A:
Action-The mechanism by which something
is operated, as that of a gun; A military encounter, as a battle
or
skirmish; Actual
combat with enemy forces.
Agitator-A device that is attached
to a paintball hopper or incorporated into the designof the hopper.
It has
a shaft that enters
the inner enclosure of the hopper with some type of impeller attached to
the end of it.
When activated the
agitator rotates the impeller which moves the paintball around inside
of the hopper
allowing them to align
with the feed port, located at the bottom of the hopper, and fall freely
into the
hopper feed nipple.
ASA-The abbreviation for Air Source
Adapter; Also referred to as: CA Adapter; A device that is designed
to
allow a constant air
tank to screw into it and let the Co2 gas in the tank pass through it.
In most cases the
ASA Adapter is designed
with a actuating pin. When used with a constant air tank that has a pin
valve, the
ASA Adapter pin actuator
presses in the pin valve's pin and allows the flow of Co2 gas from the
tank into
and through the ASA
Adapter. The gas then goes to the paintguns valve mechanism either directly
or
indirectly via some
type of gas line.
Auto Trigger-A trigger and sear
design used with pump action paintguns, that allows the user of the paintgun
to have the gun fire
each time the pump handle is pulled back allowing gun mechanism to be cocked
and
then pulled full forward.
The gun will fire automatically when pump handle is returned to full forward
position each time
the pump handle is cycled from front to rear and back as long as the trigger
is being
held down.
B:
Barrel Plug-A safety device that
is inserted into the front end of a paintgun barrel to prevent a paintball
from
exiting the barrel.
Bolt-The internal part of a paintgun
that is common to Stock, Pump Action and Semi Auto paintguns. The bolt
usually has a O-ring(s)
at the front end of it. The O-ring acts as a seal between the bolt and
the inner wall of
the paintgun barrel
when the bolt is in the full forward position. The bolt performs two functions:
1. It is the
device that moves the
paintball from where it is loaded into the chamber of the paintgun, to
the bore of the
paintgun barrel. 2.
It is the device by which Co2 gas is transferred from the paintgun valve
system to the rear
of the paintball via
the front of the bolt.
Bolt (closed)-One of two design
criteria by which semi auto paintguns are manufactured. The closed bolt
design means that the
bolt is in the full forward position with the bolt O-ring sealing against
the inner wall of
the paintgun barrel
when gun is ready to be fired via the trigger. This is with respect to
the paintgun being
connected to a Co2
gas supply (constant air tank or remote air system) and fully pressurized.
Bolt (open)-One of two design criteria
by which semi auto paintguns are manufactured. The open bolt design
means that the bolt
is in the full rear position with the bolt just behind the feed nipple
port (the port that
allows the paintballs
to flow into the paintgun body) when paintgun is ready to be fired via
the trigger. This is
with respect to the
paintgun being connected to a Co2 gas supply (constant air tank or remote
air system)
and fully pressurized.
Bottle-Slang for tank; The container
part of a constant air tank.
Blow back-Paintball gun's leakage
of Co2 gases between the bolt and the inner barrel wall and/or leakage
of
Co2 gases from the
cocking mechanism between the gun's hammer and inner wall of the gun's
housing.
Blowback may occur
for two reasons. First, and easiest to fix, is that the O-rings on the
gun's bolt and/or
hammer need to be replaced.
The second reason for blowback is more complex. It has to do with the
positioning of the
gun's components at the time that the Co2 gas is released into the gun's
barrel.
Bottom Line-A style of constant
air system where the ASA adapter is located at the bottom of the paintball
gun's grip frame. This
ASA adapter is where the constant air tank is connected to the paintgun.
The ASA
adapter may be designed
into the grip frame so as to be part of the grip frame or it may be a after
market
ASA adapter that is
mounted to the bottom of the grip frame. If it is a after market ASA adapter
it will have to
have a gas line connecting
it to the paintgun in order to allow gas to flow from the tank into and
through the
ASA adapter to the
gas line and then to the paintgun.
Breech Lock System-A design that
prevents the paintgun from being accidentally pumped twice before it is
fired once. Breech
locking guns MUST be fired before the gun can be pumped again.
Butt Plate-A device that fits on
to the end of a tank allowing it to be used as a shoulder stock.
C:
Caliber-The diameter of the bore
of a gun taken as a unit of measurement.
Carbon Dioxide-Also known as: Co2.
A colorless, odorless, incombustible gas that has many purposes such
as: dry ice, the carbonation
in carbonated beverages, and in fire extinguishers. Co2 is present in the
atmosphere and formed
during respiration. Co2 is a compound gas made of oxygen and carbon. Co2
stores
it's energy when it
is in a liquid state and releases it into a usable force through expansion
into a gas. Used in
paintguns as a pressurized
gas (power source) for shooting paintballs out of the paintgun's barrel.
With
respect to semi auto
paintguns, Co2 is also used for recocking the paintgun.
Check Valve-Allows substance (such
as gas, liquid or solids) to flow in only one direction. Once passed the
check valve the substance
cannot flow back through check valve.
Chronograph-Electronic device that
measures the speed of an object directed across it.
Co2-The abbreviation for Carbon
Dioxide.
Constant Air-the use of a refillable
gas tank that is connected to a paintgun and supplies the Co2 gas
necessary to power
the operation of the gun. The term "Constant Air" was derived from the
fact that the
paintgun would have
a prolonged supply of gas and would be able to get 300 to 1000 shots per
tank of gas,
depending on size of
tank and type of gun. This was opposed to paintguns that used 12 gram Co2
cartridges and only
got 15 to 25 shots per cartridge on the average.
Cycle Rate-Indicates the number
of cycles a paintgun can perform per second.
D:
Detent, Ball-Sometimes call: Ball
stop, anti-doubler, wire nubbin. A device that keeps no more than one
paintball from loading
into the chamber of a paintgun when the paintgun is executing one cycle.
It does this
by maintaining the
paintball in a stationary position until the paintguns bolt pushes the
paintball into the barrel
of the gun.
DIisk, Rupture-A small copper disk
in the valve of a tank that is designed to rupture if the pressure in the
tank
becomes too great.
The rupture disk is usually held in place by a safety plug that has vent
holes in it.
Double Action-Requiring only one
pull of the trigger to cock and fire.
Elbow-Connects the hopper to the
feed port
Expansion Chamber-A device which
conditions Co2 gas by allowing it to expand before it enters the
paintgun's valve system.
F:
Feed Port-Also known as: Feed nipple.
The feed nipple is a short tube that is connected to the paintgun
housing at an angle
of 45 degrees. It provides the passage by which paintballs move from the
paintball
hopper, through the
hopper adapter, which attaches to the feed nipple, and into the chamber
of the paintgun.
Commonly, feed ports
for pump action paintguns are one inch in diameter, while semi auto paintguns
have
seven eighths inch
feed nipples.
Feed Plug-A plug at the bottom
of a power feeder that angles the balls into the feed port. It can also
be turned
to stop the balls from
feeding into your gun.
Feed Tube-A paintball storage container
tubular in form; When playing Paintball the player uses the feed tube
to reload his paintgun's
hopper.
Feeder-Slang for hopper.
Fill Station-An apparatus consisting
of at least one valve used for exhausting pressurized fill hose, a fill
hose
and some type of fill
adapter for connecting a constant air tank to one end of the hose. It is
used for filling
smaller constant air
tanks with liquid Co2 from larger siphon fill tank. The large siphon fill
tank is usually 50 to
60 pounds in volume
weight.
Flag Station-A team's base camp
and is the location where a team's flag is kept. It is also the location
where a
team must return the
opposing team's flag in order to win the game.
Flank-1. The extreme right or left
side of an army or fleet. 2. To stand or be placed or posted at the flank
or side
of. 3. To defend or
guard at the flank. 4. To menace or attack the flank of.
Fore Grip-A horizontal grip generally
located on the front of a gun. This grip is generally grasped with the
players off hand; i.e.
the hand not on the trigger frame; to stabilize the gun for shooting.
F.P.S.-Abbreviation for 'feet per
second'. This is the standard method in the U.S. for determining the speed
at
which a paintgun is
shooting.
G:
Gas Efficiency-Refers to the amount
of shots a gun gets in relation to the amount of liquid Co2 it uses.
Gogged-A player who has taken a
hit square on his goggles
Goggles-Eye protection worn by
players to prevent eye damage. Paintball goggles are specifically designed
for the sport of paintball
and should not be substituted with goggles made for any other application
other than
paintball.
Grips-Components that fit on the
paintgun grip frame and provide surface area by which the shooter may grip
the gun. Grips are
replaceable on many types of paintguns. Different styles of grips can provide
greater
comfort and ease of
use for the individual paintball player. Different styles of grips include
rubber, wood,
and wraparound types.
H:
Hammer-Also known as: The lower
bolt or the striker. This component, when released from the cocked
position, strikes the
valve assembly and forces it open. When this striking of the valve assembly
by the
hammer occurs, Co2
is allowed to pass through the valve assembly from the gas source to the
paintgun
barrel.
Hammer Sear-The part of a gun that
retains the hammer in a fixed position, usually under main spring
pressure. When the
trigger is pulled by the shooter's finger, it pushes against the sear allowing
it to release
the hammer and thus
allowing the hammer to strike the valve assembly.
Harness-The combination of straps,
pouches and other parts forming the working gear worn by a paintball
player to carry paintball,
Co2 cartridges, tanks, squeegee and anything else he/she requires to play
the game
of Paintball.
Hopper-A container used to hold
paintballs, usually with a lid that covers the opening where the paintballs
are
loaded into it, and
has a feed nipple at it's bottom.
I:
In-Line Configuration-Refers to
the manner in which the bolt and hammer of a paintgun are positioned in
relation to each other.
An in-line configuration indicates that the bolt and hammer are in line
with each other
one behind the other.
Lenses, Thermal-A dual lens system.
The outer lens is made of a super hard polycarbonate material. The inner
lens is made of a different
polycarbonate composition that allows anti fog jell coat to stick to it.
The two
lenses are attached
to each other by means of a rubber gasket that makes a air tight seal between
the two.
The space between the
two lenses is called a thermal barrier and helps to reduce fogging on the
inner lens.
Loader-Slang for hopper
M:
Muzzle-The mouth, or end for discharge,
of the barrel of a gun, pistol, etc.
Muzzle Break-1. A pattern of holes
or slots machined into the end of a barrel that act as exhaust ports.
2. A
machined add on part
with a pattern of holes or slots machined into it that fastens to the end
of a barrel either
by press fit or set
screw fatteners.
Muzzle Velocity-The speed at which
a paintball is traveling when it leaves the muzzle of a paintgun barrel.
N:
Nelson Based-Refers to pump guns
(most pump guns) that were designed after the original 007. Nelson based
guns have an in-line
bolt and hammer system.
Nitrogen (N2)-Refers to Nitrogen
gas. A colorless, odorless, relatively non-reactive gas which is compressed
to high pressures.
The difference between Nitrogen gas and Co2 is that Nitrogen is measured
by pressure
while Co2 is measured
by weight.
O:
O-Ring-A ring of pliable material,
as rubber or neoprene, used as a gasket.
Off Set Sight Rail-A sight rail
that is mounted at an angle away from top dead center of paintgun body.
The off
set sight rail allows
a sight to be mounted so that it is unobstructed by other parts of the
paintgun.
P:
Paintball-A round capsule filled
with brightly colored water based dye that is designed to break upon impact
leaving a splat mark
on the object it hits. Paintball sizes are: .50 Cal., .62 Cal. and .68
Cal., the last being the
most current size and
readily available. The .68 caliber paintball offers much better range,
accuracy, and
breakability due to
its' size and mass.
Paintball Gun-A mechanical device,
usually powered by Co2 gas, used to propel paintballs.
Paint Check-The suspension of play
during a game at which time a player is checked for splat mark(s). A paint
check may be called
by referee or player, but may be only invoked by a referee and game may
only be
restarted by referee.
Misuse of the paint check rule by a player is cause for that player to
be removed from
current game.
Powerfeed-A feed nipple design
that incorporates the blowback from the paintball gun to increase the rate
at
which paintballs are
fed into the paintgun. Most power feeds are designed into the paintguns,
but there
are some after market
bolt on power feeds available for guns like the VM-68 series of paintgun
and others. Powerlet-An icon developed by the air gun industry
for Co2 cartridge. In Paintball it refers to 12 gram Co2
cartridge.
Pressure Regulator-Regulates the
pressure of gas flowing through it. Some regulators are preset to p.s.i.,
and
some are adjustable.
PSI-Abbreviation for pounds per
square inch.
Pull Pin-A pin fastener which can
be removed quickly to speed disassembly of a player's paintgun.
Q:
Quick Changer-A device that is
either a part of the paintgun or a separate unit that connects to the gun,
usually
via the ASA adapter.
It allows the rapid loading and unloading of a 12 gram Co2 cartridge.
Quick Disconnect-Usually made of
stainless steel or brass, this unit is composed of two parts, a male fitting
and
a female coupler that
connect together to form a air tight connection. In paintball the quick
disconnect is
used by the player
to quickly disconnect the Co2 source, such as a remote system, from the
paintgun.
R:
Receive-The main body of a paintgun
where the bolt and hammer are usually housed. A gun's feed nipple is
typically a part of
your receiver.
Remote System-Also known as a "Remote"
or "Remote Set-Up". The system usually consists of a constant air
tank that is carried
on the player's body, usually in a pouch or fanny pak, and a high pressure
gas line with
quick disconnect and
all the fittings required to connect it to the paintgun.
S:
Sheridan Based-Refers to those
guns that are based on or are similar to the original Sheridan family of
guns. A
Sheridan based gun
is generally discernible by its stacked design. The hammer and valve system
are in the
lower section while
the bolt is in the upper section.
Sight Rail-Allows the mounting
of a sighting system to a paintgun.
Sight Rail, Raised-A sight rail
that is raised up off the body of the gun. The purpose for this is to allow
the
shooter a better field
of view.
Sight, Red Dot-A optical sighting
device powered by a battery that produces a red dot reticle. Red dot sights
do not project a dot
on target.
Skirmish-1. A fight between small
bodies of troops. 2. Any brisk conflict or encounter.
Skirmish Line-1. The invisible
line between two opposing teams that have confronted each other. 2. A
formation taken where
by players are positioned beside each other in a line.
Splatter-The residue sprayed on
a player by a paintball when it makes impact with a object close to that
player.
Spring, Main-The spring that drives
the hammer.
Spring Valve-The spring that closes
the valve after it has been opened by the hammer.
Squeegee-A device used to clean
the barrel of a paintgun.
Stacked Configuration-Refers to
the manner in which the bolt and hammer are positioned in relation to each
other inside the paintgun
receiver. A stacked configuration indicates that the bolt and hammer are
stacked
one on top of the other.
Supressor-A tubular device that
is press fitted onto the front end of a paintgun barrel designed to reduce
the
amount of sound that
is made by the gun when it is fired. Also known as Silencer.
T:
Tank, Constatn Air-A container
or structure for holding a liquid or gas. In Paintball a tank is made up
from two
components, a valve
and a bottle.
Tank, Anti-Siphon-A tank designed
to allow only vaporous Co2 gas to exit the tank through the tank valve.
Tank, Siphon-A tank specifically
designed to draw liquid Co2 from the bottom of the tank. This is
accomplished by a gas
line that is attached to rear end of the tank valve and weighting down
the other end of
the gas line
o that it remains located in the bottom area of the tank.
Thread Saver-Also know as: Bottle
cap. A protective cap that screws onto a tank valve. This keeps the valve
from being damaged
while not in use.
Tool, Velocity Adjusting-Also called:
Adjusting tool. A tool used specifically for adjusting the velocity of
a
paintgun.
Tournament Cap-A cap which covers
a gun's velocity adjuster so that the velocity cannot be adjusted during
game play, Normally
required for tournament play.
Trigger Shoe-After market product
that fits on the trigger of a gun to provide the trigger finger with more
surface
area to grip the trigger
and comfortable feeling.
Twelve Gram-Slang for 12 gram Co2
cartridge.
V:
Velocity Adjuster-A component of
a paintgun (usually a set screw) that when turned in either clockwise or
counter clockwise direction
will increase or decrease the paintguns muzzle velocity.
Valve-Any- device for halting or controlling
the flow of something, such as a gas or liquid, through a pipe, out of
a
bottle neck, or other
passage.
Valve System-All the internal parts in
the paintgun which control the flow of gas through the paintgun.
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