|
Hardware wins at Game Developer Conference
The fear that game publishers would promote their wares like rabid dogs (this was the first year software publishers could show their title on the floor) just didn't pan out. Now that the rush of two simultaneous shows (GDC and the Tokyo Game Show) is over - we wanted to give gamers a quick look at some of the technologies that caught our eye over the course of the weeklong event. Choose your weapons NVidia showcased its new TNT2 graphics card with several gaming stations, complete with large flat-panel screens - all of which definitely got attention. 3Dlabs introduced its new Permedia 3 chip to attendees with a semicircle of screens and stations that let everyone play.
ATI powered up the Rage 128 chip with several demos, but the none of the tech demos came close to the Unreal with Egyptian hieroglyphic wall we were hoping to see in action. (Oddly, ATI didn't have any systems showcasing its DVD capabilities, which is one of the company's signature features).
S3 let gamers take its latest Savage 4 chip for a spin with Unreal Tournament. While we were playing, we were getting an average of about 56 frames per second. Not too shabby.
Sounds great Matrox took the opportunity to show off its new G400 card with bump mapping, its new 256-bit DualBus architecture, and a working Open GL ICD (something that Matrox owners have been waiting too long for). The company was also the only one showing a DualHead board that lets users plug in two monitors (or one monitor and one TV) into one card. Compatible with the Windows 98 Multi-monitor feature, the DualHead board may give gamers a compelling reason to see that two monitors are better than one. Also, Matrox has given up on the expandable memory option and decided to go with 32 MB of RAM. Good news.
New tools Animation powerhouse Nichimen Graphics showed off its latest 3D-modeling tool, Mirai, to those with artistic skills. To the uninitiated, the suite looks fairly complex, but it lets modelers manipulate objects in a countless number of ways. A demo being shown gave an excellent example of how simple it is to mold digital clay into the body of a character. With a US$3,000 price tag, this definitely isn't for the home-based tinkerer. Luckily, the company's Nendo software allows would-be modelers a quick and easy solution to making characters. Yet Nichimen has had to deal with a little bit of competition with its higher-end products because Nendo is so easy to use - some game modelers have actually been creating models in Nendo and importing them into higher-end tools to fine tune. With a $99 price tag, even without all the features of the company's more expensive products, almost anyone can build basic models with ease. A demo of the software is also available on the company's site.
See me -- CE Also during the show, we had a chance to take a spin with Gravis' new GamePad Pro USB. While playing Need for Speed with the controller, it felt accurate and responsive. The pad uses the same design as the Sony PlayStation, but its construction doesn't feel quite as solid as the Sony controller. Also, we'd like to have a little more weight added to the controller since it feels light as a feather. The controller should be out at the end of the month with iMac compatibility (along with Windows 95 and 98) and a selling price of $29.99.
Intel inside Other applications include virtual controllers and 3D user interfaces. While it probably wouldn't improve your Quake II game, it could make RTS games and RPGs more fun with less clicking. (Plus, most gamers we know should move around a little more from lack of exercise.) One strange application the company is working on is an HDTV mounted camera that you wave to. Once you wave, a remote control pops up on your TV screen and you select whatever you want. Makes looking for the controller seem pretty low-tech, eh? More info on this technology can be had at www.realityfusion.com.
Logitech also showcased its latest controllers, with the addition of its new Gaming Mouse. The mouse looks similar to the company's latest three-button mice but with a more aggressive black and silver color scheme. But under the hood, the mouse has a higher refresh rate, making for more accurate control in any game, a heavier ball for keeping the mouse on your desk, and USB-only connection. On the other side, we played with the company's WingMan Formula Force steering controller powered by Immersion's I-Force technology. The red rubber-gripped wheel felt easy to hold with USB-powered accuracy and highly realistic force-feedback while looking much cooler than other wheels at the show.
The next month and a half leading up to LA's E3 is sure to bring even more hardware, technology, and software to the forefront, and we'll take it piece by piece to help you gauge what's hype and what's hot.
Company Finder:
For magazine subscription savings, risk-free trial issues, newsletters, and more, click here!
Copyright (c) 1999 ZDNet. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of ZDNet is prohibited. ZDNet and the ZDNet logo are trademarks of Ziff-Davis Publishing Company.
|