without being spotted by the guards. If you are spotted, you will be thrown out to where you woke Talon. Once you reach the very end, you will meet Zelda, who will tell you her story and ask you to help her collect three spiritual stones. She will also give you an important letter. Once you leave, Impa, Zelda’s attendant will appear and teach you Zelda’s Lullaby. Don’t worry, you don’t need to memorize it. It will be recorded on your quest status subscreen. Impa will take you outside and tell you where to go next – Death Mountain.
Kakariko Village
Head over to Kakariko Village. It’s located at the top right of the map. Just walk west from where you’re standing. Cross the small bridge and climb the stairs to get to Kakariko. Look around if you’d like. The House of Skulltula is a place I’m sure you’d like to visit. Don’t forget the graveyard, where Dampé lives. There’s also a windmill up ahead, near the Graveyard. If you visit the House of Skulltula, you will notice that the “skulltula’s” there are telling you they’re cursed. Talk to the huge one in the middle – the father skulltula. He will tell you about the curse put upon them. So now you know what those gold skulltula token’s do. Every ten tokens that you collect will break the curse on one child (up to 50). If you collect 100 tokens, you break the curse on the father, and you’ll be extremely rich… Anyway, talk to the guard blocking the gate to Death Mountain Trail. Equip Zelda’s letter to one of the c-buttons and pull it out if front of the guard. He will make way for you to get to Death Mountain. Before you do, however, you must visit Saria in the Sacred Forest Meadow.
The Sacred Forest Meadow
This place can be difficult to find. Head over to Kokiri Forest, on the right part on the map. The Lost Woods is to your left as soon as you enter the Forest. Climb up the ledges until you get to the very top. A stump shaped tunnel will indicate the entrance to the Lost Woods. Enter the Woods. As soon as you do, you will hear music. This music will lead you to Saria. There are four stumps that you could take. If you are good enough, the music will lead you. Go up to each stump (not the one you came out of) and listen for music. If the music is particularly loud, chances are that this is the stump you should take. If you are lost, the directions are: right, left, right, left, forward, left right. Another thing to know is that if the stump has a solid black inside, it leads to another area. If the stump shows a shaded pentagon-shape, then it will take you back to Kokiri Forest. Anytime you’re lost, take the stump with the pentagon-shaped shading. Soon you’ll reach the Sacred Forest Meadow. Two wolves will attack you. Defeat them to open the gate. Now, use your map to navigate your way. Once you reach the very end, you will find Saria sitting on a tree stump playing a song. Talk to her and she will teach you Saria’s Song. Explore the Lost Woods if you want. There are two heart pieces you can get. Exit the Lost Woods and re-enter. To your right, you will find a lone Skull Kid on a stump. If you stand on the stump in front of him and play Saria’s Song, he will give you a heart piece. Now exit the same way to came in and enter the stump across from you. If you look strait ahead, you will notice a drum hanging from a tree. Try hitting it with your slingshot and see what happens. Drop down a level and stand on the stump to make two skull kids appear. If you play your ocarina along with them, they will eventually give you a heart piece. Now, you can head to Death Mountain.
Death Mountain
The trek up the mountain isn’t that hard. As soon as you are on the trail, you will see a huge cave. This is Dodongo’s Cavern – it will be your next destination. First, find Goron City. A soon as you enter Death Mountain Trail, turn right. Then, head down the trail and turn right and climb the hill. Turn left at the top of the hill. Ahead, you’ll see two ways to go. Up the hill will bring you to the Great Fairy and Death Mountain Crater. The other path to the very right will bring you to Goron City. Take this path. Goron City shouldn’t be hard to find from here.
Goron City
The Goron’s are very friendly here in Goron City. Explore the area a bit. There is a warp point from here to the Lost Woods. There is also a blacksmith who will create a sword for you in the future. Drop down the very bottom level. You will see a huge urn in the very center of the room. This urn contains a heart piece, which you can only get later. First, find the closed door with the carpet in front of it. Stand on the carpet and play Zelda’s Lullaby to open the door. Inside, Darunia, the leader of the Goron’s, is in a very bad mood. But if you play Saria’s Song, he’ll do a wild and crazy dance and snap out of his deep depression. He will give you a task as well as the Goron’s Bracelet, which allows you to lift the bomb flowers that grow. Your task is to get inside Dodongo’s Cavern and defeat the dodongo’s. So, what are you waiting for?
Dodongo’s Cavern
As soon as you exit Goron City, head up and right. Pick up the bomb flower and throw it over the shortened part of the fence. It will blow up the rocks blocking the entrance to Dodongo’s Cavern. Another thing you could do is backflip over the edge and try to land on the ledge where the heart piece is. Enter Dodongo’s Cavern. Warning! If you have your Deku shield equipped and you get burned by a fire bat or something, the shield will burn away! So use the Hylian shield unless you need your Deku shield to fight lizardmen or bush guys. You can buy another shield from a bush guy on the left side of the Big Room. In the first room, use one of the bomb plants to blow open the doorway. Then head into what I will from now on refer to as the Big Room. Make your way to the right side and use the provided bomb plant to blow up the doorways and that laser-shooting eye. Take the doorway that leads to a passageway (the other just leads to a gossip rock) and kill the first couple of lizards. Watch out because when these lizards die they explode. On the right wall near the back of the passage is a doorway but you have no bomb plant to blow it up with. You need to kill one of the lizards next to the doorway and let its explosion blow open the doorway for you. This room has some bats and a gold skulltula in it, kill 'em. Now move on to the end of the passageway and drag a statue onto the switch to open the door. Go through the next passage and then you'll find yourself in the lava room, facing two deadly lizardmen. These guys are tough, Z target them and use your Deku shield to block and counter with slashes or jump slashes. You can also shoot them with the slingshot but that's usually more trouble than it's worth. After you kill the two lizards, go through the new door that just opened. Notice the bombable doorway down this next passage. Go on a bit further and you'll see a bomb plant you can use to blow it up. There's nothing really useful in that room though. Move on down the corridor and kill those lizard things by hitting their tails (watch out they blow up too). Use a Deku stick to light all the torches in the room and open the door. You'll now be back in the Big Room. Step on the switch in front of you to unlock a door across the way. Now head to the other side of the room and find the door that was just unlocked but don't go through it yet. First blow up the doorway next to it and get the dungeon map. Now go through the door. In this room use a bomb plant to blow open the doorway and go in that room. Throw the bomb plant just inside that room at the three statues and one will come alive and chase you. Throw a Deku nut at it to stun it and then slash it with your sword. Then run away - it's gonna chase you and blow up. Now retrieve the compass from the treasure box and leave the room. In this room, take the bomb plant that's next to the door you just went through and place it right in between the two rows of bomb plants. If you place it right when it blows every bomb plant should go off. This will lower the stairway leading to the second floor. Go up the stairway and around to the doorway and through it. In this room, there are three live statues. Don't bother killing them, just move the statue that's in front of the ladder out of the way. Then go up the ladder to hit the switch to open the door. Now you'll once again be back in the big room but this time on a bridge at the top of it. Go across the bride to the other side, jumping over the hole in the middle. Now you'll end up in the moving spikes room. Make your way to the opposite side where you'll find a gray block in front of a ladder. Use the block to get on top of the platform containing a treasure chest and a bomb plant. Use the bomb plant to blow open the door at the top of the ladder. Try to aim it so that it rests behing the ladder. Once you've done that go through the doorway. Now use your slingshot to shoot the gold eye on the wall past the pillar of fire and the fire will disappear. Jump across and go through the corridor to reach the upper lava room with two more lizardmen. Kill the lizard men and go through the newly opened door. Shoot the gold eye on the wall opposite you to get rid of the first flame, then jump to where it was and turn left to see another gold eye. Shoot it to get rid of the second flame. Then jump across. In the next room, the moving spikes room again, jump straight across the gap and then get the treasure box to your right which contains bombs. If you wish you can jump down and bomb a doorway to your left to reach a room with two bush guys that sell you crap. I wouldn't recommend it though 'cause it's a hassle to get back up. Move on down the passageway and step on the switch. This switch enables a moving pillar which gives you an alternate way to get to the second floor. Now go right and find the bridge. On the other side is a bombable wall with some rupees in it if you want to get it. In any case, drop a bomb down each of the holes in the bride to blow up the two eyes of the statue-like Dodonogo. Once both eyes have been blown up it's mouth will open. Use the pillar (or jump) to get down and enter it's open mouth. In this room go through the doorway on your right to enter the block puzzle room. When you come to two movable blocks, climb on top of them (you may have to move them around a bit). Walk along the edge and jump off. Follow the path to the end. At the end of the corridor is another moving block. Push it off the edge, then pull & push it into the hole in the middle of the room. This will open the boss room door. In the boss room, blow up the square in the center of the room, open the small chest to refill your bombs, and drop down to fight King Dodongo. This boss is actually quite easy. First of all, get as far away from him as you can. Pick up a bomb flower and Z-target his mouth. As soon as he opens his mouth, throw the bomb in by pressing forward and the c-button. He will fall, giving you the opportunity to pull out your sword (press B) and slash-attacking him (Press A). He will then try to roll over you. He won’t be able to, however, if you pull out your Hylian Shield. He won’t even hurt you at all! When he’s dead, he’ll roll into the lava, and that will be the end of him. Collect your heart container and step into the blue light. Once you are outside, Darunia will thank you for defeating the dodongo’s and he will make you his sword brother (?). After a funny scene, you are left on the hill leading up Death Mountain. If you want, you can go back to Goron City and get the heart piece in the urn. Light a deku stick from a lit torch in Darunia’s room and light up all the torches in the lower level. The urn will start spinning. Get to one level above and throw bombs into the urn until a heart piece appears. Now, exit Goron city. This time, take the path that will lead you to the very top of Death Mountain. There will be huge boulders in your way. Bomb them to get them out of your way. There’s this one boulder that’s a little hard to bomb. It’ll be the second or third boulder. You must throw your bomb in the gap between the boulder and the wall. If done correctly, it will blow up. Keep going. You’ll come to this one area with falling rocks. Just be sure to use your shield every time the rocks fall. Soon, you’ll find the owl sitting on a sign. You’ll also notice two entrances, one that is sealed. Use your bomb on it. Inside is the Great Fairy of Magic. She will give you a sword technique. The other entrance leads to Death Mountain Crater. This will be and important place for you in the future. Leave Death Mountain and get back to Kakariko.
Kakariko Graveyard
In the Graveyard, you can get the Sun’s Song by pulling out the gravestone at the very last row. Once you’ve got the Sun’s Song, exit. Pull out all the gravestones and fall in the ones that reveal a hole. If you come across a mummy, use the sun’s song to freeze him and reveal a heart piece. You can also do Dampé’s Gravedigging tour. If you get him to dig where the soft soil spot’s are, eventually you will reveal a heart piece. Do not exit the graveyard without the heart piece once the heart piece has been dug up. If you do, it might not return. Anyways, explore Kakariko Village and then leave the area. Your next task is Zora’s Domain.
Zora’s River
Once you exit Kakariko, look to your left. A river is there. If you follow the river downstream, you will eventually end up in Zora’s River. There’s a white, bear-like kid selling magic beans. If you have enough rupees, buy as many as you can. Then plant one beside the beanseller. Make your way to the other side of Zora’s River. Eventually, you will find a huge waterfall. Stand on the ledge facing the waterfall and play Zelda’s Lullaby on the grate. The waterfall will make way for you. Go through it.
Zora’s Domain
Your first order of business is to win the Silver Scale. To do this, you must take part in a diving contest and collect the blue rupees, which are underwater, by diving below the surface to collect them in a limited amount of time. If you do this in the allotted time, you will receive the Silver Scale, which allows you to dive underwater and to hold your breath for a much longer time. Now, in the huge pool in Zora's Domain, you may notice what looks like a door under the water. Dive down and go through this door. You will emerge in Lake Hylia. If you swim a little in front of you, you will see a bottle. Bring this bottle back to Zora's Domain by diving underwater and going back through the door in Lake Hylia. You must show him the letter in the bottle.
When he reads the letter, he will move aside to give you access to King Zora's Fountain, which was previously blocked by his massive body. However, before you go there, you must trap a fish in the now empty bottle. Go back into the pool in the middle of Zora's Domain, and search near the shallow areas for big, blue fish. Swing the bottle around with the "C" buttons to trap it. Now, proceed to Zora's Fountain with the fish in the bottle. In the middle of Zora's Fountain, you will see a huge fish. His name is Jabu-Jabu. In order to get him to open his mouth, you must release the bottled fish in front of him. He will open his mouth to suck it in, along with you. You have now entered Jabu-Jabu's Belly.
Inside Jabu-Jabu
To open the first door, you must shoot a slingshot pellet at the thing hanging down from the ceiling using your. Go through the door. In this room you'll first meet the electrifying jellyfish. Don't hit them with you're sword, use a Deku stick instead. You'll break the stick but you'll at least have killed them (this is the only time I know of where one of these sticks is at all useful for anything other than lighting torches and spider webs).
Now follow the path around and IGNORE the elevator platform and the alcove in the wall. Instead go through the next door and in this room, the pit room, you'll meet Ruto. She'll jump down a pit...follow her down. Talk to her twice and she'll demand you carry her. You'll have to do so. I know it's a pain and it may seem easier to just leave her there and go get her at the end - BUT DON'T - you'll need her later in the level. Now go through the door behind you (the one closest to you) and follow this passageway. At the end is a room with a switch in the middle. Throw Ruto to the other side and then step on the switch to raise the water. Then join Ruto on the other side and follow the next passageway to a blocked door. Shoot the thing hanging from the ceiling to unblock it and go through.
In this room wait for an elevator platform to lower and ride it up. Don't try jumping to the small alcove with the white switch in it, you can't get to it yet. Go through the door and you'll be back in the pit room. Avoid the pits and go through the door on the opposite side of the pit room. Now head straight right and hug the right wall until you find a switch and a blocked door. Make sure you're holding Ruto and step on the switch to unblock the door, then go through. Put Ruto down in the entryway of this room and venture forth to kill all the stingray's in the room. Touch them to make them fly up then Z-target and shoot them with your slingshot. You can also use bombs on them. When they are all dead you'll receive the extremely cool boomerang! The boomerang can get items for you and can kill most stuff at long range safely, such as those jellyfish. Anyway, pick up Ruto and leave this room then go straight, ignoring all side paths until you come to a switch and blocked door on the opposite end of the corridor. Place Ruto on the switch so she'll hold it down for you and go inside.
Kill the tentacle through the use of Z targeting and your new boomerang. You'll receive the dungeon map as reward. Now head out, retrieve the irritable Ruto, and take the first left and go through the door (note: if Ruto mysteriously disappears, you'll have to go back and find her in the pit room). Kill all the bubbles using Z targeting and your boomerang before the time runs out and your reward is the compass. Now head out of this room and head back to the room where you got the boomerang. Take the side path right before the door to the boomerang room and kill the tentacle here. Leave the room, take a right, then take another right and you'll be going down the center path. Go through the door to find a third tentacle you have to kill. Go back out the door and go straight and back through the next door to return once again to the pit room.
Now you have to fall down a certain pit. It's to the FAR right of you, not the first one, but the one up against the right wall. Fall down it and you'll find yourself in a room with a bunch of jellyfish and two gold skulltula's. Kill them with your boomerang and use your boomerang to retrieve the gold tokens for you after the skulltula is dead. Now go through the passage and door behind you to get to Bigocto's room. Throw Ruto up onto the platform and then you'll have to fight Bigocto. Hit him with your boomerang to stun him. Hold your boomerang until just before he's stopped spinning. Then release the boomerang. Now hit the green button on his back. Repeat until he's dead. Jump up onto the platform once Bigocto's dead and you'll be lifted up to a new room.
Go down the only passageway and door and you'll end up in a room with weird red blocks that wobble. Smack them one with the boomerang and they'll solidify for a while, allowing you to use them as stepping stones to make your way to the door on the west side of the room. In the next room jump across the gap to the platform and it will lower you to the alcove with the switch you saw at the beginning. Go pick up one of the crates and place it on the switch. Go through the door that opens. Kill all the jellyfish here and climb up the vines to the high platform. Now you should see the white thing hanging from the ceiling, but there's something in the way that keeps you from hitting it. Z target the white thing and move around. Your aim is to make the boomerang go AROUND the barrier to hit the white thing and open the door to the boss. Climb down and go through the door to face Barinade.
This boss is tough. The key is to keep circling him with Z targeting (DON'T STOP MOVING) and using your boomerang as much as possible. When he's blue (ONLY WHEN HE'S BLUE) should you attack him with your sword repeatedly. Once he's dead get the heart container and go into the blue light to meet Ruto. After a short story sequence, you'll get the blue stone (isn't it pretty?).
The Master Sword
Once you have collected all three stones, head towards Hyrule Castle. As you approach the drawbridge, a movie sequence will begin. Zelda and Impa will gallop past you on a horse, and Zelda will throw something into the castle moat. Before you can retrieve it, however, Ganondorf will come out of the castle. When you try to put up a fight against Ganondorf, he will laugh and smite you to the ground with some type of magic. After Ganondorf rides away, jump into the moat and have a look around. You will see something on the bottom. Dive and pick it up.
It will be the Ocarina of Time (replacing your Fairy Ocarina). Once you pick it up, another movie sequence will begin, starring Zelda. She will teach you the Song of Time and tell you to hurry to the Temple of Time. Enter the Temple of Time and play the Song of Time on the rug in front of a table-like thing. The stones will be set in that shelf and the blue door will open.
Walk in and pull out the Master Sword (short story sequence here). You will awaken in the Room of the Sages and SEVEN YEAR'S WILL HAVE PASSED. You will meet an old sage, named Rauros. He will explain your next quest, which is to go to each Sage's Temple and to help out the sages. He will also give you the Light Medallion.
Part of your new quest is to recover the other five medallions. The world has changed greatly in seven years. You are now told to visit Kakariko Village. You may learn that Dampé the gravedigger is dead. Enter the Kakariko Village Graveyard and you will notice a new tomb near the wall on the left. Pull the tomb from behind and jump down the uncovered hole. You will meet Dampé's ghost down there, and he will challenge you to a race. If you keep up with Dampe well enough, he will reward you with the hookshot.
After this, you will see a blue block in front of your exit. Play the Song of Time and the stone will disappear. Play the Song of Time every time you see a similar-looking blue stone in the future. This exit pathway will lead you into the windmill, where you can finally get that piece of heart. Also, learn the Song of Storms from the man in the windmill, you will need it soon.
I would now head to Lon Lon Ranch. Talk to the new manager, Ingo until he asks you if you want to ride a horse. Pay him the money and do this. Before you hop on a horse, though, play Epona's Song. A horse will whinny and run over to you. This is Epona, all full-grown. Talk to Ingo while sitting on Epona. He will challenge you to a race. The trick is to use your carrots SPARRINGLY. Use one every 3 or 4 seconds, and when you have one left - keep it until near the end! If you win the first race, Ingo will challenge you to a second, tougher race. If you win this, you will get to keep Epona. However, Ingo will lock you in Lon Lon Ranch. To escape, make Epona gallop towards the gate. Epona will hop over and emerge outside of Lon Lon Ranch. From now on, you can call Epona to you (from Hyrule Field only) by playing Epona's Song. You should now head to Kokiri Forest. Once there, enter the Lost Woods. Go right, left, right, left, strait, left and right and you'll end up where you met Saria and learned her song. Sheik will teach you the Minuet of the Forest.
Forest Temple
You will notice the stairs leading to the entrance of the temple is gone, and it seems that there is no way to reach it. There is a branch that reaches across the top of the opening. If you aim the hookshot at the branch, you will be pulled up to the branch and you should drop right in front of the entrance, where you enter.
First thing to do, is in the very first room, the entryway with the trees and the wolves, is climb up the vines on the right wall and then jump from tree to tree to get the small chest up on the left wall containing a small key. Now enter the temple. Kill the giant Skulltula in this hallway (it only takes 1 regular hit now with Adult Link's more powerful Master Sword) and enter the Big Room. You'll see some ghosts making off with some torch flames. Now go straight forward and enter the door up the stairs on the other side. They'll be a blue flaming skull here. Z target it and use your shield (R button) until it runs into your shield. That will get rid of it's blue flame. Then just take it out with your sword.
Go through the next room and you'll be in the Lower Stalfos room. It's a large round room that contains two tough enemies, the skeletal Stalfos. Use Z targeting and remember to attack them only when they are vulnerable - when they try to attack you. Once you've destroyed them, you'll be rewarded with a second small key. Kill the pots in the room and one should contain a life-giving faerie. Now return to the Big Room. Go to your right to a small corridor with a blue block in it. Play the Song of Time to get rid of the block and go through.
This room, the West Plant Room, contains some man eating plants that are much tougher than previous ones. Make your way to the vine-covered wall to your right. Kill whatever skulltulas you can reach with your hookshot and climb up the right side of the vines...you'll have to make you way up slowly and try to avoid the skulltula that is left. Remember that if it doesn't see you it can't get you. If you have to, when it comes at you push A to drop down and then grab back on and try again. Once you make it into the alcove with the doorway go in the door and kill the annoying blue flaming skull. Block him and then attack. You'll be rewarded with the dungeon map.
Go through the next door and you'll find yourself on a balcony. Notice that the balcony next to you has a gray hookshot target above the doorway. Use your hookshot and shoot that gray icon thing to fly over to the other balcony. Step on the switch in there then kill the skulltula with your hookshot and use the vines to climb down. Make your way to the well you saw get drained and climb down it. Run down this corridor to the other side and open the chest there to get your third small key. Now climb up the vines and you'll be back in the West Plant Room. Go out the door you came in and you'll find yourself back in the Big Room. Go through the locked door to your right. Kill the skulltula and go through the door in the small hallway.
In the next room, which I refer to as the block puzzle room, climb up the two ladders and then follow the yellow arrows on the floor to walk around until you hit the back of the blue movable block (where there is an arc-shaped doorway). Push it until it's completely blocking the hallway you passed (you know, the one where you were following the yellow arrows). Now back up and go up the ladder you passed while pushing it. Up here go around until you meet a second movable block. Push this one until it stops moving, then go back, take a left, and fall off the ledge to fall back down to where the first block was. When you bump into it push it as far as it will go, then loop around to the other side of the block and push it as far as it will go again. It will fall down slightly and you'll get that tone telling you solved a secret. Now climb up the block and then climb up the wall next to it and you'll bump into the second block again...push this one as far as it will go then climb it and the wall behind it. Follow the passageway around to a ladder and climb up it, then keep going and you'll see a locked door. Go through and you'll find yourself in the West Twisted Hallway.
Follow the twisted hallway until you reach the West Twisted Room. Watch out for hands falling from the ceiling and hop across the stones to another locked door. Go through it and you'll be in the west stairway. Climb down the stairs and enter the Upper Stalfos Room. You've got a tough battle here. Kill the first Stalfos while avoid the pit and then two more will come after you. If you kill one and take too long killing the other, the first one will come back! The reward for this tough battle is the awesome Bow. Now take your new bow and go BACK (yes, back, not forward) to the stairway you entered from. You should have seen a red ghost laughing at you right? Well, as soon as you got close she disappeared. This time shoot her with your arrow before you get close enough to make her disappear. The trick is to get as far away from her as you can. If you get her in all three pictures she'll fight you. She's just like the composer brothers in the graveyard. Just keep blocking her attack until she appears and then letter have it with a jump slash.
When she's dead you'll have recovered the first flame from the Poe Sisters and you'll be rewarded with a small key. Now go back into the Upper Stalfos Room and go out the other door. Here you'll face the blue Poe Sister. Deal with her the same as the red one and get the compass as reward. You need another key before you can go on, so go BACK (yes, back) again through the Upper Stalfos Room, past the West Stairway, back through the West Twisted Room and West Twisted Hallway and finally you'll find yourself back at the end of the block puzzle room. Above the doorway to the West Twisted Hallway is a gray eye. Shoot it with your arrow and the hallway will straighten. Now go through the hall way to the Twisted Room and you'll be at a different angle now.
This time, drop to the floor and open the gold chest to get the Boss key, then drop down the hole in the floor. Kill the flaming blue skulls in this room and go out the door. Now you're on the balcony of the West Plant Room. Walk along the balcony and enter the door on your right to get to a room with a very tough Living Hand monster. Remember to kill all the baby hands quickly when it splits or each one will grow to a new hand. You'll get the second small key you need. Go out the door, take a right and go through that door. You're back in the block puzzle room. Make your way up to the door to the West Twisted Hallway and shoot the gray eye again to turn it back into a twisted hallway. Go through the Hallway, the Twisted Room, the West Stairway, the Upper Stalfos Room, and finally the East Stairway ending with a locked door. Go through this locked door and you're in the East Twisted Room. Turn right and you'll be in the East Twisted Hallway (which is currently straight). Kill these Green Flaming Skulls the same as the blue ones - use your shield to bump into them, then kill them with the sword. They're easier then the blue ones.
Go through the locked door at the end of the hallway and you'll be in a rotating blocks room. Jump on one of the blocks and aim your arrow toward the frozen eye that's on one wall. Wait until the torch in the middle of the room is between you and they eye and then fire your arrow. The arrow will fly through the torch's flame, light on fire, then hit the eye, melt the ice, and activate the eye. Since Adult Link doesn't get to use Deku Sticks you'll have to light torches and stuff using this method instead. Kind of tricky, but cool. Now the Hallway will be twisted so go back through it. Fall down the hole in the bottom of the Twisted Room and you'll be in the falling ceiling room.
To your right is a small hall and door that leads to the balcony of the East Plant Room. Don't bother the only thing there is a small chest containing a heart. Instead, wait until the ceiling falls and as it's rising again run to the small yellow switch along the right wall. Stand on it and stay on it until the ceiling falls and you won't get hurt. Then run to the square just left of the small treasure chest when the ceiling rises again. Get the treasure (some arrows) and wait for the ceiling to fall. Then run through the door to the picture puzzle room. Shoot the picture on the wall with an arrow to get the puzzle going. You then have to push four blocks around until they match the picture on the wall (look at the top of the blocks and ignore the pictures on their sides). One of the blocks is useless, and is just there to confuse you. If you don't make it in time the blocks will rotate to a new configuration and you'll be given a bit more time. Keep trying, eventually it should give you enough time to do it. Once you get the picture you'll have to fight the green Poe Sister. Kill her to get back the green flame and then go through the door.
Kill the skulltula and go through the next door and you're back in the Big Room. Jump over the fence and fight the final Poe Sister. She'll split up into 4 ghosts. Watch carefully, after they split, one of them will do a quick 360 spin and the others won't. The one that spins is the real one. Usually, Navi will spot the real one, so press Z right after one spins. Shoot her with an arrow using Z targeting. Once she's dead the tile in the middle of the floor will become an elevator. Ride it down to the Revolving Room.
Now, you'll notice stone blocks sticking out of the wall. Go to any one of them, and push them from the SIDE. After a while of pushing the room will rotate. Go through any opening and step on switches, get treasures, and kill monsters until finally the room rotates around to the now opened hallway leading to the Boss Room (remember to keep rotating it the same way every time). Now go through the Boss door and climb the stairs, then walk over the Triforce symbol and then try to go back out. Your way will be blocked and you'll now be facing Phantom Gannon. He has two phases. In the first phase, he rides into a picture and then two of him rides back. One of them is fake. You can tell which one is fake because the fake one rides slightly to the left of the path in the picture, and the real one rides slightly to the right. Stand in the middle of the room with an arrow ready to fire (press and HOLD the arrow button). Rotate around scanning the pictures. When one of the pictures has Phantom start coming back out of the picture (a bunch of purple light will appear) fire an arrow at him right away. If you hit him he'll retreat and you can do it again. If you miss he'll zap you for a big time hurt. After you've done this 3 times he'll lose the horse and start flying around the room shooting bolts at you. You'll quickly notice that you can block the bolts but you can't seem to hurt him at all. If you've played A Link to the Past, remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots a bolt at you, hit it with your sword (just a little ahead of time) to shoot it back at him. HOWEVER, watch out as he might hit it back at you again! So be ready to hit it again if it comes flying back to you (kinda like tennis...). The more times it bounces back and forth the more it hurt too. When it does hit him he'll fall to the ground. Take this opportunity to give it to him with a jump slash from your sword. Then he'll fly back up again. Keep doing this until he dies. Sometimes when he's almost dead he'll fly toward you with a super powerful spear stab. Try to dodge it if you can, you can't block it. Also, remember to stay far away from him when he's firing bolts because it will make it easier to hit them back at him. Once he's dead you'll get a message from the real Gannondorf. Grab your heart container and get out of the temple through the blue light.
Fire Temple
Once you enter the Fire Temple, enter the first door to your left. You will encounter Darunia (short-story sequence) Now start hopping stones and make your way to the left of this chamber. Hit the switch and open the cage with the imprisoned Goron. After you talk with him open the chest inside and get a small key. Exit here and make your way to the other side of the room. In this room is a high ledge with four pots on it. These contain bombs and fairies. Use this as a pit-stop if you run out of fairies. You will have to use the hookshot to reach this platform. You can grapple to the small grey pillar with the moon shape on it After you unlock the door you will be in a room with a broken bridge and a locked door at the other end. There will be moving platforms on the floor. You can jump across the gap in the bridge in case you weren't sure. Jump onto the moving platforms to reach the left side of the room.
In this room there is a brick landing with a square of bricks on the wall. Use a bomb to blow up the wall and a door will be revealed. Inside is an imprisoned Goron. He will give you a clue about some of the switches needing to be cut. There's another chest inside the cell with a small key in it. There is also another imprisoned Goron and a key on the opposite side of the room from the room you just exited. Use the key you just got to open the locked door at the end of the broken bridge. You will be in a room with a chain-link fence and a hole that spews fire in the middle. Climb the exterior of the chain-link to acquire three recovery hearts on the left side. On the other side jump down to the ledge with the block on it and push the block until if falls off the edge on top of the hole that was spewing a flame. Jump on top of the block you just pushed. You will be shot straight up into another room with a locked door.
Once you open the door you will be in a room with an imprisoned Goron in it, and some flaming leech-like things. Across from the platform with the burning leeches is a platform with a switch and a big block. Jump over to the platform and push the block off the edge into the groove. Pull it all the way to the end of the groove. You will have to hit the switch quickly in order to turn off the flames. Shoot the switch with your hookshot standing from the second level of ledges then simply climb onto the upper ledge and onto the chain-link. It's really easy to get disoriented when the game shows the animation of the switch activating so be careful. If you run out of arrows you can use the Hookshot to hit the switch. This will will lead to a ledge with a door on it.
You will enter a huge room with boulders rolling around in it. Turn right (keep heading that way) and you should find a switch and an imprisoned Goron. There will also be a key in his cell. Exit here. Now follow the left wall, past a locked door, until you reach the other side of the room with a Goron. There is a part of this area where you will hear the skrittering of a Gold Skutulla behind a hidden wall. Blow up the wall to get to the gold Skulltula. There is a locked door in rolling boulder room that leads to a room with another locked door, a sealed door and three recovery hearts over a deep pit. When you open the locked door you will enter a room with an L shaped pathway over the lava leading to chain-link platforms over lava. When you jump onto the platforms a bunch of flames will follow you. As your walking by take notice of the locked door on the elevated landing to your left. At the end of the platforms are some steps that lead to a cage with a big chest containing the map in it.
Follow the caged chamber to a door. You will come out in the room with the deep pit underneath. Return to the chain-link platform room and go into the door at the end of the room on the first step of the staircase leading to where the caged map was. You should be back in the room with the boulders rolling around in it, but this time you are on top of the platforms that you couldn't reach before. Navi will tell you that she hears Goron voices coming from a bumpy part of the platform. Blow a hole in it. The hole will lead to an imprisoned Goron and a key. It will also open make it easier for you to get back upin case you fall. Back in the rolling boulder, room push down the switch on the platform and open the Goron cage at the other end of the room. There is a key there too so don't skip it. He will give you a clue about playing the ocarina in regions that you see on the map but can't get to.
Go back into the room with the chain-link platforms and the flames that chase you. Open the locked door that you took note of before. Walk down the hallway, open the door and enter a big chamber that has two rotating fire-spewing blocks. On the floor there is a kind of maze of flames that pop up out of the ground as you walk. At the end of the "maze" are four pots. Walk along the wall or the totem will spew fire at you. The maze will prevent you from getting to one side of the room. Make your way to the locked door and open it. (You should have one key left) You will enter a corridor with an imprisoned Goron in it. Once you open the door at the end of the corridor you will enter the other side of the flame maze that you couldn't get to. Push the switch down to turn off the big flames blocking the doorway to your left. There will be a fake door over the real door. Drop a bomb in front of it to blow it up.
Once you enter the real door you will encounter a flaming enemy. Drop bombs in front of it to stop it from flying. Slash the enemy when it is on the ground walking around. It will jump back into the flames and start flying again. Repeat the process. The flames keep getting in the way of the camera, so "Z" targeting doesn't help much. You can use the hookshot on it to stop it from spinning if you run out of bombs. When it is defeated the flames in the center of the room will go out and you can stand on the platform. The platform will take you up to a small room with a door in it. When you go past the door you will be in a room with another silvery switch in it and flames preventing you from climbing a chain-link fence. Climb the wall and from above shoot the switch with the Hookshot or an arrow. Before the flames return, climb the chain-link fence and there will be another door to your right.
After you enter the door you will be in a large caverous room with a deep chasm in the middle. There will be a switch you can push down, a curved staircase leading to a ledge, and a bunch of flames surrounding a treasure chest on that ledge. Push down the switch and walk carefully but quickly up the staircase. If you make it in time you will get the Megaton Hammer. You will see a block with a face on it sticking partway out of the ground. Use the Megaton Hammer to smash it down. Fall through the hole you just made and you will enter a room with a short totem in the corner. Use the Megaton Hammer to bash it out of the way and reveal a door. You will now be in a room with two small crates in the corner, two torches and a shallow pit with a short pillar at the front of it. If you pound the top of the little pillar with the Megaton Hammer the shallow pit will turn into a staircase. At the bottom of the staircase there will be a switch to open a door right in front of it but you will have to weigh it down with something. Go grab one of the crates from the corner of the room and put it on the switch.
You will now be in a room just above the big room with the fire maze from before. There will be a block with a face on it in the room. Use the Megaton Hammer to smash it down to the room below. After you fall into the room with the fire maze again, Climb the block onto the ledge with the rusted switch. Use the Megaton Hammer to pound it down, and the door will open. You will now be in the room with the passageway between the two sections of the fire-maze room below you. There will be a block across on the other side of the passage-way. Take out the ocarina and play the Song of Time and the block will disappear and move to ground inside the passageway. There will be another rusty switch on the other side. Pound it down with the Megaton Hammer. It will open up an imprisoned Goron cell down in the passageway. He gives you a hint that there is a door near the entrance to the Temple that cannot be opened with bombs. Open the chest in this room to get a small key.
Rather than walk through the entire Temple to get to the first room, play the Bolero of Fire to get to the entrance and reenter the Temple from there. This might be a good time to stock up on faries and items in that first room from the beginning. When you back in the first room of the Temple smash the totem on the right side of the stairway to reveal a locked door. When you open the door you will you will enter a room with some flaming bats and fire-leeches in it. Kill all these to open the door at the other end. Once your in the next room, the floor will assail you with tiles, (Reminds me of "Link to the Past") After the floor tile stop attacking you there will be a creature at the back of the room that will suck you up into his mouth. Curiosity will not be rewarded in this instance. It will suck you inside and take your shield and clothes. (No Link's not naked, but rather back to the green tunic.) Kill the thing to get your stuff back. After it is gone make sure to kill the Gold Skulltula on the wall.
Open the door on the left of the room, you will have to fight another one of those spinning flame enemies. This time use the Megaton Hammer to stop it from spinning. When you defeat it, a chest will appear. It will have bombs in it. The door on the other side of this room will be unsealed now so you can open it, Unlock the trapped Goron and get the "Boss Key" Go back out into the first room of the Temple and then into the room with the broken bridge, moving platforms, flaming bats, etc. Go to the door with the big blue block above it. Stand on the ledge closest to the lava and play the Song of Time. Climb the block and enter the door that it had been hiding. You will now be in a room with another angry floor and sucker-thing. The floor will start hurling tiles at you. There is a Gold Skulltula in this room at the back by the sucker-thing.
Now go all the way back to the flaming maze room. Stand on the big pillar/platform in the center of the room and pound down the block in the middle. This will cause an emense pillar to fall into a hole on the first floor, by where you first saw Daruina.. Fall through a hole where you pounded the pillar down and you will be on the first floor again in front of a locked door. Open the door and you will be in Volvagia's Lair.
Volvagia will come out of one of the holes in the lava. Use the Megaton Hammer when his head pops up. Now, slash at his head with the sword. He will encircle the room and try to burn you with flames. Just keep running in order to avoid the flames. For one of its attacks it will burrow into the ceiling and drop boulders on you. After he's dead, he will leave behind a Heart Container. Darunia will be there (short-story sequence). Once you have the Megaton Hammer, you can break those annoying big rocks all over the countryside that couldn't be destroyed with the bombs.
Ice Cavern
After you receive the Fire Medallion, your next stop will be to Zora's Domain. There is a major problem here, though. Everything is frozen, including the King! The answer to your puzzlement lies in Zora's Fountain. When you arrive there, you will see many floating icebergs. Hop across these icebergs and you will enter the Ice Cavern. This is really not a difficult stage. You can break the blue icicles with your sword. After you walk down the corridor you will be in a room with four ice statues that blow cold wind and a pointy metal thing moving around the room in a rapid circular path. Hit the ice statues with your sword until they are defeated. When they are all gone the bars blocking the corridor will retract.
Follow the corridor until you come to a room with a slowly spinning propellor-like blade and some silver rupees hanging in the air. There is a gold skulltula just to the left of the entrance to this room. To avoid the blade walk close to its center of rotation. Collect all the silver rupees to open the door. Go down the corridor into the room with the two moving spiked things and an another ice blowing statue. Continue past here and you will be in a room with another sharp-pointy thing rotating around a ledge or platform with a blue flame on it. There will be more of the frosty blowers and red ice. Approach the blue flame and catch some of it inside a bottle (you should have two bottles at all times). Pour the blue flame out over areas of red ice. Pour it out over the red ice covering the pot and the big chest. You will find a map inside of the big chest. Refill with blue-fire.
Go back to the room with the spinning scythes and melt the red ice walls. The east opening will lead to a room with more silver rupees, ice bats, and another blue flame. Don't miss the Gold Skulltula crawling around on the wall. Use your bow to take out the ice-bats. Also, melt one of the openings to get a heart piece. Go back to the scythe room, and head to the west opening this time.
Okay, see the block? The idea is to push it to get the rupees on the pedestals. The following directions apply when you look from the entrance of this room and into the room. First, push it left, get the silver rupee there. Then forward and get that one. Then, push it right, then back to the entrance to get the next rupee. Push it off the edge,and a new one will appear. Push this forward, then right to climb on the ledge and melt the last rupee. Anytime you screw up and want a new block, push the one you have over the edge and a new one will appear. Get some more blue fire by pushing the block around some. Now, push it over the edge once more. Push the new blockleft, forward, right, back, then left to exit this room. Once you enter the corridor there will be three red ice crystals, two with pots inside them. Melt them and continue further.
You will come into a room with a White Wolf in it. This guy's a cinch, but his defence will yield only when he attacks you. When you defeat it a chest will appear containing the Iron Boots. Shiek will appear again and tell you that the Zoras are sealed under the ice. He will say that he managed to rescue the Zora Princess but she left for the Water Temple. He says that the monster in the Water Temple is responsible for the curse. He will teach you the Serenade of Water. Go back to Zora's Domain (with two bottles of blue fire) and Melt the red ice off of king Zora. He will give you a Zora Tunic. You can now go under water for an indefinite period of time. Also, don't forget to melt the entrance to the shop.
Water Temple
I am not going to lie to you - the Water Temple is by far the biggest pain in the ass to complete. You have to constantly switch your boots from the Kokiri Boots to the Iron Boots. In addition, you have to change the water level many times as well. Go to Lake Hylia and sink down (with the iron boots & Zora Tunic). The entrance to the Temple is near the middle. To open the entrance to the Temple you must hit the switch above the gate with the hookshot. Unequip your iron boots, walk ahead, then re-equip 'em. Drop into the water and swim along the right wall to a ledge. Then equip your Iron Boots and drop down to the bottom. Find the tunnel with the torches on either side of it and go in there to meet Ruto. Walk to the center of the room after she leaves and take off your Iron Boots to float up. Play Zelda's Lullaby in front of the Triforce symbol that's there and the water level will lower. Go through the door that's there to get your dungeon map. Drop down and you'll be in a room with two unlit torches and a lit one. Light the torches by shooting arrows through the lit torch or use Din's Fire.
Kill the clam guys in this room. Z target a clam and hold down your hookshot button to aim at it, then walk up to it until it opens it's mouth and then release the button to fire the hookshot. Kill them this way because in a bit you're going to have no choice but to kill clam guys with your hookshot. Now go back into the main room. Follow the left wall, skip the next tunnel and go on to the tunnel after that with the block in front of it. Push the block all the way forward and it will drop down. Jump down and go down the passageway then up the other side. Now hit the shock switch (the thing that looks like a diamond) and jump onto the geyser that shoots up then jump over to the other side. If you fall down there's a hookshot target you can use to get back up. Now you'll be in a room with a big whirlpool. Equip your Iron boots to sink down. Go stand on the piping under the water across from the stone head. Aim your hookshot to hit the crystal shock switch in it's mouth, then turn and fire the hookshot at the hookshot target inside the underwater passage. Go down the passage and float up and grab the key, then hit the shock switch that's in there to reopen the gate and use your Iron Boots to walk back out. Take off the boots and float back out of the whirlpool and make your way back to the main room. You'll need to use the hookshot to get out of the hole at the end of the tunnel.
Stand on the block you dropped down then look up and you'll see a hookshot target you can use.You should have 2 keys now. Go to the tower in the middle of the main room and find the locked door and go through it. Use your hook shot to go up to the ledge above you then play Zelda's Lullaby in front of the Triforce symbol to raise the water level. Now put on your Iron Boots and drop back down. Underneath where the block was is now a hole. Drop down and follow this corridor and you'll end up in a room with a shock switch. Hit it with your hookshot from a distance and back away as a bunch of baddies drop down from the ceiling. Here's a battle tip for you. Z target the rock thing (the thing that turns into a spiked ball when you get to close) and hit it with your hookshot to kill it and it won't even be able to attack you. If it does come at you, block it with your shield and it will turn back into a rock thing.
Walk around Z targeting all the rock things and kill them and you'll be left with two clams. Kill them using the hookshot method you used before. Once they are all dead a grate on the other side of the room will open in the ceiling. Float up there to get another key. Go back to the tower room and go through the upper door.Walk around until you see a tunnel with two pots in front of it and go in there. Follow the passage, use your hookshot to get over the spikes, then use your hookshot again on the ceiling to get up in the room. Go stand next to the treasure chest and shoot an arrow at the shock switch. Then get the compass. Go back out to the main room. Jump in the water, put on your boots, and sink to the bottom. Walk into the room where you met Ruto (the one with the torches on either side of the entrance) and float up. Blow open the crack in the wall to get your third key.
Now go back into the main room, unequip your boots and swim left across the wall. Enter the first locked door you see. Go stand on the water geyser and then shoot an arrow at the shock switch to have it shoot you up to the next room (you can also use a bomb if you are out of arrows). Go through the door and you're at the high water level Triforce mark. Play Zelda' Lullaby to raise the water level to it's highest point. Now drop into the water and swim left to a locked door and go through it. Hop down two platforms and this platform will move. When it's at it's lowest point jump to the non-moving platform to your right. Now use your hookshot on the hookshot targets on the fronts of the moving platforms to make your way up to the top of the waterfall and go through the locked door.
Now your in the water level puzzle room. If you mess up at any part of this room and fall in and the water level is low, use your iron boots to sink to the bottom then use the hookshot to hit the shock switch and raise the water level, then float up and climb back on to the starting platform to start over.Use your hookshot on the shock switch in the middle of the room to raise the water, then hookshot over to the statue nearest you. Now shoot the switch again with the hookshot and the water will lower. Walk to the back corner of this platform and look to your right. Use the hookshot on the hookshot target on the wall to get over to the next platform. Climb over the statue head and walk to the edge and shoot the switch again to raise the water again. Now hookshot to the next statue and hit the switch once again to lower the water. Now stand on top of the statue's head and shoot the switch a final time to be taken up to the next level. Kill the annoying spider things and kill the Shield-eater with arrows then use the hookshot target in the ceiling to get over the spikes. Go through the door and you'll find yourself at a big lake with a dead tree in the middle and a pillar on the opposite side. The lake is an illusion. Just walk over it and walk up to the pillar on the other side. You can't get in the door, so turn around and you'll come face to face with...yourself! In the form of Dark Link. Okay, this guy may seem impossible but there's a trick that makes him easy to beat. First, stand on the island in the center of the lake and make sure he stands on it too. For some reason, if he's standing on the island he won't attack nearly as well. Some say it has something to do with the lack of a reflection. You can also use the islands to either side but there's a glitch in the game that sometimes causes him to be stuck in the wall and you can't get him, so use the middle island. Anyway, once you've done that try hitting him with your hammer. If he blocks, take out your sword and hit him once with a regular swing (NOT a stab) and he'll deflect it but then be vulnerable, so take out your hammer again and it should hit this time. Then just keep smacking him with the hammer while staying on that island and he'll go down in no time. If you can't get this to work use Din's Fire.Now the lake will disappear and reveal where you really were...just a large room. Go through the now unblocked door and get your nice new shiny Longshot. Now look behind the chest and there's a temple of time block. Get rid of it with the Song of Time and drop down the hole. You'll be at the mouth of a river. Swim down river and when you start coming close to a whirlpool, use your Iron Boots to wade past it. If you get caught in it's pull and can't get out, try to get as far away from it is possible and then take off the Iron Boots and start tapping your B button like mad to swim away from it. Make your way to a small platform on the left side of the river, just before a particularly strong whirlpool. Use an arrow to shoot the gold eye across from you and a grate will open with a treasure box behind it. Use your hookshot on the treasure box to fly across, avoiding the last 2 whirlpools, and open the box to get a key. Go down the hallway and you're back at that whirlpool you got a key from earlier. Now make your way back to the main room (you should know the way) and with your Iron Boots on go once again through the tunnel with the torches on either side where you met Ruto, and float up to the water level changing switch. Play Zelda's Lullaby to change the water level, then drop down and go back into the main room.Go into the tower and play Zelda's Lullaby there to raise the water to the middle level. Exit the door and go around the tower to the back. There's a tunnel here with a grate and a gold eye below the entry. Shoot the gold eye with an arrow then quickly use your Hookshot on the Hookshot target at the end of the hall. Follow the passage until you hit a movable block. Push it forward out of your way, turn left and get the key. Now go back the other way and use your hookshot to fly up the hole in the ceiling and go down the hall to drop down back into the main room again. Sink down to the bottom and go into the passage to the right of the passage leading to the room where you met Ruto. Float up the other side. Use your hookshot to get over the spikes and go through the locked door.In this room kill as many of those spider things as you can first then use your Iron Boots to wade through the middle of the water, avoiding the whirlpools and the boulder. Float up and out on the other side and go through the door. Drop to the nearest ledge on your right and blow open the crack in the wall. Don't go through it yet. Instead, swim across to the left platform and blow open the discolored bricks. Go through this one and push that block that's in there all the way forward. Now loop back around to the first hole and go in there and pull the block as far as you can. Loop back around once again and push it the rest of the way onto the underwater switch. This will raise the water level. Float up with it and go through the door (not the one you came through, the other one. It's got steps in front of it). Now in this room step on the floor switch and quickly cross the gap by hopping on the water geysers then go through the door. You don't have to jump on the third geyser, you can make the jump from the second to the door to save time.In here avoid the boulder and head right (upstream) then use your boots to sink into the deep water. Walk along the passage, float up the other side and go through the locked door. Get the Boss key from the treasure chest. Now go back outside, go down stream and you're back in that room with all the spider things and the vortex's. Go back through the door you first came in and make your way back to the main room again. Once there float up and go through the door with the red block floating in front of it and raise the water to the highest level. Now look for one of those dragon head statues with a hookshot target on it. Use the hookshot to get over there and go through the door behind it. Go up the ramp while trying to avoid those moving spike things (this is a lot harder than it sounds. Try going up the right side when the first spike thing is moving to the left and about halfway over and keep running straight up) and go through the boss door. Jump onto one of the platforms and you'll get a warning about the water. Now you'll meet Morpha.
This boss is fairly tough but not overly so. When it start to morph into a tentacle just get far away from it. You can use your hookshot on the targets on the walls to get away faster. I stayed on the outside edge all the time so as to avoid falling in the water. Now once you're far enough away Z target that little red thing and when it stops spinning around so much, use your hookshot to pull it out of the tentacle and bring it toward you. Then hit it with your sword. After a bit it will start using two tentacles which is more difficult. If one of the tentacles gets you you're in for some serious damage. Keep hitting it and that little red thing will finally die. The water will drain so go nab your heart container and step in the blue light and you're finally past this goddamn level.
Lake Hylia
After you finish the water temple, the water level of Lake Hylia will rise and you will then be able to get the Fire Arrow. Okay, stand on the pedistal on the island in the middle of the lake. Use the song of sun to change it into night, then wait for dawn. Shoot at the rising sun and a Flaming Arrow will appear on the pedistal across from you. Simply swim out to it.
The Well
After completing the Water Temple, go to the temple of time by means of warp (play the Prelude of Light). If you haven't gotten the Prelude of Light, head over to the Temple of Time by foot and Sheik will enter the next room. Sheik will be standing there, and will teach you the Prelude of Light. Anyway, replace the master sword, and you will go back in time seven years. As a child, go to Kakariko, enter the Windmill and play the song of storms there. Then the water will unflow from the well and you will have access. I'm going to tell you how to get the Lens of Truth, a gold rupee (worth 200 rupees), and finally the 3 gold skulltula's that are here. Crawl through the hole and climb down the ladder. Kill the skulltula then walk straight forward right through the wall in front of you (yes, you heard right, this level has walls you can walk through, invisible floors, etc.). Now you're in the main well room. Watch out for the giant green flaming skull flying around and just keep running straight forward through another wall. Now ignore everything in this room but watch out, there's a small invisible pit right in the center of the room where all that blood is. Move around the pit and keep moving forward to the opposite wall and, again, walk through it. Now stand on the Triforce symbol in front of you and play Zelda's Lullaby. The water will drain out.Now turn around and go back through the wall, avoid the pit, through the next wall, and you're back where you started, except now there's a big pit in front of you. Fall down it and crawl through the hole that's down there. Kill the skulltula, climb up the vines and go through the door to the Bottom of the Well boss. This guy is scary but easy. It's basically a swing-your-sword-wildly-at-anything-that-moves affair. You can kill the hands coming out of the ground. If they grab you, push the A button repeatedly and they will let go. You don't need to kill the hands, just the weird thing walking around trying to bite you. Once it's dead, a treasure box will appear containing the Lens of Truth. Use the lens of truth in this room and you'll find an invisible treasure box. Open it for 200 rupees. Now if you wish, you can just leave now by playing the Prelude of Light and go on to the next section. Otherwise, read on for how to get the 3 gold skulltulas in this level. First, leave this room, climb through the hole and up the vines to get out of the pit. Now go down the left path a little bit and if you use your lens you'll see a small alcove in the right hand wall. Go in and retrieve the key that's there. Now leave the alcove and go left (back toward the starting point). Keep going and you'll hit a left turn. Turn and use your lens and you'll see another alcove containing another key. Now leave the alcove and continue down the corridor. A little ways more and you'll see a cage with a Shield-eater in it. Directly across from it is a wall you can walk through. Go through it and walk straight across the room (avoid the pit in the middle! You can see it with your lens now). Go through the opposite wall and down the small corridor. You'll see a grate ahead of you. Fall down the pit you come to, walk under the grate, and climb up the vines on the opposite side and go through the door. Now in this next room is a mummy. Use the Song of Sun to stun it and kill it with your sword. Now take out a Deku stick and light it with the torch but DO NOT LIGHT ANY TORCHES with it yet. All these torches open the coffin next to them and will release more enemies. You need to light a specific torch. It's the torch in the corner furthest from the door and to the left. Light the torch and the coffin will open letting out two bats. Kill the bats and inside the coffin is the third and final small key. If the bats burned away your Deku shield don't worry you can get another free one on the way to the third spider. Now head out of this room, fall down the pit and climb up the other side, and go straight through the wall in front of you. Look left and there's a locked door. Go through and kill the plant, watch out for the pots, they attack you, and there's spider number one. Leave and turn left, avoid the pit, and there's another locked door on the other side of the room. In here is a bunch of bats and a big pit in the middle. Don't worry, there's an invisible floor. Just walk around the outside of the pit and you won't fall in. The next spider is in the opposite corner of the room from where you entered. Now leave the room, turn left immediately and walk through the wall. Turn left again and continue down this corridor. You'll see some kind of face picture on the wall at the end of the corridor. Right underneath it is a pit so don't fall down it. Now turn right at the end of the corridor and you'll be at a dead end with a hole to crawl through. Crawl through and go through the locked door. Before moving into this room use your lens to see all the pits spread all over the place. Kill the bats and kill the laser shooting thing in the middle of the room by throwing a bomb at it. The chest in this room contains a replacement Deku shield if you lost yours. Go through the door and you'll be in the cage with the Shield-eater. Avoid it when it tries to suck you into it and hit it with your boomerang or sword when it stops. Kill the third and final gold skulltula in this room. Now use your Ocarina and play the Prelude of Light to warp out of this hellhole and end up back in the Temple of Time. Go into the Master Sword room and take the Master Sword to warp to the future and continue your main quest. Pat yourself on the back for getting 3 well-earned skulltulas and the Lens of Truth.
The Shadow Temple
Head over to Kakariko Village where you will see a funny short-story sequence. You will learn the Nocturne of Shadow (don't you just love these songs?). Play it. You will be in the Graveyard of Kakariko, in an area you couldn't reach before. Enter the cave you see. Now, use Din's Fire to light the torches around, opening the entrance to the Shadow Temple. Enter the door that just opened. Go down the hall and turn the corner, use the hookshot to get across the pit, and you'll see a wall in front of you. Walk through it. Immediately turn left and follow the wall two face tiles down and walk through the wall again (use the Lens in any area to see where the walls can be walked through). Now go through the hall and door and go through another wall to come to a room that seems to have no exit (but we know better right?) As soon as you enter head right and follow the wall until you find an opening (use lens if you want). Go through the door behind it and then play the Song of the Sun to stun the zombie and kill it, then hunt down and kill the two bats. Get the chest that appears for the Dungeon Map. Now go back out and head right following the wall to an opening behind a walk-through wall with a pot on either side of it. Keep going down this tunnel and you'll end up in a room that looks the same as the last one. The opening to go through next is in the corner on the right with a pot beside it. Go through the door there and you'll face Dead Hand, which is the same guy that you killed to get the Lens of Truth in the bottom of the well. After this easy kill, a chest with the Hover Boots will appear. Snatch your prize then go all the way back through to the first big room that had the statue in the middle of it.Use your Lens and look at the skulls on the pillars around the circle, and see which one does NOT disappear with the lens. Now walk up to the tab sticking out of the side of the base of the statue and push the statue until the tab you are pushing is pointing toward the skull that didn't disappear. Don't stop pushing until it gets there or you'll fall in a pit. Now put on your hover boots and walk across the pit to the tongue-looking platform and go in the door and down the ramp. Kill the laser eye in the middle of the next room by throwing two bombs at it, then stand in the middle of the round platform it was on and play the Song of Storms for a Big Fairy (Big Faeries heal both life and magic but can NOT be captured into a bottle. Also note that all you have to do is leave the room and come back in and you can get it again.). Go through the wall on your right, kill the mummies (stun them with Song of Sun if need be) and get the chest containing the compass.Exit back to the eye laser room and go straight through the wall on the other side. You'll end up in a big room with two Deaths swinging giant scythes around the room (it's not enemies, it's just a giant statue). Avoiding the blades, grab all the silver rupees in the room. Note that one is on a platform that has a hookshot target on the wall above it, so use the hookshot to get to it. Now go through the alcove it opened and get the small key. Return to the eye laser room and use a bomb to blast open the remaining wall leading North. Go through the locked door. In this next passage watch for round small shadows on the ground. They are Skulltulas waiting to drop on you. Kill the three Skulltulas and drop down the ledge ahead and you'll be facing some dropping blades. Dodge the first blade, kill the Skulltula, then go past the second and keep following the tunnel. Now you'll be in a huge room. Take off the Hover boots if you're using them, otherwise you might slide into a blade. Jump over the pit, dodge the blade and jump over the next pit, dodge the second blade and jump over the pit, and just before the third blade watch out for a flaming skull to try to get you. Kill it then dodge the final blade.Now on this island you'll have to kill a Stalfos. Once he's dead, play the Song of Storms in the middle of the island for a Big Faerie. Put your Hover Boots on. Facing away from the last falling blade, turn left and use your lens to see an invisible platform. Hover on over it and the next platform, turn right, and hover on over to the door there. Go through and use your lens to see the big spinning scythes thing. Kill the Shield-eater and look on the walls to find 3 bats to kill. Kill them and the door will open. Go through it to kill a gold skulltula, open a chest for some rupees, and open the invisible chest using the lens for some arrows. Now head back out and hover back to where the Stalfos was. You can use the Song of Storms for another Big Faerie now if you want. Wait until the platform in front of you falls and hover forward as far as you can go to land on it (it's farther than it looks). Count 23 clicks of the chain (the platform must be at it's highest point), then hover over to the next big island. Collect all the silver rupees here (there's one inside that eye laser thing so kill it) and go through the door that opens. Follow this passage to a room with falling spikes. Use your lens and look at the right hand wall to see a movable block. Pull it out onto the face tile and then push it in front of you and it will keep the spikes from hitting you. Once it's on the second face tile walk around and start pulling it until it's on the third face tile. The treasure box in the cage to the right has arrows. Climb up on to your block now and hop to the ledge on your left. Now wait until the spiked platform lowers and walk over it to get to the platform on the other side of the room. The treasure box has rupees, but more importantly the yellow switch makes a new treasure box appear on the other side of the room. Hover there using the spike platform as before and get the small key. Leave this room back to the big room.Now look at the left hand corner of the platform you are on (the one furthest corner from you) and you'll see a small rock ramp. Use it to get to a platform with a falling blade. Use your lens to see the ledges behind the blade, then dodge and hover to the platforms and finally to the locked door on the wall. In this room use your lens to see the invisible spikes on the floor. Kill the two zombies and a rupee chest will appear. Now to get all the silver coins here, hookshot to the hookshot targets on the wall. To get the last one, use your lens to see an invisible hookshot target above an invisible platform. Hookshot up and hover walk off the platform to get it. Once you have them all a door will open, go through it. In this room kill all the bats to reopen the blocked door that shut behind you. Climb up the steps and pick a bomb plant then toss it into the hole in the top of the giant skull to blow it up and get the small key it drops. Go back into the last room. Use your lens and look on the ceiling above the raised platform for an invisible hookshot target. Use it to get on the platform and go through the locked door. Put on your Iron Boots. This will keep the fans in the tunnel ahead from blowing you away. Make your way through the tunnel until you come to a pit. Watch the fan on the other side of the pit and as soon as it stops blowing, equip the hover boots, walk across, and then re-equip the iron boots. Drop down off the ledge and walk across the bridge to the door. You can kill the eye above the door that's shooting fire at you by hitting it with an arrow while the eye is open. In this small room kill the two zombies to reopen the door, play the Song of the Sun in the middle of the room for a Big Faerie, open the invisible chest for some arrows, use z-targeting and Navi on the face for a hint, then leave. Use your lens to see a hole in the right wall, then stand even with it. Look at the fan behind you and when it stops, turn around and equip the hover boots. Stand on the side of the bridge closest to the fan. Watch closely and when you start moving from the fan run across to the opening in the wall. The fan helps blow you across. Go through the door. As soon as you walk in this room, look to your right and there's a pile of dirt there. Blow it up with a bomb, then use your Lens to see the invisible chest containing a key. Kill the two mummies for another rupee chest and go through the locked door. Once you're through this door turn left and go to the movable block. Pull it onto the path of green bricks and then pull/push it onto the face tile under the ladder on the opposite side. Climb up onto it and go up the ladder. Hop over onto the ship, stand on the Triforce symbol, and play Zelda's Lullaby. As the ship moves you'll have to fight two Stalfos. When the ship completes it's journey, it will start sinking. Jump off and onto the platform there before it sinks. Go through the door that's on the platform.This next room has 4 doors at North, South, East and West (you came in the East door - use your map) This room is a small maze of invisible walls. It's inhabited with those hand things like from the Forest Temple. Use your lens to navigate it. The West room contains three giant rotating skull heads that give you some rupees and a gold skulltula. The South room contains an invisible hand monster (use Lens of course) and a chest that appears once it's dead containing a small key. The North room contains two spiked walls that close in on you to kill you. Use Din's Fire to burn down the walls and recover the Boss Key and some rupees. Once you get the Boss Key and small key, return to the room where the ship dropped you off (through the East door).As soon as you're back in this room, look up and to your right to see a high platform. If you have the Scarecrow's Song you can play it to get Pierre to appear up there by the heart and then Longshot to him to get across. If not, go to the other end of the platform and look over to a large statue and some bomb plants. Shoot one of the bomb plants with an arrow to blow them up and make the statue fall over the gap creating a bridge. Once you're over go through the locked door. Use the Lens and Hover Boots to walk over the gaps and invisible platforms and go through the Boss Door. Make sure you're still wearing the Hover Boots and fall down the hole in the middle of the room to face Bongo Bongo.
This boss is easy if you know how to do it. Stand far away from the hands. Z-target one of them and fire off a regular arrow. It will turn blue. Then Z-Target the other and hit it with an arrow. Now as soon as it also turns blue, turn on your Lens and, push B once to take out your sword, then hold down B to start a spin slash charging. Wait until Bongo Bongo's eye is close enough and let the spin go. Start slashing it with the sword until it retreats. Then repeat until he dies. With the Big Goron's sword he should die fairly quickly. Grab the Heart Container and step into the blue light to get out of this tricky dungeon.
Gerudo Valley
Now, go back to Hyrule Field. Gerudo Valley is located on the west side of the map. Head over there with Epona. You will soon come across a broken bridge, in which you can hookshot across, or use Epona to jump across a full speed. Let one of the guards see you and you'll be thrown in a cell. Now look up and notice the overhang of your window. Hookshot to it. Then fall down to ground level and go through the door right next to you. Follow the corridor and you'll come to a cell. Talk to the guy in the cell (the first carpenter) and you'll be attacked from behind by a Gerudo guard. Z-target her and block her first attack, then keep hitting her using Big Goron's sword. Also shooting her with arrows works well. There's probably plenty of good techniques for this fight. You have to watch out though because one of the attacks she has will knock you down and you'll end up back in your cell.Once she's gone she'll drop a key so use it to free the first carpenter. Now continue on past the cell and go outside again. Turn left and go in the door. Turn right in at the corner of this hallway and you'll see the head of a guard poking out over a box. Shoot it with an arrow. Walk to where she was and turn to look down the next hall. From there shoot down the two guards in the next room. Go in the room (there's a Big Faerie that can be summoned using Song of Storm near the stove) and go up the ramp on the far side to an exit. When you are outside again turn right and drop down and go through the door that's there. Now just stand in the doorway with an arrow cocked and in a few seconds a guard will walk by, so shoot her. Now go right, left, right and you'll be at the second carpenter's cell. Talk to him, fight another guard, and free him.Go back out where you came in and drop down one level. Turn left, climb up some vines, and go through the door that's straight ahead of you (NOT the one to the left). This is the third carpenter's room. Same process. Once he's rescued, go back out the door you came in. Shoot the three guards that are wandering around outside and drop down to ground level. Turn left and go into the door furthest left, the one right before the Gerudo in white clothes (Don't worry about her, she's not a guard she just lets you into the Training Center later.) Follow this hall down to the fourth and final carpenter and go through the same process to free him. Now that he's free a Gerudo will talk to you and since you are so skilled, you will get a membership card that lets you wander around the fortress all you want and participate in the activities it has to offer. Also, the bridge will now be fixed. Explore the fortress and try the various games and what not. Don't bother with the Training Ground because you can't get through it without the Silver Gauntlet.
Desert Colossus
Once you're done having fun in Gerudo Fortress, head for the big gate. Climb up the ladder next to it and talk to the girl there to get it opened. Walk out into the desert. In front of you will be a river of sand. Put on your hover boots to cross it. Then, follow the flags. This is much easier to do during the day, so if it's night use the Song of the Sun to make it day. After the first flag or two you'll notice a little sign. If you follow the direction the sign is pointing you'll end up on a flying carpet talking to a weird guy that sells Bombchu's for 200 rupees (rip off!). Keep following the flags until you get to a stone structure. Walk up the side of it and read the plaque up there. Then activate your Lens of Truth to see a ghost. Follow him closely as he wanders seemingly aimlessly around the desert. You might have to fight off a couple of desert critters. Eventually you'll end up at the Desert Colossus.Turn right first off and look for two pine trees next to a wall with a crack on it. Blow open the crack to find the 5th Great Faerie and get Nayru's Love. Also on the other side of this area is a sand pit with some palm trees around it and a small rock nearby. Make it night with the Song of the Sun and kill the gold skulltula on one of the palm trees first, then stand on the rock and play the Song of Storms to fill the sand pit with water and it will become a faerie pond. Fill your bottles with the faeries if you need to. Walk in the front door of the Spirit Temple. Immediately walk back out. Sheik will appear and teach you the Requiem of Spirit. Play the Prelude of Light to warp to the Temple of Time, replace the Master Sword to turn into young Link, then play the new Requiem of Spirit to warp back to the Desert Colossus. Enter the Spirit Temple. You will need to be young Link for a portion of this Temple.
The Spirit Temple: Part One
Go up the stairs and turn left. Talk to the person there. When asked what you want, say Nothing, Really, and when asked if you like Gannondorf say no, and then you'll be asked to go get a treasure. Crawl through the hole, kill the bats and statue guy, and then light a Deku stick with one of the torches. Go through the right hand door and light the torches in there. Then go back and go through the other door. You'll have to fight a Stalfos here (boy they're much tougher and scarier when young Link aren't they?) and also a flaming green skull (stun it with your boomerang and then hit it with your slingshot). Now throw your boomerang to the left of the shock switch across the pit from you. If you aim right it will swing around behind the fence and hit it. Then the fence will fall down forming a bridge. Cross the bridge, watch out for the flying pots, and go through the next door (the chest is 5 rupees or a Deku Shield if you lost yours). In this room walk along the bridge until you're just before the spike thing and then use Din's Fire to fry the guy. Just so you know, these guys copy all your movements, except in reverse. Technically you can lure it into a pillar of fire that appears when you hit the shock switch nearby, but it's easier to just fry them. There's nothing on the other side of the bridge, so just go through the next door. Open the treasure chest here for a key and collect all the silver rupees to make a bridge. Now go back into the first room again and this time climb through the small hole (not the one you came in through, the one between the two torches). Go through the locked door. Kill the skulltulas and climb up the wall. Now you're on floor two. Go in the room a ways and you'll have to fight two of those lizard guard guys. Use your boomerang to hit the shock switch above you and open the chests that appear. One has Bombchu's in it, the other a Deku Shield or 5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder up there. This will open the doorway. Go through and look to your left. Push the stone statue you see straight off the ledge onto a switch. Climb the steps in front of you to get to a torch and a door. Light a Deku stick with the torch, drop down, and light the two torches in front of the big statue to get the Map. Go back to the small statue, climb the wall, and go up the steps again, this time going through the door. Go around to the next door, and you're now in another silver rupee-collecting room. You'll have to kill the laser eye guys with bombs or bombchu's to get up to most of them. After getting them all a torch will light. Use it to light the other torches to get a chest with a key. Now move those blocks in the middle of the room around until the one with the sun symbol on it is in the sunlight coming in from the window. Go through the door that opened, up the stairs, and into the next room. Go up to that big metal thing sitting in the throne and hit it with your sword. Now you'll be up against an Iron Knuckle.This guy isn't all that tough. If you get hit though, you're in for some serious pain. Just Z-target and go to right outside his attack range. Then Jump attack (push A) and you'll get off a good hit and the swing he takes at you will miss. Back off and then do it again. If he hits a pillar, it will give three hearts. You can also try getting in behind him when he misses a swing if you're good. After a bunch of hits he'll be dead. Go through the door that opens and up a ramp and you'll end up...outside. Open the chest there to get the Silver Gauntlets and watch the story sequence.
Spirit Temple: Part two
Play the Requiem of Spirit to warp to the entrance of the Shadow Temple and go on in. Go up the stairs and to the right is a big gray block. Push it until it falls down and go into the next room. Kill the eye laser thing and shoot the shock switch in the ceiling with an arrow. Go through the door on the left. Kill the wolves and play Zelda's Lullaby on the Triforce symbol to make a chest appear. Hookshot to the chest to get a Compass. Go back and now go through the door on the right. Collect all the silver rupees in this next room. Use you Hover Boots to get the one floating in the air. Go through the door that opens. Watch out for the Shield-eater and get a small key from the box. Go back to the room with the shock switch on the ceiling and go through the locked door.Watch out for flying pots and a Shield-eater that falls from the ceiling in this hallway. Climb the wall and use your Lens to see an invisible hand monster. Kill it, then use one of the wood poles sticking out of the statue to push it around to the third sun symbol from the left, opening the doorway. Go through it and you're back in that giant statue room. This time the small statue next to you is alive so watch it. Now climb up the stairs and use your hookshot on the small treasure chest across the way from you. Use your hammer on the switch to open the door on the ground level. Go through this door, push the blocks out of your way, and hammer down the switch at the end to make a moving block for easy access between this room and the entrance room. Go back to the big statue room and use your hookshot on the hookshot target above the door you came in from originally (as adult Link) to get access to the stairs again. Climb up the stairs and jump onto the statue's hand with the Triforce symbol on it. Play Zelda's Lullaby to make a chest appear in the statue's other hand. If you've got good aim you can hookshot to it, or just drop down and climb the other stairs to jump over to it. Inside is a key. Climb up the stairs where you came in and go through the locked door.Kill the eye laser thing with a bombchu, then go through the next door and kill that eye laser thing with a bombchu (it will go down the wall, across the floor, and up the other wall to get it). Kill the weird floating guys with fire arrows or try luring them into the fire that appears when you step on the switch. Go through the door that opens. Ignore the statues and go stand next to the closed door to your right. Equip normal arrows and fire one at the statue furthest from you. As it moves toward you it will step on the blue switch which opens the door, so quickly go through it. Go up the stairs (there's invisible chests in here with hearts in them) and through the door. You'll have to fight another Iron Knuckle. This time is a little different since you're now older Link. If you use the Big Goron's Sword you can stab by pushing forward+A and then quickly retreat to get in hits before he hits you. Using this sword will kill him in a lot less hits then it took young Link to kill him with. If you don't have the Big Goron's Sword wait until after he's done swinging his axe and then hit him. Once he's dead go through the door to end up outside, and this time the chest holds the Mirror Shield.Go back inside and down the stairs to the room with the four statues. Stand in the sunlight and use your Mirror Shield to reflect the light on to the sun symbol on the wall. Go through the door that opened and get the key from the chest. Go back out of this room and then take the door to your right back to the room where those weird floating guys were. Go through the locked door here. Kill the two eye laser things with Z-targeting and a couple of Bombchu's (your new Mirror Shield can now block their lasers!). Shoot down the skulltula halfway up the wall. Now aim your hookshot at the climbable section of wall at the very top and fire it. You'll be pulled up to the top climbable section rather than having to navigate this moving wall. At the top you have two more eye laser things to kill then go through the door. Play Zelda's Lullaby on the Triforce symbol to open the door in front of you, then go through it. All the doors in this room are fake. Blow up the one just to the left of the chest to reveal a gold eye. Shoot it and another block of ice will appear above you. There's a hookshot target on the ceiling above it to use that to get up onto the new ice block, then jump over and step on the switch. Drop down and get the Boss Key, then exit the room.Turn right and go through the door. Watch out for flying pots, and hit the switch behind the grating with a spin slash. Go through the door that opens and kill all the baddies in this room. You can use the Mirror Shield to reflect the light onto a sun symbol above the archway between the two sections of this room to get some bombs. Blow open the wall to the statue's right then push it around so the light shines down the new passageway. Go down there and push the second statue so the light shines back into the previous room through the grating. Now go back into that room, drop down to the floor and stand in the light. Reflect it onto the sun symbol on the wall with your Mirror Shield and you will be taken down to the big statue room again. Stand on the side of the platform furthest from the statue (but make sure you're still standing in the light), hold your Z trigger for a second to get the camera focused on the statue's face, then let go and use your Mirror Shield to reflect the light on to the statue's face. The face will crumble off and a grate will be behind it. Hookshot to the grate and go through the Boss door behind it. Watch the short story sequence and you'll have to fight a third Iron Knuckle. This one is bigger though. First Z-target him and get fairly close. Then wait for him to start to swing his axe. Immediately push Back+A to do a backflip, then push A again as soon as you land to do a Jump Slash and nail him when his defense is down. Then just wait for him to come close and start another swing and do it again. Once he's gone, watch another story sequence then go through the door behind the throne. Go down the hall, through the door, and climb up onto the big square platform. Step in the middle of the platform to initiate the battle with Twinrova.
First, jump onto one of the 4 side platforms and face toward the big platform in the middle. Keep facing toward the general direction of the witches. Do NOT Z-target. When one of them looks like she's about to fire, face her and hold down your shield button. Her beam will reflect off of the shield. Try to direct it at the other witch by moving the shield. If they fly over and start hovering above your platform, jump to the middle platform and reflect the attack, then jump back onto your platform. After you've gotten them to hit each other enough times, they'll combine into a more powerful (but much less ugly) Twinrova. Jump back to the main platform. Z-target her and hold down your shield button. Your shield will absorb her attacks! After three of the same type (fire or ice) it will fire back at her. She'll fall down to a platform. Let off your Z targeting, get over to her platform (Hover Boots may be useful here) and let her have it with the sword. Then get back to the main platform and repeat the process. NOTE: If she fires an attack of the opposite kind of what your shield is absorbing (an ice attack when you previously absorbed a fire attack) just dodge, don't try to absorb it, otherwise you'll get hurt enough to lose 10 hearts! Watch the somewhat funny death scene, grab the heart container, and step into the blue light.
Gerudo Training Grounds
Go to Gerudo Fortress and talk to the lady in white clothing outside a blocked door. Pay her 10 rupees to get into the training grounds. Once you're inside, turn right and go inside the lion's mouth. Quickly kill all the enemies in this room to get a key. Go through the door that became unblocked. Equip your hover boots. This part may take some practice and you have to be quick. I've been told that if you play the Song of Time two blue blocks will appear that will make it a little easier to navigate. Hover over to the platform to your left. Then on to the one with the switch. Step on the switch, hover back over to the previous platform, continue on to the one in front of you (that still has a silver rupee on it), then turn left and hover to the middle platform, then continue in that direction to the platform with the silver rupee. Immediately turn around and hover back to the middle one, then on to the next one with the silver rupee. Use your hookshot on the target above the high door to reach the last rupee and open the blocked door. Hover over to it and go through. Take off your hover boots now. Stand on the red tile and play the Song of Time, then put on Iron Boots and drop down.Once at the bottom, kill the clams with your hookshot and start collecting silver rupees. For some of them, you'll have to stand under it and then hookshot to one of the hookshot targets on the wall. You'll have to aim right so that you'll hit the rupee on the way up. Try standing almost right under the rupee. You can also try taking off your boots and swimming to it but you'll be swept around by the current. The highest one is too high to use the hookshot targets so you'll just have to swim around the ceiling to get it. Be careful to avoid the middle of the ceiling or you'll be swept up and have to put the Iron Boots back on in order to get back down. Once you've gotten them all, float up to the surface and get the small key that's now there. Go back through the door.Back in the lava room, use the hookshot on the torch by the high door to get up there. Go through this door. If you kill the enemies in this room you'll get some arrows. Take out your hammer and start smashing all the statues around the walls. One of them has a switch under it. Step on it to remove the fire pillar and get the small key. Another has a gold eye on the wall behind it. Shoot the eye to unblock another door. Go through this new door.In this room you have to stand on the side and shoot the eyes of the 4 statues. You have to do it in one pass, if you miss one you'll have to do them all again. Once you do the room will stop rotating and a chest will appear. Shoot the chest with your hookshot to get over to it. Another key. Now use your hookshot on the target on the wall to get back up. Go back and make your way back to the first room. If you're low on health or magic, go stand in between the two pillars where Navi turns green and play the Song of Storms for a Big Faerie.Now go through the lion head on the opposite side of the room. In the first room kill the two Stalfos, get the fifth key, then go through the next door. In this room, take the first left, then go left again and grab the rupee. Turn around, go up the hill (you'll probably be smacked by a boulder on the way up) to the very top for another one. Now go back down and a ways and take a left. Turn right and you'll see a rupee floating in front of you. Jump off the ledge to get it. Walk forward a bit, look up and hookshot to the target above you for another rupee. Turn around, take a right, take another right, and another right for the last rupee. Turn around, go up the hill, take the left, then turn right and use the hookshot target on the ceiling to get over the flame. Go through the door.In this room if you kill all the wolves you'll get some arrows. The door is fake, you can blow it up with a bomb or hammer. Use your Lens of Truth and look above the door to see a secret hole in the wall and a hookshot target. Hookshot up there, step on the switch, and go through the door. Follow the path around to another door and a small key. Now go back to the room with the fake door and there's also a big gray block there. With your new Silver Gauntlets from the Spirit Temple push the block forward until it falls down, then go through the door. Kill the Shield-eater's here and you'll get some chests with rupees in them (one has 200 rupees). If you open the chest on the pedestal you'll get frozen. Mash buttons to break out of the ice. Use your Lens and find the invisible chest in one of the little holes that the Shield-eater's were in. Open it for the 7th key. Now go all the way back to the first room again, and go through the Lion's mouth that's straight across from the entrance. Take the right hand door and the next door after that. Go down the corridor on your right to get another key. Go back and this time go through the other locked door and in this room, use your Lens and look at the ceiling to find a secret hole. Climb up it via the fence and get a key up there. Now just keep going through unlocking all the doors on that path and you'll get the Ice Arrows. Final Preparations
Get ready for Gannon! Actually, I don't think he's that hard, but some people may think otherwise. Make sure you have four bottles, a double-sized magic meter, and that you have as much heart pieces as you can possible find. Also, make sure you have all the arrows, all the spells, and that you've visited all the Great Faeries. After all that, go to where Hyrule used to stand. The Sages will form a bridge for you. Enter the Castle.
Ganon's Castle
Walk down the hall, past the two eye laser things (just run past them) and through the door. Now turn right and follow the outside wall until you find the door with the purple Shadow Temple emblem above it (look on your Quest Status subscreen if you need to compare). Go through that door, look to your left for a platform with a small chest on it. Hookshot to it. Put on your Hover Boots. Now aim across the way at a small platform with a torch on it, and use a Fire Arrow to light the torch. Quickly run across the blocks that appear, past the shield-eater and on to the next platform after it. You won't have time to make it to the next block so don't try. Instead, use your Lens to see an invisible walkway. Take the right-hand walk way and jump down to the platform with the switch on it. Step on the switch to make a big treasure box appear. Use your hookshot on the treasure box to get up to it and you'll get the Gold Gauntlets. Now take the left invisible path to a switch. Hit it with your hammer, then go back and take the right path again to the door. Go through it and shoot the floating ball thing with a Light arrow. You'll be transported back to the main room. Go back to the main door you came in through and leave the castle. When you are outside go across the bridge and loop around to your left. You'll run under a stone arch and go down a passageway to a huge stone pillar. Pick it up using your A button and go through the cave behind it. Use Zelda's Lullaby to summon the faerie and get double defense. Now head back into the castle and into the main room.Now that you have the Golden Gauntlets it doesn't matter what order you get rid of the barriers. So just head right and go through the first door, the one with the green emblem (Forest Barrier). Kill the wolf, then use Din's Fire to light all the torches. Look above the doorway and there's another torch, so light it with a Fire Arrow and go through the door. Make sure you have your Hover Boots equipped in this next room. First, wait until the fan to your left is going and then walk toward it to get the silver rupee, then turn right and the fan will help blow you across to the next platform. Hover over to the next small platform with the switch on it and step on it. Turn around and use your hookshot to get up onto the platform and get the silver rupee you couldn't reach before. Turn toward the middle of the room and Z-target and toss a bomb at the eye laser thing. Hover over to it's platform then across to another silver rupee. Hover back to the eye laser thing's platform and forward to the one under the door. Now wait until the fan to the right of the door stops blowing then hover across to the last silver rupee. Go through the door and shoot the floating ball with a Light arrow to be warped back to the main room.Head right again and go through the next door, the Water Barrier. Empty one of your bottles (NOT a blue potion) and use it to get some magic blue flame from the center of the room. Walk around the room to find the two ice statues and kill them to unblock the door. Melt the ice blocking the door with the blue flame, then refill the bottle with more blue flame. Go through the door. In this room, push the ice block furthest from you right, then back (toward the door you came in through) so that it falls down the hole. Then push the other block right, forward, and finally left so that it ends up in the nook in the wall. Climb up it and use the blue fire to melt the ice. Smash the switch with the hammer then go through the next door. Kill the floating ball thing with a Light arrow and you're back in the main room again.Continue to the right, past the Shadow Barrier door since you already beat it, and on to the Fire Barrier door. Equip your Hover Boots and Goron's Tunic. Collect all the silver coins in the room. Watch out because most of the platforms sink in the lava while you're standing on them so keep moving. There's one on the platform with the rotating fire-breathing statue and one just to the right on a block. Further down on the left there's a big pillar. Lift it with your Golden Gauntlets to reveal another one. Then the last two are on the far right side of the room. After you've grabbed the last one get close enough to the door so that you can hookshot to the hookshot target next to it. Go through and kill the floating ball thing with a Light arrow and warp back to the main room.Once again heading right, move the pillar out of the way of the door to the Light Barrier. In the first room, use the Lens or just Z-targeting to kill the 4 bats and big skulltula in the room. Get the key in the chest that appears and go through the locked door. Use Zelda's Lullaby in the next room for another key and go through the locked door. Now you're in another collect silver rupees room. There's 2 in nooks on the outer wall, two in the structure in the middle, and one on the ceiling you can get with the hookshot. Go through the door and...the ball thing is missing! But not really. Go straight through the wall in front of you and you'll be in the real room with the ball thing. Destroy it and warp back.On to the final door, the Spirit Barrier. In the first room, once again collect silver rupees. Blow up the eye laser thing with two bombs or bombchu's. Just roll attack (forward+A) through the spikes to get most of them. Don't forget the one floating in the middle of the room - hookshot to the ceiling to get it. Go through the door and kill the torch slugs. Use a spin slash to trigger the first shock switch, which makes a chest drop containing Bombchu's. Use a bombchu on the fence to have it climb up the fence, go through the hole up there, then climb down the other side to finally blow up the second shock switch (good use for a bombchu eh?). Go through the door now and through an entryway to a room with some sun symbols on the wall. Shoot the hole in the ceiling with a Fire Arrow to let in the sunlight. Use your Mirror Shield to reflect it onto the symbol just to the right of the entryway (NOT the doorway!) to unblock the door. Go on to the final floating ball thing. Kill it with a Light Arrow.Now leave Gannon's Castle to stock up. Use the Great Faerie's fountain to heal your life and magic. Make sure you have at least 1 blue or green potion because you may need it to refill magic during the final battle. Fill the rest with faeries. Also be sure you have a full quiver of at least 40 arrows. Now go back into Gannon's Castle and go into the tower in the middle of the room. Go up the stairs and through the door. Now you'll just have to keep killing all the enemies in the room to unblock the next door, then go through and up more stairs. About halfway up you'll find the Boss Key in a chest surrounded by fire that you need to kill all the enemies in the room to get to. Eventually you'll also have to fight two Iron Knuckles at the same time. Don't worry though they're slow enough you can just work on one at a time. Remember to wait until they get close enough to swing, then backflip with back+A, then push A again when you land for a jump slash. Once you've climbed enough stairs you'll end up in a huge room with a giant pillar in the middle of it and pots everywhere. Don't break any pots, you'll need them later. Find the other door and go through it and up a huge flight of stairs. You'll pop in on a small story sequence when you go through the door the top. Afterwards you'll face the big guy himself, the Evil King....
Gannondorf
Immediately put on your Hover Boots and run to one of the corners of the room. Now face Gannondorf, tap Z to center the camera, and wait until he throws a ball of lightning at you. Remember Phantom Gannon? Hit the ball to reflect it back at him and be ready for when he knocks it back at you. Keep hitting it until it hits him. He'll be stunned for a second, so take this opportunity to shoot him with a Light Arrow. Turn run over to his platform, Z-target, and wail on him with your sword. When he gets back up quickly run back to your corner. If you fall off, break the pots to get some life/magic/etc. and then use the Longshot on the side of the middle pillar to quickly get back up. Then as soon as you climb over the top, turn to face the nearest corner, tap Z to center the camera, and run over to it before he knocks you back off again. After a while he'll try a more powerful attack. When you see him start gathering a big dark ball of energy above his head, hold down B to start charging a spin attack. When he lets it go it will fire 4 lighting balls at you. Release the spin attack to reflect all 4 back at him. Then he'll be stunned like a regular one and you can use the Light Arrow and sword on him. Eventually you'll defeat him. I'm not going to give away the rest of the game after this, but if you get stuck, here are some hints:
1) Take off those Hover Boots!
2) Follow instructions, and be quick about it.
3) If you're looking for a weak spot, try the tail.
3) Light Arrows can't kill, they can stun only.
4) If you didn't get the Big Goron's sword, you may need the Megaton Hammer.
A cinematic sequence will ensue and it will show your character delivering the final blow to Ganon.
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