Modular Battlegloves
of the Knights of the Fall

Battleglove type 1: Ranged Assault
 
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
Rail Gun
+1
600 m
1.5K
Battleglove
AP, ROF 10, 10 Bursts
Laser Beam
+1
750 m
1.0K
Battleglove
Or Burstfire, below
Laser Burst
+0
550 m
0.8K
^
ROF 6
Laser Stream
+0
250 m
3d6H
^
ROF infinite
Hand-to-Hand
+0
Melee
0.7K
Battleglove
Killing damage

Battleglove type 2: Close Combat
 
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
Knuckle Bombers
+0
Melee
2.0K
Battleglove
6 Bombers
Laser Sword
+0
Melee
1.5K
Battleglove
 
Hand-to-Hand
+0
Melee
0.7K
Battleglove
Killing damage

Battleglove type 3: Mixed Assault
 
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
Laser Beam
+1
750 m
1.0K
Battleglove
Or Burstfire, below
Laser Burst
+0
550 m
0.8K
^
ROF 6
Laser Stream
+0
250 m
3d6H
^
ROF infinite
Knuckle Bombers
+0
Melee
2.0K
Battleglove
6 Bombers
Hand-to-Hand
+0
Melee
0.7K
Battleglove
Killing damage

Battleglove type 4: Commando Assault
 
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
Rail Gun
+1
600 m
1.5K
Battleglove
AP, ROF 10, 10 Bursts
S-Mine Rack
+0
Contact
2.0K
Battleglove
Fuse, 10 Mines
Hand-to-Hand
+0
Melee
0.7K
Battleglove
Killing damage

Battleglove type 5: Electronic Warfare
 
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
ECM Suite
n/a
n/a
Value 8
Battleglove
Sensor and Radar Jamming
Laser Gun
+0
650 m
1K
Battleglove
 
Hand-to-Hand
+0
Melee
0.7K
Battleglove
Killing damage

Battleglove type 6: Heavy Assault
 
WEAPON
WA
RNG
DMG
LOC
SPECIAL NOTES
Heavy Laser
+0
8450 m
3.0 K
Battleglove
Roadstriker Scale

(note: the type 6 battleglove does NOT have a manipulator)

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