Megaman X
Boss Weaknesses
Some of the weaknesses in weapons are listed below. Not all bosses
are included.
Boss Weapon
Sting Boomerang
Spark Ice
Armadillo Spark
Penguin Normal (yellow revving up)
Sigma Normal (pink revving up)
Sigma's dog Homing missile
Octopus Storm
Early Blaster Powerup
I've discovered a way to, instead of waiting for Zero to die in the
Sigma stages, get the powered up blaster early in the game. This
requires you to:
1.Get the Dash boots from Chill Penguin's Stage.
2.Get the Helmet PowerUp from Storm Eagle's stage.
3.Finally, you must go to Flame Mammoth's stage. Continue to
the right until you fall down a corridor and notice the part of the
ceiling made out of blocks. With a well executed dash jump and
the helmet you should be up to the top to get the powerup in no
time.
Extended Ending
After you beat the game, at the screen where you're thanked for
playing, wait for approximately forty seconds to see an extended
ending.
Extra Lives
To get extra lives, go to Armored Amadillo's stage and when you're
about to jump off the first cart, wait and jump off when you see a
brown bat different from all the others. Shoot it. This bat gives an extra
life. Lather, Rinse, Repeat.
Helmet Capsule
You need the acceleration system (foot capsule) to get the helmet
capsule. Once you have it, enter Storm Eagle's level. Play until you get
to the steel tower rising out of the ground. You will now be able to use
the foot capsule to get the ledge on the other side of the tower. Blow
up the gas tanks there, and go through the resulting hole. You'll find the
helmet capsule there.
Passwords
Unscramble Mega Man's circuits with this set of passwords.
Password Description
0131-6712-1221 Sting Chameleon defeated
5447-4177-4536 Extra life tank
1556-6642-7448 Launch octopus defeated
8441-2136-4421 All bad guys dead, super x-buster, 9 powers,
9 sub-hearts, and 4 sub-tanks
3676-4627-5142 All sub tanks, all heart tanks,
and all bosses defeated
7437-6412-1255 Start with everything
Throw Fireballs
Toast the final boss with this trick. Here's the breakdown. To perform
the trick, you must have all eight boss weapons, all nine heart tanks,
and all four subtanks.
When you begin the game, don't go to the Sigma Stage. Instead, enter
the Armored Armadillo stage.
Play to the end of the stage four times, keeping your Energy and
Weapon meters at maximum. It's okay if you take a hit or use a
weapon during the stage just be sure to recharge both meters by the
time you get to the end of the stage.
Each time you reach the end of the stage, you must use the Escape
Velocity to restart at the beginning of the stage. Remember, you must
play though four times and always have full Weapon and Energy at the
end of the stage.
After the fourth play-through, escape and restart one more time for a
fifth try. This time, however, don't use the Escape Velocity. Instead,
ride the third wheeled platform across the canyon and climb up the cliff
before the entrance to Armored Armadillo's lair. On the top of the cliff,
you will find a power-up capsule containing Dr. Light in a Ryu
costume. He will give you the "Hadoken" Fireball technique!
You can throw Fireballs using the same motion used in SF II: Sweep
the controller in a quarter-circle motion from Down to Forward and hit
the Attack button. You can use the Fireball to kill all the final Sigma
bosses with only one hit, but you must have full Weapon power to use
the move. Remember, though, you cannot save the Fireball item using
a password if you turn off the power, you will lose the weapon.
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