FIGHTING
VIPERS
For the average Joe on the street, AM2's newie goes one better over
Virtua Fighter. It's a lot faster, a lot more brutal and rather than
just knock people out of the ring in quite a nancy fashion, you can
now smack their faces into the walls. Or through them, if that's what
takes your fancy. That's probably the first thing you notice about
Fighting Vipers. The backdrops are a lot better than in VF2, with
walls surrounding the ring. The far buildings are still 2D, but here
it just doesn't seem to matter because for the most part the wall
obscure them. What's more, they don't just look pretty - these
surrounds serve a purpose. Rebound your foe on the wall to initiate
some awesome combos or break them down with a brilliant finishing
move. The game runs at a faster lick than VF, and realism has been
thrown to the wind in a Tekken stylee, making those outrageous moves
even more pleasing. There is nothing to beat the feeling of countering
an opponent's move with a power technique and watching them fly out of
the ring, the walls literally exploding as your opponent's hapless
body smashes through. It's an untouchable experience.
Far, far better than Tekken and its ilk and more accessible and
speedier than VF2. AM2 are a class act and are undoubtedly second to
none when it comes to arcade games. And the Saturn conversions
thereof, it would seem.
reviewed by
Stephen Fulljames