Ooo... the pretty colors...
Cool. Shag's got his favorite drink ready. How about grabbin' yours and joining in?
Road Rovers: The Drinking Game
Created by: Ricky Galahad
Please send any comments, suggestions or
additions to:
daily_bread@hotmail.com
You need:
- 1) A tape
of any episode of "Road Rovers".
- 2) Several
cans of your favorite beverage (non-alcoholic PLEASE).
- 3) A group
of friends (you can’t play alone).
Terminology:
- 1) Sip-just
a taste
- 2) Drink-one
mouthful
- 3) Chug-finish
the whole can
Rules:
- 1) Gather
everyone around the television; things begin from the
opening sequence.
- 2) Drink
according to the circumstances listed below.
- 3) Once
you have to excuse yourself to the bathroom, you’re
out.
- 4) If
there is still more than one person left after the show
is finished, start another one (preferably a different
episode).
- 5) The
winner is whoever can hold the most liquid, or decides to
pee in their pants rather than accept defeat and go to
the lavatory.
ON TO THE
GAME!!!
GUZZLE IF:
HUNTER
- 1) Says:
"I would not have predicted this. Bummer." - 1
drink (2 drinks if anyone else besides him says this)
- 2) Says:
"Yet another unexpected twist." - 1 drink
- 3) Says:
"To the power of the pack!" – 1 drink
- 4)Says:
"Let’s hit the road Rovers!" – 1
drink
- 5) Says:
"Cool" – 1 drink
- 6) Says:
"Beware of Dog(s)" – 1 drink
- 7) Doesn’t
realize he’s being made fun of - 2 drinks
- 8) Claims
to possess a super power other than super speed - 1 sip
for each power
- 9) Leaves
a trail of flame behind him when he runs – 1 drink
- 10) Is
confused by something someone says – 1 sip
- 11) Is
totally oblivious of Colleen’s intentions – 3 drinks
- 12) Crashes
a vehicle (usually a plane) – 1 drink
- 13) Argues
with Blitz – 2 drinks
COLLEEN
- 1) Says a
British phrase or word such as "blimey" or
"blokes" – 1 drink
- 2) Gives a
battle cry before she pummels a baddie – 1 sip for
each cry
- 3) Does
something inelegant (spinning around on one foot while
holding open her mouth is one example) – 2 drinks
- 4) Gets
Blitz’s name wrong – 1 sip for each false label
(chug if Colleen actually gets his name right)
- 5) Gives
Blitz an alias – 1 sip per alias
- 6) Knocks
the stuffing out of Blitz – laugh and then take a
drink
- 7) Calls
Hunter "Huntie Wuntie" – 1 drink
- 8) Obviously
makes fun of Hunter – 1 drink (take an addition sip
when Hunter misses the insult)
- 9) Mentions
one of her passions (ex: squeaky toys shaped like
bananas, etc.) – 2 drinks
- 10) Can be seen moving gracefully in the background – 1 drink
- 11) Does something medical – 3 drinks
- 12) Makes a
funny face – 1 drink
EXILE
- 1) Says a
Russian phrase or word like "nyet" – 1
drink
- 2) Butchers
an English word – 1 sip for each word
- 3) Mixes
up a famous saying – 1 sip for each saying
- 4) Uses
any one of his special visions (heat, freeze, x-ray)
– 1 drink for each (take a second drink if it
doesn’t entirely work)
- 5) Mentions
something about Russia (father or mother)– 2 drinks
- 6) Tells
Blitz not to be a weird boy – 1 drink
- 7) Comments
about Blitz’s obsession with tooshies – 1 drink
- 8) Gets
Blitz in trouble with Hunter – 3 drinks
- 9) Is
reading some kind of book – 1 drink (2 drinks if it
is not a children’s book)
- 10) Says
"Why for _____" – 1 drink (2 drinks if he gets an
answer)
BLITZ
- 1) Says
"Let the biting begin" – 1 drink
- 2) Complains
about Hunter being the leader – 2 drinks
- 3) Obsesses
about tooshies, tuchuses or anything of the sort – 1
drink
- 4) Actually
bites a tooshie – 2 drinks
- 5) Talks
romantically to Colleen – 1 drink (take a second
drink when she doesn’t know who he is)
- 6) Gets
beat up by Colleen – 1 drink
- 7) Uses
his claws or teeth to destroy something – 1 drink
- 8) Goofs
up – 3 drinks
- 9) Pleads
for his life – 1 drink
- 10) Does
something else cowardly – 1 drink
- 11) Acts
genuinely heroic or brave - chug
- 12) Pulls out his little black book – 3 drinks
- 13) Asks for a peppermint milkshake – 2 drinks
- 14) Actually
has a peppermint milkshake – 3 drinks
SHAG
- 1) Whimpers
– 1 drink
- 2) Mumbles
something – 1 sip per mumble (take a drink if you
can understand what he’s saying)
- 3) Jumps
into someone’s arms – 1 drink
- 4) Someone
jumps into his arms – chug
- 5) He
hides in some fashion (sticking his head in the sand
counts)
- 6) Pulls
food out of his fur – 1 drink (take a second drink
if he eats it afterwards)
- 7) Pulls a
weapon or a piece of equipment out from his fur – 1
drink (take a second drink if he’s the one who uses
it)
- 8) Pulls
some other item out – 1 drink per item
- 9) Something
living is in his fur (Colleen, etc.) – 2 drinks
- 10) Growls– 2 drinks
- 11) Becomes distracted on a mission (cellular phone, etc.) – 3 drinks
MUZZLE
- 1) Growls
– 1 drink
- 2) Foams
at the mouth – 1 drink
- 3) Moves
by hopping instead of having to be pushed – 2 drinks
- 4) Is let
out of his res traints to thrash some baddies – pray
silently and then take a drink
- 5) Burps
– 1 drink
THE MASTER
- 1) Says
"You’re good good dogs" – 1 drink
- 2) Calls a
Rover – 1 drink
- 3) Has a
close up – 2 drinks
- 4) Becomes
annoyed – 2 drinks
GENERAL PARVO
- 1) Says
"complete world domination" – 1 drink
(drink 2 more times if the Groomer says this)
- 2) Breaks
into a fit of coughing – 1 drink
- 3) Says
"Lozenge!" – 1 drink (take a second drink
if he doesn’t get it)
- 4) Rubs
his mustache – 1 drink
- 5) Is
attempting to take over the world – 1 drink
- 6) Manages to capture the Rovers – 2 drinks
GROOMER
- 1) Calls
Parvo "General" – 1 drink
- 2) Gives
Parvo a lozenge – 1 drink
- 3) Fails
to give Parvo a lozenge – 2 drinks
- 4) Makes a
snide remark (usually regarding Parvo) – 1 drink
- 5) Gets
romantic around Parvo – toss your lunch, chug, and
then chug again for good measure
CAPTAIN ZACHERY
STORM
- 1) Goes
off in a fit of lunacy – 1 drink
- 2) Manages
to capture the Rovers – 2 drinks
- 3) Defies
authority in some way – 1 drink
Take 1 drink
in the episodes that each of these characters appears (1 drink
per character):
- 1) Jeffrey
Otitus (Let’s Hit The Road and Reigning Cats And
Dogs)
- 2) Fluffy
(Let’s Hit The Road and Reigning Cats And Dogs)
- 3) Dalmat
(Let’s Hit The Road and Reigning Cats And Dogs)
- 4) The
Werewolves (A Hair Of The Dog That Bit You)
- 5) Confuseus
(A Hair Of The Dog That Bit You)
- 6) Gustav
Havoc (Where Rover’s Dare)
- 7) Lieutenant Skeam (Where Rover’s Dare)
- 8) Wolfie
(the injured wolf from Where Rover’s Dare)
- 9) Ninja
dogs (Let Sleeping Dogs Lie)
- 10) Donavan
Bell (The Dog That Knew Too Much)
- 11) Sport
(The Dog That Knew Too Much)
- 12) Olivia
Peru (The Dog That Knew Too Much)
- 13) Judge
Fore (The Dog That Knew Too Much and Take Me to Your Leader)
- 14) Sergeant
Curse (Hunter’s Heroes)
- 15) Hawkins
(Hunter’s Heroes)
- 16) Felo-Mutants (Dawn Of The Groomer)
- 17) Professor Eugene Atwater (Still A Few Bugs In The System and Take
Me To Your Leader)
- 18) Flea,
Tick and Mange (Still A Few Bugs In The System)
- 19) Greta
(Still A Few Bugs In The System)
- 20) Luka and
his mother (Gold And Retrievers)
- 21) Oso
(Gold And Retrievers) - two drinks if you love the Strayers!
- 22) Digit
(Gold And Retrievers)
- 23) Sydney
(Gold And Retrievers)
- 24)
Fish-Mutants (Gold And Retrievers)
- 25) Space
Rovers (Take Me To Your Leader)
- 26) Aliens
(Take Me To Your Leader)
- 27)
Hunter’s mother (A Day In The Life)
- 28) Sam
Donaldson (A Day In The Life)
OTHER EVENTS
- 1) The
Rovers are in their pre-transdogmafied state – 1 sip
per dog
- 2) The
Rovers howl together – 1 drink (take an extra sip if
someone else joins in)
- 3) Any of
the Rovers appear in anything other than their usual
uniforms – 2 drinks
- 4) Hunter
is in a vehicle he isn’t driving – 1 drink
(take 2 drinks if it’s Colleen)
- 5) A
vehicle transforms – 1 sip for every time that is
does
- 6) We
learn Muzzle’s original name – 3 drinks
- 7) There’s
a flashback – 2 drinks (take an extra drink if it
involves the Master)
- 8) Time
passes and the dog years appear in parentheses under the
human time – 1 drink (take two if it is the other
way around)
- 9) Any of
the Rovers reach behind their back and produce a weapon
out of thin air – 1 drink
- 10) Any of
the Rovers are seen in the transport tunnels – 1 drink
- 11) Any of
the world leaders make an appearance – 1 sip per leader
- 12) Two
characters are reunited in an emotional scene – 1 drink
- 13) You
catch a mistake in the animation – 2 drinks for everyone
else
- 14) The
Rovers are seen eating dog food – 1 drink
- 15) The
Rovers are seen eating human food – 2 drinks
- 16) Your
favorite character appears – cheer and take a drink
- 17) Someone
is rendered unconscious (fainting counts) – 1 drink
- 18) A
non-Rover vehicle explodes – 2 drinks
- 19) Any of
our heroes are bummed out – 1 drink
- 20) Colleen
appears in her non-groomed state – chug until she’s
gone
- 21) A Rover
does something dog-like in their Cano-Sapien form - 1 drink
- 22) Anyone
sings – 1 drink if you like it; chug if you don’t
- 23) Parvo or
the Groomer takes off their helmets – 2 drinks
- 24) There is
a quote in the ending credits – 1 sip per quote
- *SUBMITTED BY DON KEENEY*
- 25) If any of the Rovers quote or misquote someone famous - 3 drinks
- 26) If you see any of the Rovers' bare feet - 2 drink for each Rover
- 27) If the Rovers encounter someone famous/from T.V. - 3 drinks
Events requiring
something extra if they ever happen (if new episodes are ever
made that is):
- 1) We meet
the parents of any of the other Rovers – chug your
drink, and then your neighbors (chug a third one if
it’s Blitz’s)
- 2) Hunter
and Colleen get together – finish off the case then
go down to the store and restock
- 3) A two
part episode is made – drink until the conclusion
If you want to add something to the list, Shag will take care of it
Wait, There's More!