FLICK

Born in 1969, Flick was raised by loving parents. Her home life was
for the most part agreeable to her mother and father. She had nice
things, a good education and people to serve her every need.
 
 Most children would have been spoiled, but Flick? Flick was bored.
To her, this life was more like hell, she wanted to live, to see 
things to do more things on her own. She didn't like the second hand 
opinions that her family forced on her. Flick would hit the ground 
running and not stop until she found ways to satisfy her meager little
life. To Flick that meant having more fun than any of the stuck up old
biddies that were her so called friends.

 To her parents that was another matter all together. It all began
When the lovely Felicia changed her name to 
Flick, came home sporting a tatoo, and had more holes from peircing than any hood they had ever 
seen. Then came the calls at night from the police. Flick was arrested
for this and that, mostly stealing. It seemed that she wasn't afraid 
of anything. The calls from the police and the visits to bail her out
became less and less frequent. They thought the rehab was going well,
and that Flick was well on her way to becoming a fine individual.
What they didn't know, was that she was not ony stealing anything that
wasn't nailed down.... she was getting good at it.
 
 Flick moved out of the townhome that she grew up in. Decided that 
she just couldnt handle the authority that her parents had over her.
She met up with a few characters who were a little more under the
lid than anyone else she had met. Got herself involved in some bank 
robbery, a few jewlery store thefts and such. Not only was she the
brains behind the operation, she led the actual robberies. Crafty and
slick, she could take the watch off of a man and thank him for it,
making the man believe that he just gave it to her for a gift.

 The money involved in these jobs was great, and the rewards fine.
Her ever growing thirst for more thrilling action is what led to her
actual capture. The failed bank robbery landed her in prison, and that
is where she spent the last 4 years of her life.
 
 Prison life was just as thrilling to her as being outside. Her quick
wit and ways of thinking became a weapon as opposed to gloves, pics,
and explosives. She developed a keen sense of danger and knowledge of
people and their personalities. She had to, it was a way of life. 
a way to stay alive.

 It happened that one day, the leader of a notorious prison gang
decided that Flick should no longer live. In a battle over justice, 
kingship and internal deals, flick killed the leader, And was found
not guilty due to self defense. She served her full time, not able to
get a parole because of her attitude.

 Once out on the streets again, she headed for a jewlery store on 5th 
and Vine. Looking around she calculated what was needed to take this
store... and walked out.. free, ready to take on the world, and four 
years stronger and smarter than she had ever been.

She made her plans for the store and then began looking up old 
contacts. Paq Gararo notorious theft. He could crack any code, and any
safe. Hesive Mustek famous for jewlery heists, and kidnapping.
Paq, knowing the value of having Flick on his side began teaching her
the use of weapons. One of which was a bullwhip. She was a natural
at it and could scare the hell out of most of his men with the whip.
 Her knowledge and use of weapons helped to make her
 what she is today.... wealthy... and to Flick...
 that was the name of the game.




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