The Bottom Ten

10.Soul Rend (a Terror but only for white creatures)
9.Great Wall (you can now block all creatures with plainswalk,
how useful)
8.Foxfire (stops a creature from attacking for a turn)
7.Reality Ripple (phases out stuff.  A sorry Desert Twister)
6.Headstone (moves one card from the graveyard to out of the
game)
5.Varchild's War-Riders (Trample, Rampage 1, 3/4, Communitive
Upkeep: target opponent gets a 1/1 red creature every upkeep.
Finally a card the opponent hopes you get out)
4.Foresight (The same thing as Jester's Cap except you can
only do it to your library and it's blue)
3.Fevered Strength (1 swamp 2 others taget creature get +2/+0
until end of turn.  Get a Giant Strength)
2.Carrier Pigeons (a 1/1 flyer that takes 1 plain 3 others.
Terrible deal)
1.Burnout (1 mountain 1 other, counters target blue interrupt.
An anti-Counterspell.  Think of the chance of being able to
use that.)
The Top Ten

If think any other card deserves to be on here, e-mail me at

The Chipmunker

chipmunking@yahoo.com
Tallahassee, FL
United States