VR vIPER ii
TRV-06-H
CPU Stage
Airport
Challenger #2
Developed for fast tactical deployment, Viper II extends the Temjin prototype to a new level of quickness and agility. Sacrifiices were made in the Viper II armor and close-range arsenal, but most machines have trouble getting close enough to hit one. Viper II's design is based loosely on the skeleton of Temjin, but it's armor is greatly reduced. It has great jumping ability and dashing speed. It may have the least armor of any VR, but its weapon system is also one of the best.
Jump, then at the peak of your jump, press forward on both sticks and both triggers at the same time. You must be on full charge on all three weapons to be able to execute this. The Super Dive has some homing ability!
Note: Viper is invunerable to attacks during the dive, as well as for a brief moment upon landing!
Weapons Strength
Weapon | Damage | Speed | Homing |
Vulcan | 4 | 8 | 2 |
7 Way Missile | 6 | 2 | 6 |
Homing Beam | 8 | 2 | 8 |
Close-Range Weapon Activation Distance (In Meters)
Robot | Left | Central | Right |
Viper II | 44.9 | - | 44.9 |
Relative Dash Speeds (1-10 rating)
Robot | Left/Right | Forward | Backward |
Viper II | 5 | 5 | 5 |
Virtuoid Ability Comparison (1-10 rating)
Robot | Mobility | Jump Jets | Power | Close Combat | Weaponry | Armor |
Viper II | 8.75 | 8.75 | 6.25 | 5 | 1.5 | 2.5 |
Personal Virtuoid Rating
Viper II is a virtuoid that is basically easy to control and use. The weapons system of the Viper II are also very well developed. However, the armor value on the Viper is too low. Even a weak right hand shot can take off an extravagant amount of energy. Aside that, the weapons have good range and so does the close range lightsaber. This virtuoid is a definite choice for first time users.On a scale of one through ten, Viper II deserves a 9.