BLOOD FOUNTAIN: Every time you drink, your hitpoints go up
FOUNTAIN OF TEARS: -1 to one stat, +1 to some other
MURKY POOL: Casts Infravision spell
PURIFYING SPRING: Every time you drink, your mana goes up
CAULDRON: Has all the other effects at randomGOAT SHRINE: Has all the other effects at random
ABANDONED SHRINE: "The hands of Men may be guided by Faith" Gives +2 to Dexterity. (Doesn't put you above your max-attribute)
CREEPY SHRINE: "Strength is bolstered by heavenly faith." Gives +2 to Strength (Doesn't put you above your max-attribute)
CRYPTIC SHRINE: "Power comes from your disorientation..." Casts Nova spell in the room you're in, doesn't hurt you, but hurts others in the room (and refills your mana)
DIVINE SHRINE: "Drink and be refreshed" Restores both health and mana and either one full health and one full mana or two rejuvenation potions appear
EERIE SHRINE: "Knowledge and wisdom comes at the cost of self" Gives +2 to Magic (Doesn't put you above your max-attribute)
ELDRITCH SHRINE: "Azure and Crimson become as the sun" Potions (heal and mana) become rejuvenation
ENCHANTED SHRINE: "Magic is not always what it seems to be" Takes one spell down 1 level and enhances others by 1 level
FASCINATING SHRINE: "Intensity comes at the cost of wisdom" Permanent mana loss (%), gain 2 levels to Fire Bolt (even if you don't have it yet...)
GLIMMERING SHRINE: "Mysteries are revealed in the light of reason" All unidentified items are identified
GLOOMY SHRINE: "Those who defend, seldom attack" All weapons get -1 to maximum damage (i.e. before 4-8, now 4-7) All armors go up by 1 or 2 points
HIDDEN SHRINE: "New strength flows from destruction" Takes 10 dur from one equiped item and gives it to another.
HOLY SHRINE: "Wherever you go, there you are" Phasing spell
IMPOSING SHRINE: "A surge of blood interrupts your thoughts" Gives +2 to Dexterity (Doesn't put you above your max-attribute)
MAGICAL SHRINE: "While the spirit is vigilant, the body thrives" Casts a Mana Shield spell
MYSTERIOUS SHRINE: "Some are weakened as one grows strong" One characteristic gets +5, the others -1
ORNATE SHRINE: "Salvation comes at the cost of wisdom." Permanent mana loss (%), gain 2 levels to Holy Bolt (even if you don't have it yet...)
QUIET SHRINE: "The essence of life flows from within" Gives +2 to Vitality (Doesn't put you above your max-attribute)
RELIGIOUS SHRINE: "Time cannot diminish the powers of steel" Restores the durability of all your items to the maximum.
SACRED SHRINE: "Energy comes at the cost of wisdom" Permanent mana loss (%), gain 2 levels to Charged Bolt (even if you don't have it yet...)
SECLUDED SHRINE: "The way is made clear when viewed from above" Gives you a map of the current level
SPIRITUAL SHRINE: "Riches abound when you least expect it" All empty slots are filled with cash, how much, depends on the level (If you get this from a cauldron, it's a lot more than just those 5-10 at early levels)
SPOOKY SHRINE: "Where avarice fails patience gains a reward" All others that are playing with you, get their hitpoints back
STONE SHRINE: "Power of Mana refocused renews" Renews mana and recharges staffs
TAINTED SHRINE: "Those who are last, may yet be first" Affects all characters in the game. The person who used the shrine gets a random +1 stat, and everyone else gets a -1 on all stats.
THAUMATURGIC SHRINE: "What once was open, is now closed." Closes and refills all chests.
WEIRD SHRINE: "The sword of justice is swift and sharp" +1 to maximum damage of all your weapons (i.e. before 4-8, now 4-9)
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