Lesson2: Positioning Items
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Bryce2 is a true 3D Graphics program, understanding perspectives is a fundamental aspect of the program. Sometimes you want an object right in the middle of the viewport, with a line of grassy hills way off in the background. This can be achieved with vaying success in Bryce2, but practice makes perfect.
Create a new document, and add a terrain object. The viewport should look like this:
Now this is great, but what if you want the mountain to be way off on the horizon. Many would say to change the view mode and work from there. I disagree. Later when you build more complex landscapes you do not have that option as many things are too crowded. I say we use the repostion X/Z buttons on Edit screen. Buy switching between the two you can send your terrain of happily into the distance.
Once far away give your terrain a bit more size because it will have become very small, then give it a texture and render.
See how the mountain is way off in the distance. As the mountain gets further away even the details in the texture become harder to see.