Presence
1 Awe
Roll: Charisma + Acting, difficulty 7
The vampire can make others attracted to her. Once a target has spent one willpower point
for each success, the effect is ignored,
and the target can not be affected for the rest of the scene. The number of victims
affected is as follows:
1 suc. one person
2 suc. two people
3 suc. six people
4 suc. twenty people
5 suc. everyone in the vicinity
2 Dread Gaze
Roll: Charisma + Intimidation, difficulty Wits + 3
The vampire can adopt a threatening presence against a victim. In addition to the loss of
one die per success on the next action, the
victim is affected as follows:
botch The victim is immune to all further uses of Presence by the vampire for the
remainder of the story.
failure All accumulated successes are lost.
1 suc. The victim is cowed.
3 suc. The victim flees in horror. If cornered, she will often adopt the fetal position at
the vampires feet.
3 Entrancement
Roll: Appearance + Empathy, difficulty Willpower
The vampire may enchant the target, who will seek to please the vampire, of her own free
will. The effects last for the following
time periods:
1 suc. one hour.
2 suc. one day.
3 suc. one week.
4 suc. one month.
5 suc. one year.
4 Summon
Roll: Charisma + Subterfuge, difficulty variable
The vampire may make another target come to him. The difficulty varies according to how
well the vampire knows the target, as
follows:
dif. 4 The target has previously succumbed to the vampires use of Presence.
dif. 5 The target is someone the vampire knows.
dif. 7 The target is a stranger.
dif. 8 The target has previously resisted the vampires use of Presence.
The effect only lasts for 24 hours, and may therefore have to be repeated. The target will
home in on the vampire as quickly as
possible, without knowing why, or having to be told where she is, even if the vampire
changes location after using this power. The
degree of the effect is as follows:
1 suc. The target approaches, but with hesitation.
2 suc. The target approaches, but tentatively.
3 suc. The target approaches.
4 suc. The target approaches with great haste.
5 suc. The target rushes as quickly as possible.
5 Majesty
Resist: Courage, difficulty Charisma + Intimidation
The vampire is automatically respected and feared.
6 Aire of Elation (Clanbook:Toreador)
Resist: Self-Control, difficulty Wits + Expression (Comedy)
The vampire can invoke laughter in others; they will find whatever she does or says to be
hilarious. In fact, they will have to make
a resistance roll to do anything more than laugh.
6 Enrage
Roll: Manipulation + Subterfuge, difficulty 8
The vampire may enrage others. Vampires so enraged must immediately spend a willpower
point to avoid frenzy. The number of
victims affected is as follows:
1 suc. two people
2 suc. four people
3 suc. eight people
4 suc. twenty people
5 suc. everyone in the vicinity
6 Intensification (Clanbook:Toreador)
Resist: Self-Control, difficulty 7
By spending twenty blood points (no more than five per day), the vampire can cause an
inanimate object to provoke an emotion of
her choice in anyone who looks at it. This object must be one that looks like it was
intended to provoke such a reaction.
6 Love
Roll: Charisma + Acting, difficulty Willpower
The vampire can influence a victim as if the victim was blood-bound to her, and under the
influence of Entrancement, as described
above.
6 Sirens Song (Clanbook:Toreador)
The vampire may use her music to invoke Awe in all who hear it, even on a recording. She
may also try to inspire certain emotions
with her music, but this can be unpredictable. This power also grants three extra dice in
all music-related rolls.
6 Star Magnetism (Clanbook:Toreador)
The vampire can extend the influence of the power Awe to anyone who sees her on film, or
sees a painting of her, if it is a good
likeness. She may consciously refrain from doing this, but at all other times, if someone
takes a picture of her (even without her
knowledge), the resulting film will exhibit the effects. Anyone who sees the film who
wishes to resist must do so each time they
see the film.
6 Two-Tiered Communication (Clanbook:Toreador)
Roll: Manipulation + Empathy, difficulty 10 - Perception
By spending a blood point, the vampire may tell a target one thing verbally, and send a
different message subliminally. The number
of successes required is determined by the extent of the difference between the
superficial message and the real message.
7 Mask Empathy
Roll: Manipulation + Subterfuge, difficulty Willpower
Resist (vampires): Willpower, difficulty 8
The vampire may make a group of people lose all special interests, like love, friendship,
or comraderie, in each other. The number
of victims affected is as follows:
1 suc. three people
2 suc. six people
3 suc. fifteen people
4 suc. thirty people
5 suc. everyone in the vicinity
7 Mind Numb
Roll: Manipulation + Intimidation, difficulty Willpower
Resist (vampires): Willpower, difficulty 8
The vampire may make a group of people apathethic, even if in danger, or insulted. The
number of victims affected is as follows:
1 suc. three people
2 suc. six people
3 suc. fifteen people
4 suc. thirty people
5 suc. everyone in the vicinity
8 Invoke Frenzy
Roll: Manipulation + Empathy, difficulty Willpower
Resist: Self-Control, difficulty 7
The vampire may put a vampire into a frenzy. The type of frenzy is at the discretion of
the vampire.
9 Heart of the City
Roll: Charisma + Area Knowledge, difficulty 10
The vampire may make all in a city feel any emotion she wants them to feel, for the
following time periods:
1 suc. one minute
2 suc. ten minutes
3 suc. one hour
4 suc. one day
5 suc. one week
10 Dream World
Roll: Wits + Etiquette, difficulty 9
The vampire may broadcast messages, in dreams, to the entire world, or one city, or one
individual. The impact of these dreams is
as follows:
1 suc. The target may or may not remember the dream, but it may have subconscious effect.
2 suc. The target remembers bits and pieces of the dream.
3 suc. The target remembers most of the dream.
4 suc. The target remembers all of the dream, and will later reflect on it.
5 suc. The target has probably been permanently traumatized by the dream, and will
certainly never forget it.