The Scissors

The Scissors

This is a series of turn reversals preformed with the object of forcing the overshooting attacker out in front to a position od disadvantage. The inital turn is reversed when the attacker has definitaly overshot and has drifted sufficiently wide as to prevent him from pulling back into the cone of vulnerability when the defender reverses. Timing the reversals is absolutely critical. The basic rule is that if the attacker is overshooting fast, reverse early, but if he is drifting slowly wide, take time and make sure.

Full power is used throughout the scissors but with the nose trimmed high to reduce the foward velocity vector. Airbreaks can be used to force the flythrough but if they are used too early they will advertise the defenders's intentions. The scissors may turn into a stalemate with neither side gaining the advantage. The stalmate can be broken by one fighter rolling inverted when passing through the adversary's six o'clock and diving away to gain speed before pulling back up, preferably into the sun by surprise. Scissoring for more than a couple of reversals is not recommended against an opponent who is able to turn faster and/or tighter, and it should not be attempted if there is more than one attacker, eihter. Fighter pilots recommend that unless the advantage is gained after three reversals, the pilot should, aiming to pass head-on the attacker, since this would put him at a disadvantage in having to turn back toward the defender as he runs out.

Breaking a stalemate in Scissors

Other pages I've made

My main page
Aircraft pages
Main Maneuvres page
Pairs Maneuvres page
The Break
The High G Barrel Roll
Jinking
The Spiral Dive
The Vertical Rolling Scissors
The Slpit S
The High-Speed Yoyo
The Rollaway
Lag Pursuit
The Low-Speed Yoyo
The Barrel Roll Attack
Some Skills needed for Air Combat Pilots