Geographical Location: | Everywhere |
Number Found: | 1D10 Aircraft, 2D6 per Aircraft. |
Tech Level: | C-A |
Transport: | Aircraft |
Power and Resources: | Aircraft from all Era's. |
Weapons: | Personal Sidearm, some Aircraft weapons. |
Primary Base: | None |
Special Attributes: | Access to aircraft of all sorts, airfields and Aviation Fuel. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 4 - 12 |
Geographical Location: | 2,4,5,8 |
Number Found: | 4D6 |
Tech Level: | D-B |
Transport: | Some trucks, cars, and motorcycles |
Power and Resources: | Some fuel production. |
Weapons: | Everything from melee weapons to modern firearms. |
Primary Base: | None |
Special Attributes: | This group tends to wear all white, or they have a swastika tattooed somewhere on their body or they wear it on an arm band. |
Reaction Modifier: | +0 or -50 for non whites. |
H&M Average: | 2 |
H&M Range: | 0 - 6 |
Geographical Location: | Everywhere |
Number Found: | 1D6 |
Tech Level: | E-C |
Transport: | Some cars, motorcycles. |
Power and Resources: | No power, basic survival equipment. |
Weapons: | Shotguns, some repaired modern weapons, home made weapons. |
Primary Base: | None |
Special Attributes: | Sneaky, vicious and unpredictable. |
Reaction Modifier: | -30 |
H&M Average: | 5 |
H&M Range: | 2 - 8 |
Geographical Location: | Everywhere |
Number Found: | 2D8 Balloons 2D6 Per Balloon. |
Tech Level: | C |
Transport: | Balloons |
Power and Resources: | Solar power, some battery powered electrical equipment, knowledge of terrain. |
Weapons: | Small bombs and light firearms, some explosives. |
Primary Base: | None |
Special Attributes: | Often travel in flying "cities" connected by ropes. |
Reaction Modifier: | +0 |
H&M Average: | 12 |
H&M Range: | 3 - 16 |
Geographical Location: | 9,11,12,14,15 |
Number Found: | 1D20 |
Tech Level: | B |
Transport: | Motorcycles |
Power and Resources: | Combustion engines. |
Weapons: | Shotguns, rifles, some military weapons, some bike mounted weapons. |
Primary Base: | None |
Special Attributes: | Very fast and maneuverable. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 1 - 14 |
Geographical Location: | Everywhere, but based in 11. |
Number Found: | 2D6 Per patrol |
Tech Level: | C-B |
Transport: | Cars and trucks |
Power and Resources: | Combustion engines, some generated electricity and batteries. |
Weapons: | Dart guns, shotguns, rifles, gas grenades, explosives. |
Primary Base: | Rocky Mountain National Park, near Boulder Colorado |
Special Attributes: | Semi-scientists with religious convictions. |
Reaction Modifier: | -25 |
H&M Average: | 6 |
H&M Range: | 2 - 9 |
Geographical Location: | 13 |
Number Found: | 5D10X100 |
Tech Level: | C |
Transport: | Cars, trucks, a few military vehicles, but mainly horseback. |
Power and Resources: | Farming, hunting. |
Weapons: | Modern firearms, and a few military weapons. |
Primary Base: | Clearfield, Utah. |
Special Attributes: | Kind, decent people who are always willing to help out a person in need. |
Reaction Modifier: | +30 |
H&M Average: | 14 |
H&M Range: | 10 - 20 |
Geographical Location: | Everywhere except 5 and 13 |
Number Found: | 2D12 |
Tech Level: | E-F |
Transport: | Horseback, walking |
Power and Resources: | No power /hunters. |
Weapons: | Edged and blunt hand weapons, some bows, few firearms. |
Primary Base: | None |
Special Attributes: | Excellent woodsmen. |
Reaction Modifier: | -30 |
H&M Average: | 3 |
H&M Range: | 0 - 5 |
Geographical Location: | 9,11,12,14,15 |
Number Found: | 1D10 |
Tech Level: | F |
Transport: | None |
Power and Resources: | None |
Weapons: | Edged and blunt weapons, some missile weapons. |
Primary Base: | None |
Special Attributes: | Possess psionics, very sensitive to light, can only ingest pure protein. |
Reaction Modifier: | City -70 country +0. |
H&M Average: | 1 |
H&M Range: | 0 - 3 |
Geographical Location: | 4,11,12 |
Number Found: | 5D10X10 |
Tech Level: | E |
Transport: | None. |
Power and Resources: | Minerals. |
Weapons: | Swords, melee weapons. |
Primary Base: | None. |
Special Attributes: | Excellent miners. |
Reaction Modifier: | -10 |
H&M Average: | 10 |
H&M Range: | 8 - 16 |
Geographical Location: | Everywhere |
Number Found: | 1D3 |
Tech Level: | C |
Transport: | Horseback |
Power and Resources: | N/A |
Weapons: | Edged hand weapons, some firearms. |
Primary Base: | None |
Special Attributes: | Good knowledge of medicine. |
Reaction Modifier: | +30 |
H&M Average: | 17 |
H&M Range: | 14 - 19 |
Geographical Location: | Everywhere |
Number Found: | 3D6 Families, 2D12 per family. |
Tech Level: | B-D |
Transport: | Some cars, trucks, but mainly horseback |
Power and Resources: | Wind, water, animals, crops. |
Weapons: | Firearms, explosives, occasional heavy weapons. |
Primary Base: | None |
Special Attributes: | May posses heavy equipment and strong, fortress like homes. |
Reaction Modifier: | +20 |
H&M Average: | 12 |
H&M Range: | 8 - 15 |
Geographical Location: | 11,12,13,14,15 |
Number Found: | 4D10 |
Tech Level: | F |
Transport: | None. |
Power and Resources: | None. |
Weapons: | Bows, crossbows, knives. |
Primary Base: | None. |
Special Attributes: | Excellent woodsmen. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 7 - 13 |
Geographical Location: | 8-11 |
Number Found: | 2D20 |
Tech Level: | C |
Transport: | A few cars and trucks |
Power and Resources: | Steam, some electricity/farming, shallow mines. |
Weapons: | Firearms, both primitive and modern. |
Primary Base: | Jonesboro in Arkansas |
Special Attributes: | Have some knowledge of freezing technology buried in their religion. |
Reaction Modifier: | -25 |
H&M Average: | 7 |
H&M Range: | 5 - 9 |
Geographical Location: | Everywhere |
Number Found: | 2D12 Trucks, 4D6 Per Truck |
Tech Level: | C |
Transport: | Semi trailers, some military vehicles |
Power and Resources: | Semi trucks, combustion engines, some electricity. |
Weapons: | Excellent firearms, explosives, heavy weapons. |
Primary Base: | None |
Special Attributes: | Travel in large trucks. Make their own fuel and booze. |
Reaction Modifier: | +20 |
H&M Average: | 10 |
H&M Range: | 4 - 12 |
Geographical Location: | 6 |
Number Found: | 10D10 |
Tech Level: | C |
Transport: | Military vehicles, cars and trucks. |
Power and Resources: | Electricity, ammunition. |
Weapons: | Military firearms, explosives. |
Primary Base: | Hemmingford, Quebec. |
Special Attributes: | Control of a hydroelectric plant. |
Reaction Modifier: | +0 |
H&M Average: | 8 |
H&M Range: | 4 - 10 |
Geographical Location: | 6-11 |
Number Found: | 4D10 |
Tech Level: | D |
Transport: | Mainly horseback, but some cars and trucks. |
Power and Resources: | Some combustion and steam engines |
Weapons: | Blunt and edged weapons favored, some firearms. |
Primary Base: | Mason city, Iowa |
Special Attributes: | Teach torture as a fine art. |
Reaction Modifier: | -20 |
H&M Average: | 2 |
H&M Range: | 0 - 3 |
Geographical Location: | 2 |
Number Found: | 7D10X10 |
Tech Level: | D |
Transport: | Ponies |
Power and Resources: | Fishing, agriculture. |
Weapons: | Bows, crossbows, slings and the occasional firearm. |
Primary Base: | Steinhatchee, Florida. |
Special Attributes: | Short. |
Reaction Modifier: | -25 |
H&M Average: | 6 |
H&M Range: | 2 - 10 |
Geographical Location: | Everywhere |
Number Found: | 1-3 |
Tech Level: | E-D |
Transport: | Horseback or on foot |
Power and Resources: | They mainly travel by horseback, no manufacturing facilities. |
Weapons: | Mostly bows, and crossbows, some sidearms, no military weapons. |
Primary Base: | None |
Special Attributes: | Rarely attacked, often the only means of information in isolated areas. Will transport messages and packages for a fee. |
Reaction Modifier: | +30 |
H&M Average: | 13 |
H&M Range: | 10 - 18 |
Geographical Location: | Everywhere |
Number Found: | 10D100 |
Tech Level: | F-B |
Transport: | Cars, trucks, motorcycles. |
Power and Resources: | Some of the mallers have Access to fusion power plants, while others have a great deal of goods such as pre-ruin clothing and non-perishable materials for trade or barter. They also have access to re-loading equipment and a lot of machine shop equipment. |
Weapons: | Many of the mallers have good civilian firearms, and a few even have military weapons. |
Primary Base: | None |
Special Attributes: | Access to huge amounts of pre-ruin goods. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 8 - 14 |
Geographical Location: | 6 Extending into 8 |
Number Found: | 10D6 |
Tech Level: | B |
Transport: | Cars, trucks, military vehicles. |
Power and Resources: | Hydroelectric, steam, some solar/mining. |
Weapons: | Modern automatic weapons, explosives, some armored vehicles, some aircraft. |
Primary Base: | Mansfield, Ohio. |
Special Attributes: | Excellent armored vehicles, and heavy weapons. |
Reaction Modifier: | +0 |
H&M Average: | 12 |
H&M Range: | 8 - 15 |
Geographical Location: | Everywhere |
Number Found: | 4D8 |
Tech Level: | E-F |
Transport: | Horseback, or on foot. |
Power and Resources: | Some steam power, farming. |
Weapons: | None. |
Primary Base: | None |
Special Attributes: | They have access to ancient knowledge. |
Reaction Modifier: | +10 |
H&M Average: | 19 |
H&M Range: | 17 - 20 |
Geographical Location: | Based in 10 but found everywhere |
Number Found: | 1D10 |
Tech Level: | Any |
Transport: | Any |
Power and Resources: | All but nuclear power. |
Weapons: | Any except energy and laser weapons. |
Primary Base: | Enid, Oklahoma |
Special Attributes: | Unpredictable. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 0 - 19 |
Geographical Location: | 7,9 |
Number Found: | 1D8 on patrol |
Tech Level: | C-D |
Transport: | Some Cars and trucks. |
Power and Resources: | Steam, combustion engines, some electricity, farming. |
Weapons: | Shotguns, automatic weapons on homesteads, rifles, explosives, light cannons. |
Primary Base: | Lincoln, Nebraska. |
Special Attributes: | Slave trading culture. |
Reaction Modifier: | +0 |
H&M Average: | 8 |
H&M Range: | 1 - 14 |
Geographical Location: | 6,8,10-14 |
Number Found: | 10D100 |
Tech Level: | D-F |
Transport: | Motorcycles, Horseback. |
Power and Resources: | Steam power if any, motorcycles, hunting, farming, some mines. |
Weapons: | Edged and light firearms, explosive, poisons. |
Primary Base: | None |
Special Attributes: | Good trackers and farmers. |
Reaction Modifier: | +0 |
H&M Average: | 12 |
H&M Range: | 8 - 18 |
Geographical Location: | Everywhere |
Number Found: | 10D100 |
Tech Level: | C-E |
Transport: | Cars, trucks, motorcycles. |
Power and Resources: | Steam, some electricity, mining, farming |
Weapons: | Repaired modern weapons. |
Primary Base: | None. |
Special Attributes: | Possible heavy weapons/armor. |
Reaction Modifier: | +0 |
H&M Average: | 8 |
H&M Range: | 6 - 14 |
Geographical Location: | Everywhere |
Number Found: | 5D10 |
Tech Level: | E-C |
Transport: | Horseback, wagons. |
Power and Resources: | None |
Weapons: | Some poor condition firearms, mainly bows and melee weapons. |
Primary Base: | None. |
Special Attributes: | Always on the move, never in the same place for more than a few days. |
Reaction Modifier: | -30 |
H&M Average: | 8 |
H&M Range: | 0 - 16 |
Geographical Location: | 10 |
Number Found: | 5D100 |
Tech Level: | B |
Transport: | Cars, trucks, Semi trailers, some military vehicles, a few aircraft. |
Power and Resources: | Oil based, gasoline, some electricity, lots of oil and petroleum products. |
Weapons: | All types, including armor and aircraft. |
Primary Base: | None |
Special Attributes: | Available petroleum products. |
Reaction Modifier: | +0 |
H&M Average: | 7 |
H&M Range: | 3 - 14 |
Geographical Location: | Everywhere |
Number Found: | 1+6D100 |
Tech Level: | Any |
Transport: | Any |
Power and Resources: | Any |
Weapons: | Any |
Primary Base: | None |
Special Attributes: | N/A |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 0 - 15 |
Geographical Location: | 1,3,6,7,9 |
Number Found: | 10D100. |
Tech Level: | E |
Transport: | Horseback only. |
Power and Resources: | Good mining, excellent swords, good melee and primitive armor manufacturing. Excellent agriculture. |
Weapons: | Very high quality swords and melee weapons, extremely well crafted crossbows and bows. Top of the line chain and plate armor. |
Primary Base: | None. |
Special Attributes: | Excellent medieval weapons and armor. |
Reaction Modifier: | -10 |
H&M Average: | 10 |
H&M Range: | 10 - 20 |
Geographical Location: | 1,2,6,14,15 |
Number Found: | 3D20 |
Tech Level: | E-A |
Transport: | Sailboats, motorboats, and a few yachts. |
Power and Resources: | Boats and boat manufacturing capabilities. |
Weapons: | Some modern firearms, mainly crossbows and harpoons, some other melee weapons. |
Primary Base: | None |
Special Attributes: | Some have pre-ruin powerboats and some even have larger Cargo transports. |
Reaction Modifier: | -20 |
H&M Average: | 4 |
H&M Range: | 0 - 6 |
Geographical Location: | 9,10 |
Number Found: | 10D10 |
Tech Level: | C-A |
Transport: | Cars, trucks, motorcycles. |
Power and Resources: | A Large number have electricity and fuel production, they also have large meat herds and huge crops. Some manufacturing capabilities. Many groups have vehicles and even some have aircraft. |
Weapons: | Modern firearms and a great deal of military weapons, explosives such as dynamite, some military explosives. |
Primary Base: | None |
Special Attributes: | Friendly, well fed, aggressive people. Enjoy trading with outsiders. Very much like the cowboys of the old west. |
Reaction Modifier: | +20 |
H&M Average: | 12 |
H&M Range: | 8 - 20 |
Geographical Location: | Everywhere |
Number Found: | 10D3 |
Tech Level: | F |
Transport: | Foot only. |
Power and Resources: | None |
Weapons: | Edged weapons, arrows, spears, and fire. |
Primary Base: | None. |
Special Attributes: | They travel from place to place raiding, looting and burning. |
Reaction Modifier: | -40 |
H&M Average: | 2 |
H&M Range: | 0 - 6 |
Geographical Location: | 3 and 4 |
Number Found: | 5 |
Tech Level: | A |
Transport: | Equal to that of the project. |
Power and Resources: | Equal to the project but not as widespread. |
Weapons: | Any including lasers. |
Primary Base: | Louisville-Fort Knox-Lexington area in Kentucky. |
Special Attributes: | Highly developed empire far outnumbering the projects personnel. |
Reaction Modifier: | -15 |
H&M Average: | 5 |
H&M Range: | n/a |
Geographical Location: | 4,5,8,10,12,13,14 |
Number Found: | 10D10 |
Tech Level: | C-B |
Transport: | Many cars and trucks, and a huge number of motorcycles, and a couple of semi trailers. |
Power and Resources: | Working pre-ruin vehicles, access to oil production facilities, some parts manufacturing capabilities. |
Weapons: | Mainly civilian weapons, but several groups have military firearms and some explosives. |
Primary Base: | None. |
Special Attributes: | Extremely mobile. Some groups have military vehicles. |
Reaction Modifier: | +0 |
H&M Average: | 7 |
H&M Range: | 0 - 12 |
Geographical Location: | 6,14,15, |
Number Found: | 1D12 |
Tech Level: | D-B |
Transport: | Mainly horseback, but they also use motorcycles and a few cars. |
Power and Resources: | Good explosives and gunpowder, excellent Japanese armor and weapons extensive martial arts skills, Vehicles and firearms in more modern communities. |
Weapons: | High quality swords and Japanese melee weapons, excellent black powder weapons and re-loading facilities, some communities can repair and maintain modern and military weapons. |
Primary Base: | Eureka, California. |
Special Attributes: | These people live by the ancient Japanese samurai code. |
Reaction Modifier: | -25 Non Orientals, +0 to non Japanese, +25 for Japanese. |
H&M Average: | 8 |
H&M Range: | 6 - 14 |
Geographical Location: | Everywhere |
Number Found: | 10D4 |
Tech Level: | F |
Transport: | None. |
Power and Resources: | None |
Weapons: | Primitive clubs and knives only. No firearms at all. Some explosives. |
Primary Base: | None. |
Special Attributes: | The physical embodiment of pure evil in the post-ruin world. No act of cruelty or inhumanity is above this group. |
Reaction Modifier: | -50 |
H&M Average: | 0 |
H&M Range: | 0 |
Geographical Location: | 6 |
Number Found: | 1D10 Ships, 10D6 per ship |
Tech Level: | D |
Transport: | Ships of all makes and sizes. |
Power and Resources: | Steam, some combustion engines, fishing, and trading. |
Weapons: | Some breech loading cannons, firearms and catapults. |
Primary Base: | None. |
Special Attributes: | Water based, well defended ships. |
Reaction Modifier: | +0 |
H&M Average: | 12 |
H&M Range: | 6 - 15 |
Geographical Location: | Everywhere |
Number Found: | 2D10 |
Tech Level: | C |
Transport: | Mainly horseback, but they possess a few cars and trucks. |
Power and Resources: | Combustion engines, electric batteries, trade in people. |
Weapons: | Any gases, nets, and sleep inducing poisons. |
Primary Base: | None. |
Special Attributes: | Sneaky and well equipped, trade with the Rich 5, Pensics, Warriors of Krell and some other groups. |
Reaction Modifier: | -30 |
H&M Average: | 4 |
H&M Range: | 1 - 6 |
Geographical Location: | Everywhere |
Number Found: | 2D12 |
Tech Level: | A |
Transport: | Equal to that of the project, if not superior. |
Power and Resources: | A smaller version of the Morrow Project, backed by the military. |
Weapons: | Same as the project. |
Primary Base: | None. |
Special Attributes: | Very interested in the Project. |
Reaction Modifier: | +30 |
H&M Average: | 12 |
H&M Range: | 8 - 16 |
Geographical Location: | Scattered |
Number Found: | 1D100 |
Tech Level: | D-A |
Transport: | Soviet military vehicles. |
Power and Resources: | Steam and combustion engines, mining, farming. |
Weapons: | Modern USSR weapons, armor and aircraft. |
Primary Base: | None. |
Special Attributes: | Confused. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 6 - 16 |
Geographical Location: | Everywhere |
Number Found: | 6D10 |
Tech Level: | Any |
Transport: | Damn near anything. |
Power and Resources: | A few groups have access to huge stockpiles of pre-ruin goods, while others have running fusion power plants, still others have excellent manufacturing facilities. |
Weapons: | All groups have high-quality civilian weapons. Other groups have military weapons, support weapons, and explosives. |
Primary Base: | None. |
Special Attributes: | Very territorial and unpredictable |
Reaction Modifier: | +0 |
H&M Average: | 6 |
H&M Range: | 0 - 10 |
Geographical Location: | 12 |
Number Found: | 6D10 |
Tech Level: | A |
Transport: | Hovercraft of all sorts. |
Power and Resources: | Knowledge, anit-matter. |
Weapons: | Plasma, laser, anitmatter, etc. |
Special Attributes: | Unheard of technology, better than anything that existed before the war. |
Primary Base: | Rio Grande National Forest, near Creed, Colorado. |
Reaction Modifier: | -20 (Non violent, just vary wary and want to be left alone). |
H&M Average: | 10 |
H&M Range: | 7 - 14 |
Geographical Location: | 10 |
Number Found: | 10D20 |
Tech Level: | E-B |
Transport: | Horseback, some cars and trucks. |
Power and Resources: | Steam, combustion engines, oil, farming, cattle, slaves. |
Weapons: | Modern firearms. |
Primary Base: | Texas and surrounding area. |
Special Attributes: | Same as the Oilers. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 8 - 12 |
Geographical Location: | Everywhere |
Number Found: | 10D100 |
Tech Level: | Any |
Transport: | Any. |
Power and Resources: | Any, but primarily agricultural. |
Weapons: | Firearms, edged and blunt weapons. |
Primary Base: | None. |
Special Attributes: | N/A |
Reaction Modifier: | +15. |
H&M Average: | 10 |
H&M Range: | 1 - 20 |
Geographical Location: | Everywhere |
Number Found: | N/A |
Tech Level: | A-C |
Transport: | Vehicles of all makes, including military and aircraft. |
Power and Resources: | Any, but mainly Knowledge. |
Weapons: | Any, including armor and aircraft. |
Primary Base: | None. |
Special Attributes: | Usually control a large surrounding area. |
Reaction Modifier: | +20 |
H&M Average: | 10 |
H&M Range: | 4 - 16 |
Geographical Location: | 7 |
Number Found: | 4D8 |
Tech Level: | B |
Transport: | Military vehicles and aircraft. |
Power and Resources: | Electricity, steam, solar, mining, farming. |
Weapons: | Modern heavy weapons, armor, aircraft. |
Primary Base: | Rochester, Minnesota. |
Special Attributes: | Knowledge of the Project and have captured several morrow bases and equipment. |
Reaction Modifier: | -30 |
H&M Average: | 4 |
H&M Range: | 2 - 10 |
Geographical Location: | 15 |
Number Found: | 4D6 |
Tech Level: | F |
Transport: | None. |
Power and Resources: | Remnants only, hunting, fishing, farming. |
Weapons: | Edged weapons. |
Primary Base: | None. |
Special Attributes: | N/A |
Reaction Modifier: | +0 |
H&M Average: | 12 |
H&M Range: | 9 - 19 |
Geographical Location: | Everywhere |
Number Found: | 2D10 |
Tech Level: | E |
Transport: | Horseback and wagons. |
Power and Resources: | Animal power. |
Weapons: | Some primitive firearms, edged and blunt weapons. |
Primary Base: | None. |
Special Attributes: | N/A |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 2 - 18 |
Geographical Location: | Everywhere |
Number Found: | 1D4 |
Tech Level: | Any. |
Transport: | Any. |
Power and Resources: | Any |
Weapons: | Any |
Primary Base: | None. |
Special Attributes: | Psionics. |
Reaction Modifier: | +0 |
H&M Average: | 10 |
H&M Range: | 4 - 18 |