Amok looks totally unlike anything you've ever seen. Rather than rely on texture-mapped polygons to create the landscape, developers Lemon have sought a different route. Using the Saturn's VDP1 video processing chip, they've created a very realistic landscaping routine rather like a low resolution version of those fractal landscapes that were all the rage years ago. The move away from polygons means that there's absolutely no clipping in any tangible form and also smoothness isn't an issue. Amok features a pretty decent control system too. It's rather like Doom in that your frog-like machine can walk, run and strafe left and right. Everything is logically placed on the control pad, and the old Doom tactics of using rotate left and strafe to circle around targets, which is also great for dodging enemy targets. The meat and drink of the game is similar in execution to the Strike series. Every mission is split into a series of smaller sub-tasks, completion of which allows you to move on to the next part. What is good though is that if you fail some of the sub-tasks, it radically alters what happens next. The mission can be salvaged if you make a cock-up, which puts it one up on the Strike games. The look of the game suggests that this is something different, and to be honest, it may not appeal to everyone. At first. Give it a bit of time though and you should find that Amok is a very deep game, far more involving than the majority of Saturn releases at this time. 7 OUT OF 10 reviewed by Stephen Fulljames