| Lesson1: Creating a Sphere |
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| I am going to try to familiarise you with some of the controls used in Bryce2. |
| Start up the program, it should look like this: |
| All the little icons above the viewport represent objects you can create, hover the mouse over them to get a description of what they are. |
| Click on the little round ball. That is a sphere. A sphere comes up on the viewport, you can use the little black dots on the box around the sphere to change the spheres dimensions: its' length, wifth etc. |
| If we press the render button now it would render a sphere on the viewport like so: |
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| It is a pretty basic picture but it is the basis for everything created in Bryce. Look how the light comes from the top right, reflects of the sphere, and leaves a shadow. |
| Now to make the sphere a it more interesting. |
Press [ESC] to go back to the wireframe model and click on the sphere. There should be some small, square icons onthe top right of the wire cage that holds the sphere bearing the letters, A, M, a down arrow, and a coloured in square. |
| We will learn about all of these later, for now, click on the M to bring up the materials window. This is a great aspect of Bryce2, it is very easy to assign objects interesting textures. I like to use the pre-sets, It makes using textures quick and easy using the same materials the professionals do. |
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| Click on the little arror next to the sphere, this opens the pre-sets menu. |
| Click on the sphere which has a texture you like. You can experiment however you want. Click on the tick in the bottom right of the box to select the option, then click on the tick on the materials windows. You should now be back at the viewport, render the picture now. The picture should contain the texture you chose. You can do this to just about any object in Bryce2. |
Next time, try doing the same thing but instead with a different object, like terrain. If you used the preset I used you would get a red/yellow rocky surface, not very realistic. It it sometimes best, when using presets to use them as they were meant, eg. When you add a water plane, use a water material preset, that way you will get waves and the water which will look like real water, not just a flat surface. Play around see what you get! |
If you have any queries, coments or suggestions about this page, send me an e-mail to sbartho@magna.com.au