Welcome to some Tips and Pointers

    Hi, some rules for magic are complex like double x in the casting
cost or communitive upkeeps.  With communitive upkeeps there first
turn its one, second turn its two, then three, then four, etc.  With
a double x in the casting cost you have to pay x twice.  Click one
the sites for more info.
Rules
I have been playing magic for almost 5 years now and I've learned quite a lot of stuff in that time. My deck is all blue with plenty of trickery in it. I like blue because: 1. It is the most enjoyable to play with because it has the meanest spells like Counterspell, Control Magic, and Time Walk 2. I think it has the third best power green and black beat it) which is pretty damn good for its main goal to be trickery, and 3. It is good against all colors. The other colors come into ranking seen below: 2nd prize goes to white for defensive purposes, 3rd goes to Black for its evilness and death spells, 4th goes to green for its power (its weakness is flying), and a distant last is red because of goblins and its lack of powerful creatures (except Shivan). I know some people think that red should be higher but I am not one of those people. I think the best set in Magic is obviously a three way tie between alpha,beta, and unlimited. They have easily the best and most expinsive cards. Then Arabian because the quick creatures, and Revised and Fourth follow in that order, and Legends next. The best post-4th Edition set is Tempest or Exudus folowed by Stronghold. The worst set ever is Alliances (If you've been to my bottom ten you should know why) (the 4 worst are all alliances). If you want to buy packs, I would buy Tempest or Exudus. Also Urza is pretty cool, especially for white. To Find out more tips and rules of Magic: the Gathering, please e-mail me at my address.

The Chipmunker

chipmunking@yahoo.com
Tallahassee, FL
United States