= = = = = S T R E E T F I G H T E R E X 2 = = = = = C O M P L E T E M O V E L I S T A N D F A Q = = = = = = = FAQ VERSION : 1.00 = = = = = = = Made by Rurouni Sephiroth © Created on : 17/5/1998 Copyright © Rurouni Sephiroth 1998 < Sephiroth@pacific.net.sg > = = = = = S T R E E T F I G H T E R E X 2 = = = = = C O M P L E T E M O V E L I S T A N D F A Q = = = = = = = FAQ VERSION : 1.00 = = = = = = = Note : This movelist/faq/combos faq is Copyright to Rurouni Sephiroth 1998 . All the information in this movelist/faq/ combos faq is absolutely free but please do not use it in any profitable ways or distributing it or edit this movelist without my permission . All credits should be given where it is due . = = = = = = = = = C o n t e n t s = = = = = = = = = P a r t A S e c t i o n ( 1 ) - Story - S e c t i o n ( 2 ) - Moves Legend - S e c t i o n ( 3 ) - Game Systems - S e c t i o n ( 4 ) - Movelists - S e c t i o n ( 5 ) - Codes - S e c t i o n ( 6 ) - Special Thanks - P a r t B S e c t i o n ( 7 ) - Combos - Note : Section B is still in the making . It will only be released when the game is officially released at the end of May 1998 . Till Then please wait patiently !!! E n d = = = = = = = = = = = = = = = = = = = S e c t i o n ( 1 ) - S t o r y - = = = = = = = = = = = = = = = = = = = I am still looking ... but then i dont think there is any . Man , Capcom fighting games are meaningless . This is so weird . Btw If anyone happens to know the story please send it to me thanks . = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 2 ) - M o v e s L e g e n d - = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = N o t a t i o n = = = = = = = = = ub u uf Up Back : ub Up : u Up Forward : uf \ | / \ | / bk --- N --- fw Back : bk Neutral : N Forward : fw / | \ / | \ db d df Down Back : db Down : d Down Forward : df LP , MP , HP Light Punch , Medium Punch , Heavy Punch = LK , MK , HK Light Kick , Medium Kick , Heavy Kick = = = = = = = = = C o n t r o l s = = = = = = = = = bk = back db = diagonal back / down back dn = down df = down forward fw = forward uf = up forward u = up ub = up back N = neutral qcf = quarter circle forward ( d,df,f ) dcb = quarter circle back ( d,db,b ) hcf = half circle forward ( b,db,d,df,f ) hcb = half circle back ( f,df,d,db,b ) dp = dragon punch ( f,d,df ) rdp = reverse dragon punch ( b,d,db ) s = store for 2-3 seconds ( hold back ) = = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 3 ) - G a m e S y s t e m s - = = = = = = = = = = = = = = = = = = = = = = = = = = - G u a r d B r e a k - Same as Part one we have the all time favourite anti turtling system . This will break all ememies guard by either pressing lp + lk , mp + mk or hp + hk and it will use up a level in your super meter . However in part 2 there is something more to it !!! You can cancel your special moves eg. Fireball into a Guardbreak or a Super Move into a Guard Break . This will definitely be very useful in the game !! One bad thing about the Guard breaks in part 2 is that they are very obvious because whenever the guard break is about to come out a lighitng will appear giving your opponent enough time to counter so please use it wisely . - E x c e l - Excel is a new system in the game it is something similar to Street Fighter Zero 2's manual combo system . Having this new system in the game . It definitely enhances the gameplay value cause now you will be able to very complex combos in the game . For eg. Jump in the air and execute the Excel command by pressing inter crossing buttons like lp + mk , hp + lk or mp + hk you will be able to execute the excel command as long as the buttons are not of the same line . After executing excel you can press any buttons in any order and they will still link up as a combo and then you can do a special move like fireball then cancel into a super move then into another super move or guard cancel as long as you have enough super in the super meter !! - C a n c e l B r e a k - I am sorry to say this but then this is still under research - S u p e r C a n c e l - I am sorry to say this but then this is still under research = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 4 ) - M o v l i s t s - = = = = = = = = = = = = = = = = = = = = = R y u Hadoken : qcf + Punch Shakunetsu Hadoken : dcb + Punch Shoryuken : dp + Punch Hurricane Kick : qcb + Kick Senbukyaku : fw + Mk S u p e r M o v e s Shinkuu Hadoken : qcf x 2 + Punch Shinkuu Tatsumakisenbukyaku : qcb x 2 + Kick Shin . Shoryuken : qcf x 2 + 3 Kicks Note : Shinkuu Tatsumakisenbukyaku can be done in air . Shin . Shoryuken requires 3 levels of super . = = = = = = = = = = = = = = = = = = = = = K e n Hadoken : qcf + Punch Shoryuken : dp + Punch Hurricane Kick : qcb + Kick Forward Roll : qcb + Punch Jigokukazaguruma : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Shoryureppa : qcf x 2 + Punch Shinryuken : qcf x 2 + Kick Shitsufuujinraikyaku : qcb x 2 + Kick Note : Hurricane Kick can be done in the air . Shitsufuukinraikyaku can be canceled by doing qcb + Kick = = = = = = = = = = = = = = = = = = = = = C h u n L i Hyakunetsukyaku : Press Kick Repeatedly Hienshuu : qcb + Kick Spinning Air Kick : qcf + Kick Gomenne ! : lp , lp , fw , lk , hp Soushouda : fw + Mk Yousoukyaku : While in air dn + Mk Ryuseiraku : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Sennetsukyaku : qcf x 2 + Kick Kikoushou : qcf x 2 + Punch Hazantenshyaukyaku : qcb x 2 + Kick Kikoshou : qcf x 2 + Punch or Note : There is a level 3 for Kikoshou press 3 buttons instead of one to pull it off . = = = = = = = = = = = = = = = = = = = = = G u i l e Sonic Boom : bk , s , fw + Punch Somersault Kick : dn , s , u + Kick Air Suplex : While in air any direction except up + Medium Punch or Heavy Punch Spinning Back Knuckle : fw + hp Rolling Power Kick : bk or fw + mk Heavy Stab Kick : bk or fw + hk Flying Buster Drop : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Opening Gambit : bk , s , fw , bk , fw + Punch Double Somersault Kick : db , s , df , db , uf + Kick Sonic Boom Typhoon : bk , s , fw , bk , fw + Punch = = = = = = = = = = = = = = = = = = = = = H a k u t o Chuugekihou : qcf + Punch Shougekiha : During Chuugekihou fw + Punch Shinnkuugeki : During Chuugekihou bk + Punch Shinnkyakugeki : During Chuugekihou bk + Kick Gokyakukou : rdp + Punch Shinnkuugeki : qcb + Punch Shinnkyakugeki : qcb + Kick Chuuhou : fw + hp Gaishuu : fw + hk Ryusui : 360 + Punch Furi : After Shinnkuugeki or Shinnkyakugeki qcb + Punch or Kick S u p e r M o v e s Kireneki : qcb x 2 + Punch Kyakuhougi : qcb x 2 + Kick Renshaugeki : qcf x 2 + Punch Ranbu : lp , lp , fw , lk , hp = = = = = = = = = = = = = = = = = = = = = Z a n g i e f Double Lariat : Press 3 Punches Quick Double Lariat : Press 3 Kicks Spinning Pile Driver : Close 360 + Punch Russian Supplex : 360 + Kick Bear Hug : While in Russian Supplex press Punch ??? : dp + Punch Flying Body Attack : While in air dn + hp S u p e r M o v e s Final Atomic Buster : Close 360 x 2 + Punch Super Stomping : qcf + Kick Note : There is a level 3 for Final Atomic Buster , just press 3 buttons instead of one when you have 3 levels . Super Stomping can be cancelled by doing qcb + Kick after executing . = = = = = = = = = = = = = = = = = = = = = D o c t r i n e D a r k Dark Wire : qcf + Punch Dark Hold : After hitting with Dark Wire , bk + Punch Dark Spark : After hitting with Dark Wire , Punch Kill Blade : dp + Punch Explosive : qcf + Kick Knife Nightmare : fw + mp Death Spinkick : fw + mk S u p e r M o v e s Death Trump : qcf x 2 + Punch Dark Shackle : qcf x 2 + Kick EX - Plosion : qcb x 2 + Kick = = = = = = = = = = = = = = = = = = = = = C r a c k e r J a c k Dash Straight : bk , s , fw + Punch Dash Upper : bk , s , fw + Kick Final Punch : Hold 3 Punch or Kick for a second then release . Batting Hero : qcf + Punch Soccer Ball Kick : qcf + Kick Angry Fist : fw + mp S u p e r M o v e s Homerun Hero : qcb x 2 + Punch Crazy Jack : bk , s , fw , bk , fw + Punch Raging Buffalo : bk , s , fw , bk , fw + Kick Ground Slam Crasher : qcb x 2 + Kick Note : After executing Crazy Jack press Punch for Straight Punches and Kick for Uppercut Punches . = = = = = = = = = = = = = = = = = = = = = S k u l l o m a n i a Skullo Head : dp + Punch Skullo Dive : While Skullo Head is rising Press Punch Skullo Crasher : qcf + Punch Skullo Slider : qcf + Kick Skullo Tkatchov : rdp + Kick Skullo Dash : fw , fw Skullo Backflip : bk , bk Step In Upper : fw + mp Dangerous Hit : fw + mk Skullo Suplex : While in air any direction except up + Medium Punch or Heavy Punch Skullo Taunt : 360 + Punch S u p e r M o v e s Super Skullo Crasher : qcf x 2 + Punch Super Skullo Slider : qcf x 2 + Kick New Skullo Dream : lp , lp , fw , lk , hp Skullo Energy : qcb x 2 + Kick Mote : Super Skullo Crasher can be done in the air . = = = = = = = = = = = = = = = = = = = = = D h a l s i m Yoga Fire : qcf + Punch Yoga Flame : qcb + Punch Yoga Blast : qcb + Kick Yoga Catch : qcf + Kick Yoga Contact : After Yoga Catch Press Kick and then release . Drill Heading : dn + hp Drill Kick : dn + hk Yoga Field : qcf + Kick Yoga Teleport : dp or rdp + 3 Kicks or 3 Punches Yoga Taunt : While in air fw , uf , u , ub , b + Kick S u p e r M o v e s Yoga Inferno : qcf x 2 + Punch Yoga Drill Kick : While in air qcf x 2 + Kick Yoga Legend : qcb x 2 + Kick = = = = = = = = = = = = = = = = = = = = = B a r l o g / V e g a ( U s a ) Rolling Crystal Flash : bk , s , fw + Punch Flying Barcelona Attack : dn , s , u + Kick then Punch Izuna Drop : dn , s , u + Kick , when close any direction except up + Punch Sky High Claw : dn , s , u + Punch Whirlwind Supplex : While in air any direction except up + Medium Punch or Heavy Punch Back Flip : Press All 3 Kicks Attacking Claw : rdp + Punch S u p e r M o v e s Rolling Izuna Drop : db , s , df , db , uf + Kick when close any direction except up + Punch Phantom Destruction : bk , s , fw , bk , fw + Kick Spinning Izuna Drop : After Phantom Destruction and landing on to the ground hcf + Punch Ground Crystal Flash : bk , s , fw , bk , fw + Punch Sky High Claw : While in Ground Crystal Flash u or uf + Punch and Hold and then release Izuna Drop : While in Gorund Crystal Flash u or uf + Kick and Hold or and then release Flying Barcelona Attack Sky High Illusion : db , s , df , db , uf + Kick Note : Rolling Claw can only be done when you lose your claw . = = = = = = = = = = = = = = = = = = = = = B l a n k a Electric Cresendo : Press Punch repeatedly Rolling Attack : bk , s , fw + Punch Back Step Rolling : bk , s , fw + Punch and tap different direction together with buttons to change directions of the roll Vertical Rolling : dn , s , u + Kick Rock Crush : fw + mp Amazon Rebellion : df + hp Surprise Forward : Press 3 Kicks Surprise Back : bk + 3 Kicks S u p e r M o v e s Ground Saber Rolling : bk , s , fw , bk , fw + Punch Beast Hurricane : While in air qcf x 2 + Punch Jungle Beat : bk , s , fw , bk , fw + Kick Note : While in Ground Rolling Saber you can press Punch to continue spinning in the air and change direction . = = = = = = = = = = = = = = = = = = = = = S h a r o n Halfmoon Kiss : qcb + Kick Prism Scissors : While in Halfmoon Kiss any direction except up + Kick Gale Hammer Punch : qcf + Punch Bermuda Symphony : qcf x 2 + Kick Step Combo Punch : fw + mp Crush Punch : fw + hp Step Combo Kick : fw + mk Sliding Sweeper : df + hk Crimson Terror : 360 + Punch Flying Double Knuckle : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Sharon Special : qcf x 2 + Kick Hammer Head Rush : qcf x 2 + Punch Shadow Combination : qcb x 2 + Punch Note : After Gale Hammer Punch you can do a fw + Punch or Kick for extra hits . It can be done twice . = = = = = = = = = = = = = = = = = = = = = H a y a t e Sickle Draw : qcf + Punch Rushing Blade : qcf + Kick Spinning Slice : dp + Punch White Blade Spinner : rdp + Punch Magical Throw : While in air any direction except up + Medium Punch or Heavy Punch S u p e r M o v e s Super Sickle Draw : qcf x 2 + Punch Rising Lighting Slice : qcf x 2 + Kick Extreme Burning Sun : While in air qcb x 2 + Punch Note : After Rushing Blade do a qcf + Punch for a extra hit . = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 5 ) - C o d e s = = = = = = = = = = = = = = = = = No codes found yet but then i am sure there are something hidden in the game ^_^ Till then . = = = = = = = = = = = = = = = = = = = = = = = = = = S e c t i o n ( 6 ) - S p e c i a l T h a n k s = = = = = = = = = = = = = = = = = = = = = = = = = = Special Thanks goes to the Lancer and Alphonse for helping me out in this FAQ . All move names and info are translated by me and Alphonse . I would like to thank Gamest ( Japan ) for providing me with the games moves and info . This faq is not completed yet . More combos are on the way . It will make its debut in the Part B of this Faq Till then my friends . Special thanks goes to Capcom and Arika for making this way cool game . For more infos on games , codes and Faqs please visit : http://home.pacific.net.sg/~sephiroth This is strictly a Dengeki Extremists Production 1998 , all copyright goes to me and Capcom , Arika © . http://home.pacific.net.sg/~sephiroth sephiroth@pacific.net.sg Made in Singapore All Rights Reserved © . Brought to you by the Electric Monkey ~ ~ R.Sephiroth !! E n d O f P a r t ( A ) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = T h i s I s A D e n g e k i E x t r e m i s t s P r o d u c t i o n = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =