Obfuscate
1 Cloak of Shadows
The vampire may be unnoticed by most, by hiding completely motionless in a shadow, or in a
place that puts an object (not
necessarily an object big enough to hide behind) between herself and others who might see
her. No roll is required.
2 Unseen Presence
Roll: Wits + Stealth, difficulty 6
The vampire may go unseen, and even be subconsciously avoided, by others. No roll is
required unless someone is looking for the
vampire, or the vampire is moving in an abrupt manner, as during speech or combat.
3 Mask of the Thousand Faces
Roll: Man. + Acting, difficulty 7
The vampire may assume another appearance. This is only in the minds of others, and often
others will see different forms. This
power may not usually be used for impersonation.
1 suc. A little different. She could still be picked from a police lineup.
2 suc. A bit more different. Descriptions vary.
3 suc. The desired appearance is successfully broadcast.
4 suc. Appearance, movements, and mannerisms are all radically different.
5 suc. Even race or gender can be altered.
4 Vanish From the Minds Eye
Roll: Cha. + Stealth, difficulty Wits + Alertness
Demand: successes = 3 or more
The vampire can disappear from view. If more successes are gained than a targets
Willpower, that target forgets that the vampire
was even there, if the vampire leaves promptly.
5 Cloak the Gathering
The vampire can hide one extra target, for each point she has in Stealth, by the use of
any Obfuscate power she knows. The roll is
made once, and its efficacy is applied to the entire group.
6 Conceal
Roll: Wits + Stealth, difficulty 6
An inanimate object may be hidden, as per Unseen Presence, if the vampire is within thirty
feet of it, and the object being hidden
has emotional significance to her.
6 Mind Blank
Roll: Int. + Subterfuge, difficulty 7
Resist: Per. + Empathy, difficulty 9
The vampire may make herself impervious to telepathic contact. If a target wishes to force
her way through it, she must make a
resisting roll as above, and if she succeeds, she may only use the number of dice by which
she succeeded in further rolls involving
telepathic contact.
6 Scrawl (Clanbook:Malkavian)
The vampire may write a message that will only be understood by Malkavians, or only by a
single Malkavian, though to encrypt it
for a single Malkavian, she must know the true name of that Malkavians sire. No
other characters will even recognize the writing
as a form of communication, let alone be able to decipher it. This power is exempt from
possible detection by higher Auspex,
psychic powers, etc.
6 Soul Mask
The vampire may adopt a mask that changes the color of her aura. The color of the
vampires mask is chosen when she learns this
power, and may not subsequently be changed.
7 Cache
Having successfully used a power of Obfuscate on someone or something other than herself,
the vampire may maintain it even
when she or the target leaves.
7 Cloak
Roll: Wits + Subterfuge, difficulty 6
Resist: Per. + Empathy, difficulty 8
The vampire may make her aura invisible. If a target wishes to perceive the vampires
aura, she must make a resisting roll as
above, and if she succeeds, she may then use Aura Perception to read the aura.
7 Visit Faeryland (Clanbook:Malkavian)
The vampire may visit Arcadia. The vampire disappears from the "real" world, and
can not be detected by any means. When the
vampire returns to the "real" world, it is at the same time and place where she
left it.
8 Old Friends
Roll: Man. + Acting, difficulty Per. + Alertness
The vampire can persuade a target that she is a friend. This target will treat her as a
friend, often telling her things that she
otherwise wouldnt, and generally treating the vampire in a very friendly manner.
9 Create Name
Resist: any roll involving supernatural perceptions
Demand: successes = 6 or more
The vampire may create a new identity, with its own aura, personality, Nature, Demeanor,
etc.
10 Memories Fading Glimpse
Roll: Man. + Stealth, difficulty 8
No one remembers the vampire. Not even if they read about her, or see her on film. The
vampire must roll only if she meets
someone who once knew her.
1 suc. The target remembers one minor, mundane thing about the vampire.
2 suc. The target knows that she remembers, but doesnt know anything about the
vampire.
3 suc. The target feels a vestige of recognition.
4 suc. The target gets a feeling about the vampire.
5 suc. The target doesnt notice a damned thing amiss.