Ratkin Abilities:

by H. Ryan Clark

Forms of the Ratkin: Multipower: [Base= 78.6pts] All 0 END (+1/2), [Active= 118pts] Only in Ratkin ID (-1/4), EGO Roll and Full Phase or Spend 4 Rage END to Activate (-1/2) ........................ Multipower Cost: 67pts

......................Powers: ............................................................................... Active:/ Real:

#1: Crinos: +5 to Str ..................................................................................... 15 .../...8.6

...................+3 to Body ................................................................................... 6..../...3.4

...................+12 to Dex ................................................................................. 36..../..20.6

..................."Claws": 1D6 HKA (2D6 w/ Str), Non-Aggravated (-1/4) ........ 22.5.../..11.25

..................."Bite": 1D6 HKA (2D6 w/ Str) ................................................ 22.5..../..12.9

................... +4" Running, Costs END (+0) ..................................................... 8...../...4.6

................... +1 to Perception ......................................................................... 3...../...1.7

................... Prehensile Tail: Extra Limb ...................................................... ..5...../....2.9

...................................................................................................................... 118.../..65.95

...................Ultra Group Slot Cost ........................................................................7pts

#2: Rodens: Shrinking (2 Levels) ........................................................................ 30../..17.1

................ -15 to Str ........................................................................................ -30../.-17.1

.................+3 to Body.......................................................................................... 6../..3.4

.................+9 to Dex...........................................................................................18../.10.3

.................+2/5 to Spd ........................................................................................ 1../..0.6

................."Claws": 1/2D6 HKA (x2 with Str), Reduced Penetration (-1/4) .........30../ 17.2

................."Bite": 1/2D6 HKA, Armor Piercing (+1/2) ........................................50../ 28.6

.................+4" Running, Costs END (+0) .............................................................8../..4.6

................ +3 to Perception .................................................................................3.../..1.7

..........................................................................................................................116../.66.4

.................Ultra Group Slot Cost..............................................................................7pts

 

Ratkin Toughness: Elemental Control [Active: 15pts], Linked with Glabro, Crinos and Hispo (-1/2)...E.C. Cost: 10pts .......................................................................................................Active:/ Real:

a. 50% Damage Reduction, Resistant, vs. PD, Stun Only (-1/2).............30/ 7.5

b. 50% Damage Reduction, Resistant, vs. ED, Stun Only (-1/2).............30/ 7.5

c.+15 to Constitution, Only to Prevent Stunning (-1/2)...........................30/ 7.5

d. Armor: +6rPD/ +6rED, Not vs. Silver (-1/4).....................................18/ 4.5

e.+16 to Stun........................................................................................16/ 5.3

................................................................Total Elemental Control Cost: 42pts

Regeneration: 1 Body per Day (-1 1/4) cost: 4pts

.....................3 Body per Turn, Not vs. Aggravated Damage (-1/2) cost: 20pts

Immunity: L.S. vs Disease and Toxins cost: 6pts

................. 6 pip Power Defense; Only vs. Poisons and Toxins (-1/2) cost: 4pts

................. Mental Defense (Ego/5) +4; Only vs Drugs/ Toxins (-1) cost: 2pts

Ratkin Senses: Bump of Direction (Only Underground, -1/2) [2pts], +2 to Sight Per (Only to Offset Darkness Penalties, -1/2) [3pts], +2 to Smell Per (Only in Wererat ID, -1/4)[3pts], +1 to Hearing Per [2pts] .........Total Cost: 10pts

Rage Multipower: [Base= 50] Self Only (-1), Linked with Crinos Form (-1/2) cost:20pts

#1 Speed Aid: +12 active points (average of 4D6), +16 to Maximum (+4 Spd) u. 2pts

#2 Stun Aid: 5D6, Only to Raise Stun Back to Starting Value (-1/2)...................u. 2pt

...............................................................................................................Total Cost: 24pts

(Note to Rage: The Spd Aid uses a little known optional rule of Aid that allows the PC to gain a set amount of points from Aid instead of rolling. Each D6 simply gives 3 active points to the Characteristic. This way, the Ratkin is sure to get a Speed increase with each use. Also note that Each power uses 4 END from the Rage Pool END Reserve. Also, in Hero 5th ed. The cost of Aid has been increased to 10pts/ 1D6. I've allowed the Self Only limitation to be worth -1 to preserve, in my view, the spirit of the Aid power. If Self Only were still -1/2 the Total Cost would be 30pts.)

Rage Pool: END Reserve, equal to PCs Rage x4 (40 END Maximum) ...cost: 4pts

Rage Recovery: REC 4, Conditional Activation (-1/2).............................cost: 5pts

Gnosis Pool: END Reserve, equal to PCs Gnosis x2 (20 END Maximum) cost: 2pts

Shadow Step: Extra-Dimensional Movement into Umbral Tunnels; Must step into deep shadow (-1/2), Ego Roll (-1/2), Full Phase (-1/2) .....................cost: 8pts

Ratkin Abilities Total: 212pts!

 

Ratkin Racial Disadvantages:

*Secret Identity: "I’m a Ratkin"...............................................................................15pts

*Vulnerability to Silver (Uncommon, 2x Body)........................................................10pts

*Susceptible to Silver (Uncommon, 3D6/ Turn).......................................................20pts

*Accidental Change to Crinos Form under high-stress situations

(Common, Roll 14- minus character’s EGO/5)........................................................20pts

*Physical Limitation: +3 to Accidental Change Roll under a full moon ......................10pts

*"Blood Lust": Enraged under Very Common circumstances

(Go: 14- minus EGO/5; Recover: 6- plus EGO/5)....................................................15pts

*"Frenzy!": Enraged becomes Berzerk if "Blood Lust" Roll is 6-...............................10pts

*Phys Lim: No Fine Manipulation in Rodens Form ....................................................5pts

*Hunted by minions of the Wyrm (More, 8-) ..........................................................15pts

*Reputation: Cannot be trusted (14-, Lim Group: Garou) ........................................10pts

*Psychological Limitation: Hatred of the Wyrm (Common, Moderate)......................10pts

*Psychological Limitation: Enmity with other Shapeshifters (Common, Moderate) ....10pts

Character Creation: Ratkin start with 140 Base points. Racial Disadvantages give 150pts and players may select an additional 50pts of disadvantages. Beginning characters could start with a maximum of 340pts!

Ratkin Gifts:

Claok of Shadows: Image vs. Sight, -5 to Per; 4" Radius (+1/2), One Image: Only to Simulate Invisibility (-1/2), Only usable in shadows (-1/4), 2 Gnosis to activate (-1/2), Full Phase (-1/2), Stealth Skill Roll (-1/2)

cost: 12pts [4/ 2G]

Darksight: U.V. Vision; Costs END (-1/2), Ego Roll (-1/2) cost: 3pts [1]

Shadow Throw: +1D6+1 RKA; Linked to Thrown Dagger (-1/2), Costs Rage (-0), 2x END (-1/2)

cost: 10pts [4R]

Smell Poison: Detect Poison or Toxin, Ranged, Discriminatory; Costs END (-1/2), Linked to Normal Smell (-1/2), 2 Gnosis to activate (-1/2), Discriminatory Requires Int Roll (-1/2) cost: 5pts [1/ 2G]

Attunement: (as Bone Gnawer) cost: 9pts [2G]

Fly Feet: Clinging with Normal Strength; Climbing Roll (-1/2) cost: 7pts

Backbite: 7" Teleport; Invisible Power Effects (+1/2), Can only teleport to places the character could normaly go (-1/2), Costs Rage (-0), 4x END (-1 1/2), No non-combat multiple (-1/4) cost: 5pts [8R]

Squeeze: Desolidification; usable by one other (+1/2), Only to pass through one solid barrier per use (-2), Ego Roll (-1/2), Full Phase (-1/2), 2 Gnosis to activate (-1/2) cost: 13pts [6/ 2G]

Call Kinfolk: 1D6+1 RKA; Selective Area Effect: Radius (+1 1/4), Continuous: the rat swarm has DCV 3, Def 3 and must receive a total body damage of 30 to be dispelled (+1), Full Turn (-1), 2 Gnosis to activate (-1/2), Pre Roll (-1/2), Incantations (-1/4) cost: 20pts [6/ 2G]

Gnaw: Add +1 D.C. and Penetration (+1/2) to bite; Ego Roll (-1/2) cost: 9pts

Mind of the Tunnels: Mind Link with any Ratkin the Caster Knows; Ego Roll (-1/2), Full Phase (-1/2)

cost: 5pts

Ratkin Fetish:

Pain Dagger: 1D6+1 HKA, +1 OCV; 0 END(+1/2), Throwable (+1/2), Str Min= 7 (-1/4), OAF (-1), Independant (-2)

& 1D6 Body Drain, Recover every hour (+1), Continuous and Uncontrolled (+1 1/2), 4 Clips of 6 Charges (-1/4), HKA must do Body (-1/4), OAF (-1), Independant (-2) Total Cost: 18pts