The Morrow Project

Medical Equipment

By Chris Van Deelen

Edited by David Little


  1. Antiseptic Spray
    Doses:
    30
    Enc: .5
    Effects: 1 dose will cleanse one location. This gives the character a +2 bonus vs contracting infection.
  2. PainKill
    Doses:
    20
    Enc: .5
    Effects: 1 dose will reduce the effect on DFT, SPD, and B.C.S. by one step. Only one dose can be used per 24 hours. Further doses have no effect.
  3. Burn Ointment
    Doses:
    30
    Enc: .5
    Effects: 1 dose will double the healing rate for burn damage only. It will also reduce the pain of the wound in much the same way as PainKill. One dose covers one location of burn damage.
  4. Bandages
    Enc:
    .01
    Effects: Allows the character to recover 1 point of lethal damage per location bandaged. It also increase the healing rate by 50% per day if the bandages are changed once every 24 hours until the healing is completed. If the bandages are not changed everyday, the healing bonus is lost.
  5. Medical Supplies
    Enc:
    .05
    Effects: Uses vary.
  6. Disposable Surgical Gloves
    Number:
    100
    Enc: .02
    Effects: Allows a +1 to the saving throws against infection from any wounds while being treated.
  7. Medi-kit Mark 1
    Enc:
    .5
    Effects: Adds one to the users First Aid B.C.S.
  8. Medi-kit Mark 2
    Enc:
    2
    Effects: Adds one to the users Advanced Medical B.C.S.
  9. Hypo Injector
    Enc:
    .05
    Effects: A required tool for injecting drugs into a characters system.
  10. Surgical Instruments
    Enc:
    1
    Effects: Adds a bonus of +1 to Advanced medical skill when treating major wounds. Note. If instruments are not properly sterilized after use, the patient then suffers a -2 to fight off infections.
  11. Surgical Gowns and Masks
    Number:
    1 set
    Enc: .08
    Effects: When treating a badly wounded character, using this clothing will add a +3 bonus to saving throws against infection from the wounds suffered.
  12. Defibrillator
    Enc:
    1.2
    Battery Required: E-10
    Effects: This device is used to deliver a small electric shock to the heart in order to start it again once it has stopped. The defibrillator consumes 1 charge per use. The patients chest must be exposed in order to use this device. Upon applying the charge, the doctor must make an advanced medical check. If it is made, the patient may make a health C.S.T. It can be used over and over again until one of the following conditions are met:
    1. The doctor makes a critical miss.
    2. The patient critically misses a Health C.S.T.
    3. Brain Death ensues (After 3 minutes).
    4. No power is available.
  13. Electric Cautery Knife
    Enc:
    .7
    Battery Required: E-10
    Effects: This device uses an electrical current to cut and/or cauterize tissue. In surgical applications it gives a +2 bonus to the users Advanced medical B.C.S. and to the patients save if any are required. If used to cauterize severed limbs in order to prevent bleeding, the patient need not roll the Health A.S.T. to survive, but a health C.S.T. is required to stay conscious. It does put the character into shock, but the tissue damage is more controlled, and unlikely to kill the victim. It uses .05 charges per location cauterized.
  14. Inflatable Splints
    Enc:
    .05
    Effects: Plastic bags, inflatable in 10 action turns, which can be fitted around a broken limb before being blown up, like big balloons, to immobilize broken limbs. This will allow the limb to be used as if merely disabled. The splint comes in three forms: arm, leg, and torso.
  15. MediUnit
    Enc:
    15.5
    Powered Required: 2500 Watts
    Effects: When an injured person is placed in this unit he receives his full heal rate and gets an additional bonus of +3 to his/her heal rate. This unit also has the following built into it:
  16. It can function on its own if a qualified doctor is not available (B.C.S. of 10).

  17. Sterilization unit
    Enc:
    5
    Power Required: E-50
    Effects: This item resembles a cross between an oven and a microwave. Any equipment which needs to be sterilized (such as surgical instruments, surgical gowns and so forth) must first be cleaned by hand and then placed in this unit. It kills all germs and bacteria, making the equipment safe to be used again. Note that clothing must be thoroughly washed before being placed in this unit.