7 MAY 2003 / 1500 hours
GEN Applegate frees up 2 additional men from the Training Company, and assigns them
to MAJ Raven. The class doesn't graduate for another 3 weeks, but these men were
consistantly at the top of their class. They are PVT Thomas and PVT Wilkes.
7 May 2003 - 1030 HRS
==================================
COL Nathan B Stryfe, born 1953 (age 50)
1971-enlisted - 1st CAV, Vietnam, later promoted SGT, Bronze Star,
Purple Heart.
1975- entered Special Forces 5th SFG (on loan to CIA), Cambodia,
promoted SSG
1979- stayed on in Cambodia, promoted SFC, posted to OCS upon return to
USA
1983-Special Forces 10th SFG, Grenada Invasion, promoted LT1, A- Team #
432 XO, Purple Heart
1987-transferred 101st Airborne (Air Assault), promoted CPT, assigned as
Company CO
1991-101st Airborne, Operation Desert Storm, Company CO
1995-detached duty w/ 10th SFG, Bosnia, promoted MAJ
1999-101st Airborne, WWIII, Silver Star, Bronze Star, Purple Heart,
promoted LT COL, returned to USA AUG 2001
2003- The Present: transferred to 28th DIV (M) after 101st struck from
the books, promoted COL
1. All of his annual evaluations are there. He's been in the Army 32
years. He's never had an unsatisfactory review,
with them being equally divided between satisfactory and commendable,
with a 2-3 excellents thrown in (during his
Vietnam and Cambodia tours, as well as WWIII)
2. All of his after action reports are there. It would take some time,
but a good reader / psychologist could get into
his head/operating style given some time.
3. Digging in the dirt:
A) a Friendly Fire incident during the Grenada Invasion. Stryfe and
Team opened fire on a position -- resulted in 3
Navy SEAL WIA. Friendlies were out of an assigned area, and failed to
answer 3 attempts to contact by radio. Many
units were having radio problems that day, as few of the services were
operating on the same net. Charges were dropped
and SEAL CO reprimanded.
B) Incident(s) in and around the Sarajevo Hilton. Styfe assigned as an
advisor to Bosnian Peacekeeping Mission.
Accused of running several Black Ops, ie. unauthorized, off the books
missions. One such mission allegedly involved the
assassinations of mayors in two adjoining towns. Incidents never could
be substantiated, and charges were dropped.
C) Near end of WWIII in Middle East, Stryfe was XO of the 101st.
Organized the evac from the area, bargained with
Corsican criminal factions, and made escape w/ 1628 personnel aboard the
Gulf Eagle. Stryfe was effectively in command,
as the CO was severely wounded. Upon return to Washington DC, the 101st
was struck from the records, as only about 10%
of manpower had survived WWIII. Stryfe lodged a formal protest with 7th
Corps, which 101st was subordinate to. The
protest was kicked all the way up to the President himself, and Styfe
received an official reprimand. He transferred
into the 28th DIV (M) when the 101st was broken up, being posted to DIV
HQ as a staffer. Later was assigned as CO of
3/103rd Armored by MG Wesley Hamilton, MG Applegate's predecessor.
NOTE: GEN Hamilton committed suicide after a failed coup attempt in DEC
2002. GEN Applegate succeeded him.
General notes:
Styfe qualified expert in rifle, pistol, & SMG. Was a lt wpns NCO
during his SF career. Accomplished 120+ patrols, and
countless other OPS in his 30 months in Vietnam. Fascinated with /
collects guns. Speaks German fluently (bilingual
household), also speaks Spanish, French, Cambodian, Vietnamese at
moderate ability. Generally admired and respected by
his men. Strong personality, yet not necessarily intimidating.
CIB, Army Good Conduct, Lifesaving medal, Sunburst of Arabia, Bosnian
Peacekeepers Medal, and about a dozen more, etc
etc etc....
Black Belt in Nise Goyu Ryu, also coached 101st Screaming Eagles
kickboxing team. Enjoys Classical Music. Completed
the Boston marathon several times. Dislikes rock and roll and country
music. Won a division-wide chess tournament w/
1st CAV in VN. Plays the violin better than average. Has expensive
tastes in food and wine. Avoids beer and strong
liquor. Doesn't smoke. Rarely swears.
Psych eval: stable, professional man,Type A workaholic personality.
lives for his job, problems with emotional
coldness/ lack of attachment, especially to females. IQ = 130-135.
Some feelings of inadequacy, especially with never
having raised a family. Could actually be intimidated by women, or at
least is wary of working or interacting with
same....
========================================================
07 May 2003 - 1400 HRS
MG Applegate had been very apologetic, but also very firm, no heavy
weapons could be spared. That left him with only one rather unsavory
option, the black market. Raven had been in the Army too long to pretend
it didn't exist, and he had dealt with profiteers before, but not for
something like this. Booze for his troops was one thing, a 90mm
recoiless rifle was something else all together. Maj Bell was more
crooked than a dog's hind leg, but he had what he needed. But he
couldn't shake the feeling that he what he was doing was wrong, and that
someone would pay with their life.
But what about the lives of all those people at Halfway Dam? They
were his responsibility now, and he wasn't going to let them down. When
he had been a young private in Vietnam, a million years ago, his platoon
sergeant said something that he had never forgotten. "Raven", he said,
"when it comes to combat, there's only one rule. Do what you gotta do."
It was a hard rule to follow sometimes, but it had saved his life, and
the lives of his men, on more than one occasion.
So I'll deal with the Devil himself, he thought, if that's what it
takes. He walked over to the waiting Maj Bell. "So Bell, do you have the
item we discussed?"
Raven tried to dicker on the price. Maj Bell held firm. He had what Raven wanted and
he knew it. Raven finally agreed. Maj Bell was looking a little
jumpy, and Raven didn't want to push him. They shook hands on the deal,
and Raven said, "I'll swing by later tonite to make the final exchange,
just before I leave."
7 May 2003 / 1500 hours
"Sgt Berger, the way I see it, from the information you've given
me, we have four options. Option #1: A frontal assault on the compound
at Freeland. I can't say I'm very fond of that idea, frontal assaults
tend to get men killed very quickly. Option #2 would be to try and scale
the quarry walls on the north or south side. Quite frankly, I don't
think either of us is up to that task. Option #3 would be to try to
sneak into the compound from the east side of the mountain. But with
that wall of boulders and M60 position you mentioned, that might be a
little dicey, unless there is an spot on the wall that they don't have
covered, or there is a break in the boulders somewhere we could sneak
through. Which leaves us with Option #4...
"....which brings us to Option #4. You've said that the renegades
are using the 28th's Keystone insignia, with a demon's skull
superimposed on top of it. I think we can scare up some paint, and
someone who has some artistic talent. We go in the front gate, big as
life, as fellow renegades. Once inside, I'll demand to see the camp CO,
saying that Stryfe sent me, and he is very upset with him for letting
you escape. That ought to put the fear of God into him!"
"Now they've seen you, but you've changed your clothes and gotten
cleaned up. We can put you behind the .50 cal on top of the Hummer, with
a helmet, some goggles, and a bandana to cover your nose and mouth.
Anybody riding on top of a vehicle, especially with the roads being in
the condition they are these days, would have a similar getup to keep
the dust out of their face. I'll be making a lot of noise, telling them
that Stryfe is coming, and is he pissed! They'll all hopefully be
looking at me, and not you. We'll have to find you a new set of
footgear, those biker boots are pretty distinctive. Which leaves just
one question, how attatched are you to that ponytail?"
Also, Raven will ask the Medical
staff if they have something available that would knock a man out in a
couple of seconds, like Ether. He'd like to take the CO prisoner, and
question him in detail when they get to the camp at Halfway Dam. But
that would be a bonus, not the main objective.
He'd also like to try and free all the other prisoners, so he will
be questioning Berger about other vehicles in the compound that they
might be able to capture, and use to transport any prisoners that want
to join them. You mentioned a Duece-and-a-half. are there any other
vehicles? ....
"I'd like to hear your thoughts on the various options I've
outlined, Sergeant. Is there anything I've missed, or any other
information you have that could help us break out Mr. Cunningham?"
[Berger]
[GM]
MG Applegate came up with 3 LAW-72s for the 3/103...
a silenced Ruger .22 was as good as it gets, and the silencer is
non-removable and bulky. You have 1 10 rnd mag, and
200 rnds to play with.
Berger wonders if we're freeing all these prisoners, what'll we need for
them? At least some weapons, right, sir?
Anything else...
Berger has gotten shakier the closer the time gets to leaving...
7 May 2003 / 1600 Hours
"Gentlemen, I'm not going to lie to you, this is a dangerous
assignment. Sgt Berger and I have been going over various options, and I
think we have come up with a plan that has a good chance of success.
What we are going to do is infiltrate the POW camp, disguised as fellow
renegades"
"The motor pool has already repainted our Humvee with the
renegades symbol. Those of us wearing the 28th unit patch will also draw
the demon skull ontop of the keystone insignia to help complete the
disguise. Sgt. Berger will be wearing a helmet. goggles, and a bandana
to cover his face, since his face is known to the camp. Don't talk to
him unless it's absolutely neccesary, I don't want the camp looking at
him."
"Instead, I want them to be looking at me. We will bypass the main
camp, and take the dirt road off of Rte 940, between the prisoners cage
and the walled compound. Once inside, if we are stopped, let me do the
talking. I will tell them that we have been sent by Col Stryfe, to find
out how he let a prisoner escape and kill several guards."
"You all need to understand how an organization like the renegades
function. It is based on one thing. Fear. Fear that if they screw up,
somebody, in this case Col. Stryfe, will come along and blow their
brains out. There are only two types of people in this kind of group,
people you fear, and people that fear you. We want to impress upon the
members that we are people to be feared. It's all about attitude, walk
like you own the place, sneer at them, and when you speak, speak to them
like you would speak to a convicted child molester."
"Human nature being what it is, their thinking wil be something
like this, "They must be some serious badasses, and be well connected,
for them to be acting like this, so I'll do whatever they say, and try
to stay on their good side, so they will go away amd leave me alone."
Remember, we really have to sell this, so use your imagination, pretend
you are Nazi guard at Aushwitz. If you tell somebody to do something,
and they don't move fast enough, kick them in the ass to get them
moving, or buttstroke them. If anybody starts getting suspicious, and
starts asking "who the hell do you think you are?", don't panic. They
might not know who you are, but they sure as hell know Col. Stryfe and
his reputation. Just smile at them, and say, "What's your name, soldier,
when I report back to Col Stryfe, and he asks why we didn't complete our
mission, I want to make sure I get the name right. I'm sure he'll want
to talk to you, personally." I gaurantee they'll cave in on the spot."
"I'll be riding up front, Sgt Berger will be manning the .50 cal
up top, Anderson will be driving, Wilkes will be in the back seat behind
me, and Thomas will be behind Anderson. When we stop, and I have to get
out of the Humvee, Wilkes, I want you to get out and open my door for me
so fast, they'll think somebody just dropped a grenade in there! Again,
this is part of the image we want them to see, THEY should be afraid of
YOU, and YOU are afraid of ME. That should make me twice as scary, so
when I talk to their CO, he'll do exactly what I say."
Maj Raven pulled out the hand drawn map Sgt Berger had made, and
spread it out on the table. "Here is the dirt road coming off of Rte
940. We will follow it up to to the East side of the walled compound.
When we are stopped, I will tell the individual that we have been sent
by Col Stryfe, and that their CO had better get his butt out here, now!
When he arrives, we tell him that Stryfe want us to look at his security
setup, and find out exactly how it was possible that a prisoner managed
to escape, and kill several guards in the process. This should give us
the freedom to move around we need. They should be more than willing to
accomodate us."
"Now this is where it gets a little tricky. From what Sgt
Berger has told me about Sean Cunningham, it's a safe bet that he has
made some sort of escape plans of his own. The only problem is, we don't
know what they are. But we can make some educated guesses. He has only
been there a few days, so he hasn't had time to dig a tunnel or anything
like that. He is also wounded, which will slow him down as well. And he
knows that Sgt Berger is coming back for him. Chances are we are looking
at two probable scenarios; that he has managed to bribe a guard or find
one sympathetic that will help when the time comes, or that the
prisoners will stage a good old-fashioned prison riot, and draw the
guards attention away from us."
"So we need to be prepared for anything. Keep your eyes and ears
open. We need to be able to take advantage of any opportunity that
Cunningham and the prisoners may give us. We also need to make contact
with Mr. Cunningham somehow, and let him know that we will back his
play, whatever it is. Sgt Berger will give you a physical description of
the man, so keep your eyes out for him. If there is no other way we can
contact him, I will tell the camp CO that I want to question the
prisoner the escapee arrived with."
Major Raven returned to the map. "There are 3 spots we need to
neutralize, the guard tower overlooking the caged prisoners, and the two
lookout posts on the eastern edge of the perimeter. When the CO comes
out of the compound, I will tell him that we are going to have a look at
his security setup, and to have his men give us complete cooperation. I
will have the CO accompany me as I inspect the area. I will start near
the wire enclosure, and order Wilkes and Thomas to walk the perimeter.
When you two get to the first guardpost, start questioning the soldiers
guarding it. Ask them if they were on duty during the escape, what they
saw, things like that." Maj Raven pulled out a Silenced Ruger .22. "When
their defences are down, you use this on them. Keep it hidden under your
jacket until you are ready to use it. The best place to shoot them will
be the back of the head, at the base of the skull, so try to get them to
look away from you. Try the old "Hey, what the hell is THAT?" routine.
It's got a 10-round magazine, so empty it in to them. If they're still
moving, use your knives to finish them off. One the first guardpost is
down, reload and move to the next guardpost, and do it again."
"You'll also have one syringe and one inhaled dose of knockout
juice. The Med section assures me that it will put a man to sleep in a
couple of seconds. Use them at your discretion, but remember, they might
be able to make some noise before they go to sleep, so cover their
mouths and hold on until they collapse. If they do make noise, assuming
that someone hears and comes to look, and assuming that the guards are
not a threat anymore, just tell the person who is coming to look, "Next
time, when I tell him to MOVE, he'll MOVE! Then you both start
laughing."
"If you have successfully taken out both guard positions, come
back and find me and give me a nod. If you were unsuccessful, and the
alarm has not been raised, a slight shake of the head. If you took out
only one, a finger against the nose, and a slight gesture with the head
to indicate which guardpost is still a threat."
"I will attempt to take out the man in the guard tower, using
the knockout juice or my knife. If all has gone according to plan,
that's when the fun begins. We will all be carrying both frag and smoke
grenades. Start tossing the smoke grenades when I give you the signal.
Sgt Berger, that will be your cue to start firing the .50 cal on the
compound's eastern wall, to take out anybody that is a threat up there."
"Before the fun starts, I will walk the CO over to our Humvee,
hand him a clipboard with some paper on it and a pen, and tell him to
start writing out a report on what happened. When he is writing, I'll
knock him out with the syringe, and dump him in the Hummer."
"After you have taken out the guard posts, Wilkes (or whichever
of the two is a better driver) will make his to the Duece-and-a-half,
and be ready to jump in and start it up. You should have the Ruger, in
case there are any guards. When the smoke grenades pop, drop the
tailgate and get the truck started. Be ready to move out in a moments
notice, and follow
Anderson in the Hummer."
"Anderson, you and Sgt Berger will stick with the Humvee. When
the shooting starts, get that thing moving, and take out any targets of
opportunity after the threat from the compound wall has been eliminated.
Thomas and I will free the prisoners, and start passing out the weapons
to them (ooc-assuming I was able to get some)."
"Now there is always the possibility that something will go
wrong. If we are made before the 3 guardpost have been taken out, Thomas
(ooc-or which ever of the two has a higher IF skill) you will be armed
with the M79. Start dropping grenades in the two guardposts, and Sgt
Berger, you will open up on the guard tower first, and then the compound
wall. Everyone will toss as many smoke and frag grenades as possible,
the more chaos the better."
"Some reminders -- I'll be carrying the M3 greasegun, but Anderson, keep my M21 handy
next to my seat, just in case. We also have 3 M72 LAW's at our disposal.
If we can't take out the guardposts any other way, we'll use those. But
don't grab them as soon as we show up, that would look suspicious. Come
back and tell me that we need to use them.
Also, we need to keep aware
of that mineshaft. There could be more prisoners down there, as well as
more guards. If they are keeping Mr Cunningham down there, I'll first
try having the CO bring him out for questioning. If that doesn't work,
when we open upon the camp, we'll go down after him in all the
confusion.
And one last thing, when Sgt Berger was at the camp, he had
been drugged, beaten, kept locked up, and was being shot at during his
escape, so there may be many inaccuracies in this map. Don't take it as
Gospel. From the time we first approach the camp all the way through the
end, keep your eyes open. Look for any differences, and report them.
I'll have the CO give me a rundown on the setup while we are standing
next to the Humvee, so you can hear what he has to say. Watch me for
your cues to act, and remember, attitude, attitude, attitude!"
"These are our piorities, in order:
1. Free Sean Cunningham.
And remember, there may be some friendlies there, besides the bagpiper
Sgt Berger mentioned. I know that this is a complex plan, so we will go
over it again and again until we are ready to leave. Are there any
qustions for me?"
MAJ Raven and SGT Berger begin planning for mission to the Mine at Freeland.
Their orders read to leave at 0030, hopefully arriving at Freeland by 0300. When
there, Raven can assess the situation, and if feasible, attempt Sean's rescue.
Maj Raven went back to his office after leaving MG Applegate, sat
down at his desk, and opened Col Stryfe's 201 file. The man had had a
long career, and it took some time to go through everything. What he
read confirmed his worst fears, Stryfe was a very capable officer, and a
very dangerous man.
Maj Raven met with Maj Bell at the supply depot. MG Applegate had
done an admirable job in coming up with supplies for the 3/103rd, but
there was one glaring omission, no heavy weapons. When Stryfe came to
finish the job, and Raven didn't doubt for one second that he would
come, he was sure to have some serious firepower at his disposal.
Without something heavier than a machinegun in defense, it would be a
very short battle indeed.
Maj Raven sat down with Sgt Berger to plan how they were going to
rescue Sean Cunningham. If it wasn't for the ponytail that the Sgt was
still sporting, Raven probably wouldn't have recognized him as the same
man he had talked to a few hours before. Which gave him an idea...
"I'll think about it sir..."
Maj Raven had gathered his team together; Sgt. Berger, Spec
Anderson, and Pvts Wilkes and Thomas. When they were seated, he began
to speak.
2. Free and arm the rest of the prisoners..
3. Take the Duece and a half..
4. Kidnap the camp CO..
5. Kill anybody else there that is a threat.