CREATE WEAPON COMBINATIONS USING GAMESHARK


Altohugh it may sound STRANGE, but it does work!! You can actually create various weapon combinations in Resident Evil 2 by using the GAMESHARK. Imagine making anything you can think of in the game. For example, I created the Combat Knife that "swipes" off ROCKETS!! Insane huh? Well, its possible!! PLEASE READ THE ENTIRE EXPLANATIONS of the codes to take a full understanding of what to do. Now, without further ado.....

Leon CANNOT use Claire's codes or weapons and Claire CANNOT use Leon's codes or weapons. If you do, for example, use Claire's codes or weapons for Leon, the game will crash hard. To straighten things out, I have only listed what Claire/Leon can use. Anything thats not in their listing cannot be used for that character.

I have only explained what to do for Leon. But dont sweat, the rules for the codes apply to both characters. So sit back, and enjoy!!


LEON'S CODES

LEON'S DISK SECTION:



ITEM SLOT CODES:

Item Slot 1: 800CCB68 FFyy
Item Slot 2: 800CCB6C FFyy
Item Slot 3: 800CCB70 FFyy
Item Slot 4: 800CCB74 FFyy
Item Slot 5: 800CCB78 FFyy
Item Slot 6: 800CCB7C FFyy
Item Slot 7: 800CCB80 FFyy
Item Slot 8: 800CCB84 FFyy

To use these codes, replace "yy" with the indicated weapon number (
List towards end of this page). "FF" stands for an UNLIMITED ammount
of ammunition of the wanted weapon to "Create". Note that you must 
enter these codes with the "CREATE WEAPON" code, or they will NOT 
WORK!!

CREATE WEAPON CODE:

D00C7E32 00yy
300CC94A 00xx

This "Code string" is a MUST for this code to work. Its a little 
tricky to understand, but once you get the hang of it, its a sinch! 
Here goes: replace "YY" with the same number as in the ITEM SLOT CODE.
This will act as the weapon you will carry while playing as Leon.  
Replace "XX" with the projectile that you will want to fire.

For example:

Slot 1 code: 

800CCB90 FF01 (01 acting as the knife number)

This will put the desired weapon to carry in slot #1.

Create weapon Code:

D00C7E32 0001 (01 stands for the COMBAT KNIFE)
300C7E32 0011 (11 stands for the ROCKET LAUNCHER)

Youre telling the game to put the Combat Knife in Inventory slot #1
that will fire off rockets when you will use it during gameplay. See,
told ya it was easy!!


LEON'S WEAPON CODE NUMBERS:

 01: Combat Knife
 02: Handgun
 04: Custom Handgun
 05: Magnum
 06: Custom Magnum
 07: Shotgun
 08: Custom Shotgun
 0F: Sub-Machine Gun
 10: Flamethrower
 11: Rocket Launcher
 12: Gattling Gun


CLAIRE'S CODES

For an Explanation of her codes, read Leon's explanations. The rules
apply for both characters. 

CLAIRE'S DISK SECTION:



Item Slot Codes:

Item Slot 1: 800CC930 FFyy
Item Slot 2: 800CC934 FFyy
Item Slot 3: 800CC938 FFyy
Item Slot 4: 800CC93C FFyy
Item Slot 5: 800CC940 FFyy
Item Slot 6: 800CC944 FFyy
Item slot 7: 800CC948 FFyy
Item Slot 8: 800CC94C FFyy

Create Weapon Code:

D00C7BFA 00yy
300C7BFA 00xx



CLAIRE'S WEAPON CODE NUMBERS:

 01: Combat Knife
 03: Handgun
 09: Grenade Launcher (Grenade rounds loaded)
 0A: Grenade Launcher (Fire rounds loaded)
 0B: Greande Launcher (Acid rounds loaded)
 0C: Bowgun
 0D: Colt S.A.A.
 0E: Spark Shot
 0F: Sub-Machine Gun
 11: Rocket Launcher
 12: Gattling Gun



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