Enhanced Melee Combat Rules


Warning:  As of now (1/4/99) these rules have not been playtested.

Iniative:  Each player rolls a 1D6 and the GM may roll one D6 per 
          character or a D6 for thier own turn.

Melee Attacks:  The basic attacks are: bashing, swinging and 
                thrusting (as per weapon).  They are treated as normal
                attacks and may be parried or dodged as normal.

 Full Bash:    Takes two actions, defender may dodge and parry as 
               normal but if they parry they must make a STR -2D roll
               against the attackers unmodified STR or take normal 
               damage.  If the attack is not dodged or if the 
               defender does not make the parry roll then the defender 
               takes the weapon's damage +2D.  The attacker may not 
               attack the next turn and may not parry until their 
               next turn (dodge is at -2D until the next turn).  
 
 Full Swing:   Takes two actions.  Defender may dodge normally but has
               a -1D to parry.  The defender must also make a STR-1D
               roll vs. the attacker's STR to prevent taking normal 
               damage.  If the defender misses either their parry or 
               dodge roll they take the weapon's damage +1D.  The 
               attacker may not attack their next turn and may not 
               parry until their next turn (dodge is a -2D until the
               next turn).

 Full Thrust:  Takes two actions.  Defender may not dodge and parries
               at a-1D to skill.  To parry roll vs. STR of the attacker
               If STR roll is not successful the defender takes damage
               as normal.  If the defender does not parry succesfully
               the weapon does damage +3D.  The attacker may not 
               attack the next turn and may not parry until thier 
               next turn (-2D to dodge until next turn), and if the 
               attack is successful the defender may not use any 
               skills until the weapon is removed (attacker makes
               easy STR roll and weapon does half damage coming out).

More to come...