What is Mekton Zeta?
Mekton Zeta is the award-winning sequel to the previous games Mekton and Mekton II, all of which are written by R. Talsorian Games, Inc.
Mekton Zeta can be used to simulate any anime ever shown, if you so
choose, or it includes ample tips on how to create your own series with
a true anime feel. The only real complaint about the series is that there
is precious little source material for the game, the only easily-accessable
parts are Mekton Zeta, Mekton Zeta Plus, and Mekton Zeta Tactical
Display, the core rules set. Zeta is the main rule book and has quick-and-dirty
mecha design rules, Zeta Plus (The Advanced Technical Manual) has the Mekton
Technical System and psionics rules, and the MZTacDisplay (GM Screen) includes
an alternate, quick-combat system (MZ: The Movie) and the MZ OVA (One-shot
Variable Adventure) format for episodes, which I have adapted for my SeriesBook
campaign books because they maximize the GM's flexibility and minimize
prep time. I STRONGLY recommend getting all three and using the systems
set in place in the second two books for mecha design and combat.
The Rapier
is a standard medium Mekton from the Invasion Terra setting. This
variant is the Rapier One-B, a command-armor compatible version of the
Rapier.
IT'S A GUNDAM!
Any fan of Mobile Suit Gundam
will recognize the RGM-79
GM (Gundam, Mass-production). This is the version seen in the
manga Gundam Side Story 0079: Rise from the Ashes (also a video
game for the Sega Dreamcast).
Technical Stuff: The picture of Melisma started as a freehand pencil
drawing. I scanned it onto a computer as a Sharp B/W Drawing and used Adobe
Photoshop to create the blur effect on the beam sword, the lens flare effect,
and the more subtle shadings. The lens flare simulates a 105mm camera lens.
Coming soon: Statistics for the Temjin "Ten-Eighty" production model!