New Magic Weapons
Not
all +1 swords are the same
NEMESIS
'THE SWORD OF PAIN'
Type: short sword
Intelligence: 17
Ego: 18
Magical Adjustment: +3
Magic Resistance: 25%
Alignment: Chaotic Neutral
Known languages: Common,
Orcish, Halfling, Undercommon, T/Cant, and it can read magical runes.
Detects: Lawfull aling.
100' radius.
This black obsidian blade
has mithril inlaid along the blade and is rune carved. It also has a black
onyx pommel. The sheath and baldric are made of black dragon skin with
mithril tooling and stitching.
Once per day, this
short sword, can inflict damage as does a Symbol (of pain) to the target
they hit, provided maximum damage is done. Symbol (M8th): The creature
is afflicted with wracking pains shooting through ther body. Causing -2
to DEX., and a -4 pen to all rolls for the next 2d10 turns. Spells/Powers:
a. Once a week it can cast Stoneskin (M4th) at 20th level. b. Once a day
it can cast Invisibillity (M2nd). c. Once a day it can cast Haste (M3rd)
at 20th level. d. Note: All spells are cast by Nemesis, so if the weilder
is not in good standing with the sword they might not recive them.
DM Notes: a. On the roll
of a nat.1(crittical fail), the weilder is the recipiant of the Symbol
(of pain). b. If the pommel is grasped by any Lawfull being, they are effected
by Shocking Grasp (M1st) at 20th level. c. Bonds/controles user. Prefered
C/N. d. Any time someone parrys a blow from Nemesis, there weapon must
save vs Crushing Blow or be destroyed.
The
CHAIN SWORD
CASSINI
ELVISH STILETTO +2 (+4*+2)
This solid black stiletto
is made from Adamanite, and engraved with the Holy Symbol of Corellon Larethian.
*Using the narrow blade,
confers a +2 ( non-magical ) bonus to hit Plate mail, Ring mail, or Chain
mail ( it’s narrow point can slip through metal armor ), giving a total
of +4 to hit, against the above listed armour types.
*If the true owner says
it's name, Cassini will return to the owner’s hand reguardless of distance,
or plane.
DAGGER
+2, +4 Vs. WOMEN & CHILDREN
Subject says all. A favored
weapon by all cruel hearted assassins & antipaladins.
RAT
SLAYER, long sword {cursed} +3
This Gray steel long sword
has a pommel wraped in soft lether (rat skin), and two sets of rubies on
each side of the guard (kind of like rat eyes). The scabberd is done up
in silver and gray fur (rat).
It is a +3 long sword,
with a special power. Every time the sword is swung it functions as a "Pipes
of the Sewers" (DMG 1st edd. Page 152), but only as far as calling them.
When I first came across
it years ago; it was beserking.
Arrows
of the Wasp’s Nest
There are 5 types of these magical arrows.
All have the same markings, a 3 inch band with yellow and black stripes
on the front of the shaft. When used ( in flight ), the arrow
transforms into 3 to 6 arrows. The attacker rolls to hit only once,
all arrows hit or all miss.
When found, DMs roll % to determine the
type of arrow.
%
number of arrows
+ to hit
Dmg
number found
exp. (each)
01 - 40 Transforms
into 3
+1
3d4
2d6
25
41 - 70 Transforms
into 4
+2
4d4
2d8
50
71 - 90 Transforms
into 5
+3
5d4
2d6
100
91 - 95 Transforms
into 6
+4
6d4
2d4
150
96 - 00 Transforms
into a special ‘Back biting’ version of the +2 type. The PC will
not know
about the cursed arrow until it’s to late. 1d8 are always found with
1d8 of the +2
type.
Arrow
of Conscientious Objection
This is in fact a +3 arrow ( to hit ).
Upon reaching its intended target the arrow polymorphs into 2+1d4 long
stem roses. Pelting the target, and doing no real damage.
There are 1d4 of these found at a time.
BONE
CRUSHER
TWO HANDED WAR HAMMER +2
This heavy, oversized war hammer
is made from Mithril and ancient Bronze Wood, the head is covered in Dwarven
Runes with gold inlay. To use Bone Crusher in combat a strength of
1801 is required. If a lesser strength is used
a Open Doors check is required to lift it, and it is still to heavy to
use in combat.
The hammer is +2 to hit, and damage.
It does double damage against undead, and it glows lite bule if undead
are within a 50 foot radius of weilder.
Weight
Size
Type
Dmg Range
S/Factor
75 #
L
B
2d6 3d8 1 2
3 5 ( magiclly faster )
If used as a thrown
weapon a strength of 1891 is required.
the Hand of Tempus
chakram
Weight: 1
Size: Small
Type: Slashing
Speed: 1
Melee Reach: - - -
Missile ROF: 2 per round
Range S/M/L: 4/8/12
Damage vs.
Small: 1d4
Medium: 1d4
Large: 1d3
Known as a symbol
of high rank within the church, and feared in battle this +3 chakram* returns
to its wielder when thrown. Depending on the power within them the
hand grants the spell like ability of Blade Barrier (Pr6th). The range
of the spell is the distance thrown. It will not return to a non
follower if thrown.
Non follower
Follower
Priest
Sp. Priest
1/day
- - -
- - -
9th
7th
2/day
- - -
- - -
11th
9th
It is not unheard of for a priest
(of at least 15th level) or a sp. priest (of at least 10th ) to own two
of these. When first presented the priest makes a vow that
it is only to be used in warfare, never in singular combat.
If found in the possession of a non priest, the church will go to any length
to regain it.
*The chakram is a throwing quoit
or disk with a sharpened outer edge. It is thrown in frisbee style, with
a rapid spin. The chakram is not effective against armored opponents and
suffers a -2 penalty to attacks against targets in any kind of scale or
plate armor.
The Moon Sword +2
The wielder of
this sword can polymorph into one of the following creatures 3 days in
a month. The day before, the day during, and the day after a full moon.
%
Sword Type
Were Creature
00-30% Short Sword
Were Rat
31-60% Long Sword
Were Wolf
61-80% Two-hand Sword
Were Bear
81-00% Scimitar
Were Tiger
Sting
Sting is a Short Sword of Wounding (2nd DMG p187), with the
abillity to cast Heal (Pr 6) once every 2 days.