This Week's Character Profile

BELASCO GRAVES

Belasco is a real S.O.B. His sole concern in this world is making money, and living. He has hopes to live forever, and is always looking for ways to become immortal. He brought Proff. Thirteen to Ghost Town hoping he could create an Elixer of Life or Philosopher's Stone for him. After one meeting Proff. 13 swore he would never help Graves and stormed out of Graveside Manor (Grave's Estate).

Graves has since been dealing with several disembodied manitous and other evil entities in his quest to elude the grave. The good mayor will give anything to achieve his goal, and sacrifice anybody if needed. If he would, for example, meet Lady Cynthia Carstairs he would bribe, cajole, threaten, and whatever else he need to do to learn her secrets. As such Mayor Graves has learned a little Black Magic.

Belasco, a man of sixty years, is in remarkably good shape. He stands just under six feet, and weighs about 170 lbs. His white hair is grown long in the back and sides, but it has long since fled the top of his head. Graves, like all in his family, has a hawkish nose and one long bushy eyebrow. He has a large purplish birthmark over his left eye (some folk say it sort of looks like a devil's head).

Graves keeps his hands clean. He always has others doing his dirty work. If his bodyguards aren't doing it, then he's hired another person to do the job. Those individuals usually end up swinging from one of his brother's ropes once their job is done.

PROFILE

CORPOREAL: D:2d4, N:2d6, Q:3d8, S:1d12, V:2d12 Dodge 3, Ridin' 2

MENTAL: C:2d6, K:3d6, M:3d6, Sm:2d6, Sp:2d12 Academia: Occult 3, Politics:4, Persausion 5

EDGES: Arcane Background 2, Dinero 5, Friends in High Places 4, The Voice 3

HINDRANCES: Greedy 2, Self-Righteous 3, Stubborn 3, Vengeful 4

MAGIC: Graves can call up electrical bolts that he can fire at opponents. Each strike does 2d6 worth of damage. Since this energy is drawn from his own life energy he loses 2 wind each time he fires a blast. Thus he only uses it as a last resort.

GEAR: Graves pretty much has whatever he needs, use this at your discretion.

SHERIFF NICODEMUS HAZARD

Hazard fought for the north until the Reckoning. Once the dead started walking he moved west and settled down. For a while he lived as a cowpoke, until one night, when his crew was in a cowtown a man drew down on him. Hazard put a hole right through his skull before the man's gun was half drawn. Nicodemus realized that he would become a target of would-be gunslingers looking to make a name for themselves, so he moved again. This time he arrived in Texas, just as Ghost Town was being repopulated.

He took the job as Sheriff before he met the Graves bros. Since then he has tried to keep people from getting their necks stretched on Killian's tree. He is decent, honest, and loyal. So, he is constantly at odds with his bosses. Hazard has sworn to keep the Grave's bloodthirsty ways in check.

Nick, as his friends call him, is known not to speak unless he has something to say. He generally deals with things up front, mam to man. He prefers to let his actions speak for themselves. Hazard would prefer a life of peace, but until the Graves bros. exit Ghost Town he won't hang up his guns.

PROFILE

CORPOREAL: D:3d8, N:3d10, Q:2d8, S:3d6, V:3d12 Shootin': Pistols 5, Fannin' 3, Quick Draw 5, Brawlin' 4, Ridin' 3

MENTAL: C:2d6, K:2d6, M:3d6, Sm:2d6, Sp:1d6 Guts 4, Scrutinize 3

EDGES: Lawman 3, Tough As Nails 5, Two-Fisted 3

HINDRANCES: Heroic 3, Obligation 5, Vengeful 3

GEAR: 2 Peacemakers, badge, Bowie Knife




Ray Johnson

norse@clover.net



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