MELPOMINEE
The Melpominee Discipline appeared simultaneously with the Daughters of Cacophony and is
intrinsically linked to that bloodline. It
allows its possessors to use speech and song for a variety of supernatural effects.
Level One - The Missing Voice
A Vampire with this power can "throw his voice," causing it to emanate from many
place within his view. The voice operates
independently of the vampire, and he can talk normally at the same time his voice sings
elsewhere.
System: This power works automatically, but if the vampire undertakes any other actions
while using The Missing Voice, he loses
two dice form his dice pool.
Level Two - Tourette's Voice
With this power, the vampire can project her voice to any point or person with which she
is familiar. She can sing, talk or make any
other vocal noises she likes, as loudly or as softly as she wants. The Daughter will not
hear the sounds unless she is within earshot.
System: Tourette's Voice requires the character to make a Wits + Linguistics roll
(difficulty 7) and spend a Willpower point. Each
success allows the character to speak for one turn.
Level Three - Toreador's Bane
This power enables the vampire to entrance others with her voice. The effect duplicates
the Toreador clan weakness, but can
affect anyone. The target will sit still, in awe of the character's voice, until the
character stops singing. Thus the effects can last
seconds, minutes, hours or even the entire night.
System: The character makes a Charisma + Music roll (difficulty equals the target's
Willpower [minus two for Toreador] and totals
the successes, though one is enough to send the victim into this "trance." If
the target wants to resist, she must make a Willpower
roll (difficulty equals the number of accumulated successes.). If the target does not
resist, than the trance will last until the
character stops singing.
Level Four - Art's Traumatic Essence
This is the power that other vampires fear the most. It is the song that drives others
mad, and it can be used in conjunction with the
other powers of this Discipline. It can only affect one target at a time.
System: Art's Traumatic Essence requires a Manipulation + Empathy roll (difficulty equals
the target's Willpower). The singer
must accumulate a number of successes equal to the subject's Self Control + 5. Once this
happens, the target acquires a new
Derangement of the Storyteller's choice.
Level Five - Death of the Drum
At this level, the character can use this discipline and his voice to inflict actual
damage upon others. The damage caused to mortals
is mainly that of punctured eardrums. Kindred may take serious damage as dead organs begin
rupturing. Only one victim can be
targeted at a time. The target must be within earshot, but does not actually have to hear
anything.
System: Use of this power requires a Manipulation + Intimidation roll (difficulty equals
the target's Stamina + 3). Each success
inflicts one level of aggravated damage. This damage can be soaked (difficulty 7).
Level Six - Blessed Audience
At this point, the vampire learns to use Art's Traumatic Essence on a group. All affected
must be within earshot of the vampire,
and they must be able to hear her song.
System: The roll and effects are the same as for Art's Traumatic Essence. The vampire can
affect one person for every Blood
Point she spends.
Levels Seven to Ten
There are no known Daughters of Cacophony lower than seventh generation, though rumors
exist of conductors who could get the
Daughters to combine their voices for even more destructive results.