GENOM Powered Suit Mk III
Genom's answer to those pesky power-armored vigilantes. . .
 
Weight 980.00 kg Battery Time 25 hours
Maneuver -4 DEX and REF Design & Style +1 PRE
Strength 9 Running Max MOVE = 4
Lifting Wearer's x 9 Jumping 100 m
Sensor Range 3.5 km Comm Range 20 km
Armor KD 50KD Structure 55 hits
 
Weapon
WA
Range
DMG
Loc
Special Notes
Laser Gun
+1
700m
1.2K
RA
 
Railgun
+0
900m
1.8K
LA
ROF 10, 10 shots
Railgun reloads
+0
^
1.8K
Hips
2 reloads per Powered Suit
Knuckle Bombers
+0
melee
2.0K
A, A
6 Charges per arm
Hand-to-Hand
+0
melee
1.4K
A, A
Killing damage

Subsystems

Background: The Mk III Powered Suit is Genom's finest human-controlled weapon ever developed. While technologically vastly inferior to the Hardsuits, the Mk III does put Genom operatives on an even scale with a hardsuit.

In order to win against a Hardsuit, which has vastly superior response time, the Mk II must be able to pound the Hardsuit's operators at range with its huge railgun. In order to give the Powered Suit an even chance, Genom has included into it an advanced target-tracking computer which offsets the suit's lousy reflex reactions.

Currently, the Mk III Powered Suit is used by Team Six, who act as Genom's own private vigilante group, carrying out Genom's agenda. Needless to say, this brings Team Six into conflict with the Knights of the Fall quite regularly.