So, you're looking to increase your abilities? Maybe learn a trick or two that'll show that high-and-mighty Ventrue who's REALLY in charge or make that Brujah think twice about mugging you? Well, here's what we've got, not that I'm sure you can learn it before those Lupines get here... Dark Thaumaturgy (This is a seperate Discipline from regular Thaumaturgy, yet it can also be used to gain Thaumaturgical Rituals and Thaumaturgical Paths, in much the same way as regular Thaumaturgy. Also, a character can know both types of Thaumaturgy through Experience Point expenditure.) O Imminent Threat At this level, the Dark Thamauturgist can sense when there is an immediate threat to their own person without fail. This differs from Level 1 Auspex, in that, it applies only to the Warlock, and not the entire Coterie. This becomes useful later when things the Thaumaturgist summons do not remain friendly towards him. OO Ghoul Bane At this level of ability, the Dark Thaumaturgist's presence unnerves Ghouls, and he is unable to keep any of his own. All Ghouls need to make Willpower rolls to stay in his presence at a Difficulty of 6. This immediately turns to an 8 Difficulty if the Warlock should for any reason turn his attention towards them. The Willpower roll is Difficuty 9 if the Ghoul is told to perfom some action that directly involves the Kindred with this ability. OOO Foul Vitae At this level of ability, the Warlock is able to actually foul the Lifeforce contained in Vitae. Within Kindred and Ghouls, the result is a number of Blood Points that are clotted and lifeless, and must be purged from the system, before they are replaced. Doing so results in a level of Damage for each point purged. This damage is Aggrevated in Ghouls. The Warlock carrying out this must roll Manipulation+Occult at a Difficulty of the Blood Points to be Fouled plus 4. Physical contact is needed to affect kindred, but not a Ghoul, where eye contact will suffice. OOOO Life Influence With this skill, Kindred are able to actually influence the underlying forces that give Vitae its power, Chi. At this level of ability, the warlock has an understanding of the powers and usage of Chi, something most Thaumaturgists overlook. The Thaumaturgist can, with a touch, change a large amount of a target's Chi into the polar opposite form of energy, Dark or Light. This is most effective against Ghouls and Kine, although it has been known to work against Kindred from the East, and Cainties with an extremely high Humanity rating. If subject loses all their Light Chi, they also take look like one of the Undead (if they were Human), their aura will register like Kindred, and they will become extremely sickly. They are not able to heal themselves by any means, natural or Supernatural. This condition persists until some individual converts the Dark Chi back into Light. The same condition occurs with users of Dark Chi (Kindred), but they lose all their Supernatural powers as well (No Discipline use, no use of Blood Points for Physical Attribute raising, or healing with Blood Points). The user of this power rolls Manipulation+Empathy at a Difficuly of the number of Blood Points to be changed plus 2 to utilize this ability. While using this Power, the Warlock's Aura contains the black strains of a Diabolist. These strains are seen to be connected and manipulating the aura of the target. OOOOO Life Pattern With this technique, the Dark Thamaturgist is able to systematically take apart a Ghoul or Kine on a cellular level, and reconstruct it in almost any manner desired, be it a change in gender, hair color, skin color, nature, demeanor, or aura. For each change made from the original, the Caineite must roll Intelligence+Occult any sucess means the change occured. A failure means that particular change did not happen, and the magus must move on to the next change to be made. A Botch means that a severe abberation has occured, and the entire operation is a failure. This differs from Vicissitude in that the subject falls apart after 4 days, killing it in the process.