The computer directs you over to a storage room along one of the walls. You knock on the door, though you don't expect an answer, and, to your surprise, it opens. Inside is a Trandoshan who is crouched over in the corner fiddling with something. You approach him and he says, "Hello, I'm Gosst, I'm in charge of selling you equipment and weapons. How may I help you?" You jump back startled. "How can you speak Basic?" you ask. Gosst laughs and says, "I had a vocabulator installed in my throat. When I switch it on it automatically translates my voice into Basic. I bought it after I got my last salary." You stare at him in amazement before speaking again. "Umm, I'm here to get some equipment and weapons," you say. Gosst laughs again and says, "Why of course you are. Just take a look around and once you find what you want come back and talk to me." He turns back to whatevere he's fiddling with and you look around at all the stuff…
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Equipment
Comlink
Comlinks are portable communication devices that are suitable for short range transmissions. Personal devices have a range of about 50 kilometers; though military devices have a range of about 100 kilometers. Cost: 25 credits for personal comlink, 100 credits for military grade comlink.
Datapad
Datapads are electronic information storage devices noted for their small size and portability. Datapads can store relevant personal data, encyclopedic entries, and other basic information, though the microprocessors cannot perform higher level computing. Cost: 100 credits
Glow Rod
Glow rods are portable illumination devices that derive their power from long-lasting energy cells or chemical reactants. Personal glow rods are small, hand-held units that project a beam of light up to 50 meters.
Jet Pack
Jet packs are an unusual form of conveyance that commonly see action with military forces or "Fringe" groups. A jet pack is simply a propulsion system that a pilot can strap on, allowing flight over short distances. Cost: 1,800 credits
Macrobinoculars
Macrobinoculars are personal image-magnification devices, often capable of enhancing vision up to one kilometer away. These devices provide computer-enhanced images as well as information on range and targeting. Cost: 100 credits
Medpacs
Medpacs are emergency medical kits that contain the necessary medicines, stimulants, coagulants, and healing drugs to save lives in crisis situations. Medpacs contain a wide variety of medical supplies, but are not as effective as a fully-stocked medical bay. Cost: 100 credits
Rocket Packs
Rocket Packs are an alternative to jet packs. They are heavier and louder than jet packs but they are considerably faster and can be used in atmosphere and in vacuum. Cost: 400 credits
Weapons
Knife
Knives are easy and cheap to manufacture, concealable, require no power source beyond sheer physical strength, and possession is rarely regulated by planetary governments. Cost: 25 credits for a standard knife, 35 credits for a throwing knife.
Vibroweapons
Vibroweapons come in a variety of forms, from virokinves to vibro-axes. Vibroweapons are constructed with a miniature power cell and a specially-seated blade. When activated, the power cell transmits thousands of vibrations along the blade's edge, allowing the weapon to cut through extremely hard surfaces with only slight pressure. Cost: 250 credits for a vibroblade, 500 credits for a vibro-ax.
Hold-Out Blaster
Small enough to be hidden in the hand of a human, hold-out blasters are common among undercover agents. Hold-out blasters require custom-designed power packs and only hold enough blaster gas for six shots. Cost: 275 credits (25 credits each for extra power packs)
Sporting Blaster
Sporting Blasters are small, short blasters that are often used for personal defense or small-game hunting. This is the smallest weapon to use standard power packs. This weapon can fire 50 shots before it needs reloading. Cost: 350 credits (25 credits each for extra power packs)
Blaster Pistol
This is the most common weapon in the galaxy. It is popular with urban police forces, traders and anyone else who needs to pack respectable firepower in a compact package. This weapon can fire 100 shots before it needs a reload. Cost: 500 credits (25 credits each for extra power packs)
Heavy Blaster Pistol
A heavy blaster pistol is a compromise: it gives the user a lot more firepower, but with a very limited range. This is accomplished by draining a lot of energy from the power pack, at the expense of ammo. A heavy blaster pistol is crammed into a standard pistol frame, making it easy to disguise if necessary. This weapon can fire 75 shots before it needs reloading. Cost: 750 credits (25 credits each for extra power packs)
Blaster Rifle
Among the most popular personal weapons in the galaxy, blaster rifles are in common use throughout the Imperial and Rebel forces. They have a retractable stock and sight. This weapon can fire 100 shots before it needs reloading. Cost: 1,000 credits (25 credits for extra power packs)
Blaster Carbine
Blaster carbines are shorter and less accurate than blaster rifles, the weapon they are based upon. However, they are and reliable and malfunctions are rare. This weapon can fire 100 shots before it needs reloading. Cost: 900 credits (25 credits each for extra power packs)
Light Repeating Blaster
Repeating Blasters are longer and more powerful than blaster rifles. They are normally about one to one-and-a-half meters long and can be run off power packs or attached to generators for unlimited firepower. They are normally available only to the military but Mr. Lynch has ways... This weapon can fire only 25 shots per power pack. Cost: 2,200 credits (25 credits each for extra power packs)
Explosives
Fragmentation Grenades
Grenades come in a variety of sizes and forms, and can be simple explosives, or may eject noxious gases or smoke. Cost: 200 credits for explosive grenade, 300 credits for smoke grenade, 500 credits for knock-out gas grenade, 700 credits for nerve gas grenade.
Thermal Detonators
The thermal detonator is a highly effective weapon of terror and destruction. It is fist-sized, yet packs enough explosive to destroy everything within a small building. Cost: 2,000 credits
Armor
Blast Vest
Blast vests are very useful against physical attacks, such as grenade shrapnel and bullets, but they provide little protection from blaster bolts. Cost: 300 credits
Corellian Power Suit (Bounty Hunter Armor)
The Corellian Power Suit not only provides protection but also enhances the users strength. The can be modified to hold permanent weapons, advanced sensors in the helmet, emergency survival equipment, harsh environment shielding, and a number of other things. See below. Cost: 2,500 credits
Upgrading the Corellian Power Suit
Wrist Lasers: 300 credits
Rocket Darts: 800 credits
Miniature Flame Thrower: 1,000 credits
Advanced Helmet Sensor Pack (includes IR scanning, night vision, built-in macrobinoculars, 360º viewscreen, breath mask, etc.): 1,500 credits
Grappling Hook: 100 credits
If you think of any modifications that aren't listed here, send an e-mail that includes the name of the modification, any info on the modification, and a reasonable price for the modification.
Most of the information on this page came directly from Star Wars: The Roleplaying Game from West End Games.
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