GT
24
The arcade incarnation of Jaleco's GT 24 was one of the few games NOT
made by Sega to run on the revered Model 2 arcade hardware. Dead or
Alive by Tecmo was another of these rare games, and the Saturn
conversion set the import scene abuzz with some people calling DoA
better than the classic Virtua Fighter 2. DoA came to Playstation and
even caught the eye of the US gaming community, going so far as to
capture the cover spot on US videogame magazines. Will GT 24 follow
in the footsteps of its cousin? Well, I doubt it will get any US
magazine covers, but it's a surprisingly solid racing game.
First, a couple of warnings. You saw the pictures of GT24 on the web
(NCS, Seganet) did you? They looked absolutely stunning, but the
actual game is not as beautiful as the shots may lead you to believe.
It is still a very good looking game and the visual quality is nothing
like the drop in graphics suffered by Sega Touring Car Championship or
House of the Dead. The road textures are cleaner than STCC, the cars
look nice, and the background graphics are solid. Screen draw-in and
some pop-up are present but they don't affect anything. To tell the
truth, with the action of the game you don't have much time to look
for pop-up. Warning number two: there is apparently NOT a two player
vs. mode or any sort of split screen. There IS a very unique two
player mode, which I'll get into later. Some people may be very upset
over the lack of 2P, but considering most racers hard to see
split-screens and big drops in graphics and frame rates I don't miss
it too much. Who REALLY loves playing Raly, Manx, or STCC in split
screen anyway?
Now onto the game features. The options are mainly standard fare, but
with a couple twists. There are only three tracks (short, middle, and
long) playable from the start in regular and reverse mode. The game
was promoted as having 6 tracks, but it's really only 3 forward and
backward. We can hope for hidden tracks that have to be won. The
cars are decent designs, but nothing too memorable. Six cars are
available at the start, each with varying characteristics of
Acceleration, Top Speed, and Handling. Three cars are labelled
"Beginner" and three for experts. You should be able to make the
transition to expert in a short time though, they aren't too hard to
drive. Speaking of control, it is first rate. You will be navigating
with ease after a short learning period. The style is on the "arcade"
side, none of the super tough physics in STCC are here. The cars are
more like Daytona/Ridge Racer driving style. There are powerslides,
which look to be quite helpful (and tough to control - you will spin
out a few times), but they are not as important in GT24 as in other
games like Ridge Racer or Daytona. Also, the NiGHTS Analog Pad is
supported and is really perfect. Jaleco really got the game to work
nicely with analog. I would almost call the pad a necessity just
because of how amazingly well it controls. The frame rate is smooth,
much better than D:CCE or STCC. This was my big fear, as the choppy
control of some racers is hard to overcome. I'm glad to report that
GT24 has excellent arcade-like control.
The ever present Time Attack mode is here for you to practice a track
with the now common ghost mode. Grand Prix is the standard race 3-5
laps (5 for "short", 3 on the other tracks) on one track against
several computer opponents. Be warned, the computer is tough! You
will need practice to get first place. If you have just played these
modes you would think the game is decent, but kinda generic and
slightly dull. But you will change your mind after trying the 24 Hour
Race mode. The race actually lasts 12, 24, or 48 minutes (selectable
in options) but is a simulation of endurance racing. Time actually
passes, kind of like Ridge Racer Revolution for PSX. You will start
in the day, see the evening, night, and eventually morning. The
transition is kind of sharp, all of a sudden the sky will change from
the pink and orange of sunset to a nighttime blue. Still, a good
feature. Once you select 24 Hour Race you will not only pick a car,
but one of five PIT CREWS! Each one has different strengths in speed,
quality of repair, and other areas. It really adds to the game, and
good pit stategy is VITAL if you want to capture the checkered flag.
There are gauges for car damage and fuel, and you will need to monitor
them. Damage will affect your driving, so it's a good idea to keep
the car in good shape and check into the pits if you're in trouble.
After selecting your car, track, and crew you will see a really cool
feature - a course preview. It's a nice littly fly-by of the entire
track and is a nice feature. As for the race, this mode is the bread
and butter of GT24. Outlast your opponents, use the pits, and when
the clock hits zero be in first. It's fun to try to top your records,
as they are kept by number of laps completed. It really is a fun way
to race, and it's a fresh concept.
Now that two player mode I mentioned... During a 24 Hour Race when
you enter the pits, you can get fuel, repair damage, and change
drivers. However, when you change drivers you actually change
controllers! You can be 1P and race for a while, then your partner on
the 2P side will actually take over the race. A cooperative mode in a
racing game, how cool is that? I actually like it better than a
watered down versus mode. You can still compete for times in 1-on-1,
but a whole new way of playing two players in a racer is introduced.
Overall, GT 24 is a great buy for racing fans. It is quality stuff,
like the great Sega racers. It's not a Sega Rally beater (I haven't
found one of those yet), but it adds nicely to any racing collection.
If you hated the demanding precision of STCC, this game is for you.
Or even if you like STCC, but want to pull out a fun arcade style
racer, give GT 24 a try. The main strength of the game is little
subtle things. These include things like the course preview and time
of day changes. Direction arrows show you which way to turn, but are
unobtrusive - no Sega Rally stlye "LONG EASY RIGHT, MAYBE" stuff here.
Another great subtle feature is the way you track your opponents'
positions. If an opponent is in front of you they will be in yellow,
behind you they turn red, retired (or in the pits - I think) they will
be blue. A great feature to tell if you are going to pass someone or
just lap a slow moving car. Also, a display shows you a little
picture of rival cars as they enter the pits. Subtle features like
that make an enjoyable game, and some of them could even be a lesson
to companies like Sega! There are some down sides, like lack of 2P
versus, 3 tracks, and a slight disappointment in graphics from the
still shots. However, overall the positive features win out. If you
are a hardcore racing game fan, you need to at least see the
innovative features in this game. Casual players will like the easy
to learn controls and fun arcade gameplay.
In my opinion, it looks like we have another 3rd party Model 2 port
that will give a lot of home enjoyment. You may not see a lot of
hype, but it's a solid game. Who knows, maybe in a few months a PSX
port will come out and bring broader interest in the game. But for
now, enjoy the Saturn import. It's probably the last really good
racer for the system, and it should satisfy any racing fan.....