One of the more rare of the Were-Beings, they are mostly found in wilderness areas like the huge open lands of the Canadian wilderness. To a lesser extent, they are found in places such as the black forest. Were-Lynx are found rarely in Urban areas but can even be found there. Being that Lynx has not been hunted like some of the other species, they have an easier time hiding in the wild than many other species. Those who live in the human world tend to take jobs that allow them to live in the wilderness. Were-Lynx are mostly found in North America and Europe. Were-Lynx include Bobcats, Marbled Cats, and other members of the Lynx family as well.
While less stronger then other Were-Cats, they make up for this by being more agile. Were-Lynx tend to be fairly solitary and tend to only group together in mated pairs. When a young Were-Lynx is capable of fending for herself, she normally leaves and makes her own life. They are not particularly violent and as such do not have the bad reputation that were-wolves and many of the larger were-cats. The were-lynx are known as tricksters but do not have the reputation that were-fox have.
Like most of the less violent were-creatures, the were-lynx are deeply concerned with saving the Earth. Like were-foxes, those in human society are likely to become involved with environmental groups and like the foes are usually not members. They tend not to join the various were creature groups and prefer to be by themselves.
Alignment: Any, tend towards anarchist and unprincipled
Attributes: I.Q. 3D6, M.E. 3D6, M.A. 4D6, P.S. 3D6 (never less
than 12), P.P. 5D6 (never less than 20), P.E. 3D6, P.B. 4D6, SPD. 4D6 (human)
/ 5D6 + 20 as a lynx, human speed + 3D6 in lynx-thing form.
Horror Factor: 8 as humanoid lynx-thing. The horror factor does
not apply to human or lynx form.
[1] Hit Points: 4D6 + P.E., +1D6 per level
Natural Armor Rating: Special! Like the vampire, the werebeast
is invulnerable to virtually all non-magic weapons, including energy weapons,
explosives, bullets, fire, wood, and poison/drugs. However, also like vampires,
werebeasts are vulnerable to ordinary silver. Weapons that have at least
a 50% silver content inflict double damage! Thus a silver plated dagger,
which normally inflicts 1D6 S.D. damage, inflicts 2D6 directly to the monster's
hit points/SDC. Although werebeasts posses bio-regenerative powers, they
are nothing like the vampire's so being bludgeoned or stabbed by silver
can kill the creature. Also, the werebeast is vulnerable to magic and psionics
as well as the natural attack forms of other supernatural creatures. Wolfbay
will hold all werebeasts at bay, like garlic does a vampire. Powerful explosions
or impacts won't do damage but may knock the creature down or stun it.
Damage:
[1] Optional: Instead of just Hit Points, the character can be given both SDC and hit points and have both only damaged by weapons that can hurt were beings. This increase is especially useful in Nightbane where most creatures can inflict damage to them in hand to hand. In that case make base SDC: 3D6+20
[Beyond the Supernatural ® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[Nightbane ® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2002, Kitsune. All rights reserved.
Based on Work by Steven "Conan" Trustrum (strust@interlog.com).