While described briefly in previous intelligence briefs, this more lengthy report is designed to correct the errors in the previous reports and to give information to those who are not familiar with the class. Previous information was based on indirect observation and therefore were suspect from the beginning. Now, due to having newer and more complete intelligence from internal intelligence sources, some corrections on the class need to be made. This report will be all pertinent data on the class and not a report on what has been corrected.
To start on the class this report contains brief overview on the Coalition Cruiser class known by the class name of CS Ranger class which is also known as Improved Sea King Class. The class seems to be based on the design from an US Navy cruiser class designed previous to the coming of the Rifts. Due to changes, we have been unable to link it with a specific older ship class. It is interesting to note that the ship design included some older equipment that seems to be most explainable by the explanation that they found a pre rifts museum ship. The Coalition ship design planning can be seen as that of a nation just discovering naval power as is well demonstrated by them trying to combine a battleship and a carrier into the same class. All together, the class should be looked at as an ambitious project but no where near as advanced as New German Republic Naval design.
As far as intelligence can gather the Coalition has not constructed any more ships of the Improved Sea King class but it cannot be discounted in the future. The present Sea King cruisers in the Coalition Navy are the CSS Texas, CSS City of Iron, CSS Fort El Dorado, CSS Isle d'Orleans, CSS Ranger, FQS Redeemer, FQS Formidable, FQS Trois-Revières. The FQS stands for Free Quebec Ship and are allied against the present Coalition Government. Four ships were original purchased by Free Quebec but one (believed to be the CSS Ranger) was seized in a Coalition port by the Coalition when Emperor Prosek declared against Free Quebec. Two of the others were purchased by the Coalition and the other two were captured when the Coalition moved against New Kenora.
The ships has very heavy armament although some originally information was incorrect. Several engineers that have studied the ship have previously commented that the ship does not appear to have enough space to carry the amount of weapon systems that are attributed to the class. The ship has four missile launchers near the rear. It was originally reported that these launchers could hold either 160 medium or long range missiles each. This data was in error, the launchers can actually carry 160 medium range missiles or 80 long range missiles each. This error was listed for both the Sea King and the Improved Sea King Classes. The launchers can carry a mixed load with one long range missile in place of two medium range missiles. The Coalition seems to carry a normal load of 160 long range missiles and 320 medium range missiles. We have been unable to verify this outside but an allies sources have indicated that the ship carries four anti submarine missiles and six nuclear cruise missiles. The ship has six torpedo launchers and like most torpedo launchers on surface vessels, their primary purpose is anti-submarine but may also be used against surface vessels. A major error was found in the previous version of the article which listed that the launcher carries 100 torpedoes per launcher for a total of 600 torpedoes. This seems to have been a listing in the sales brochure for Ironheart Industries. Instead, the Sea King class carries 25 torpedoes per launchers for a total of 150 torpedoes. The ship class has two powerful rail guns on the side of the ship and the Coalition has recently upgraded the weapons with improved electronics and radar systems which enables them to work as automatic point defense mounts. The eight gun system on the bow of the ship is an interesting addition to the class and it appears that the class was lengthened from its original plans to fit in the heavy gun system in. The system appears to be an older model and not based on the Mark 71 gun system carried on the US Navy Delaware class and instead on a design that seems to predate World War Two. The payload on eight inch shells is limited. The Sea King class carries two depth charge launchers with one on the front and the other aft. These appear to also be a copy of an old weapon system and unlike late twentieth century Soviet Union depth charge launchers, do not launch enough warheads to saturate an area and as a result are largely ineffective. The extra depth charge storage seems to have been converted to extra storage for eight in shells.
The Sensor systems have been copied from a variety of Pre Rifts naval vessels. The radar is set as a four panel system that appears to be a copy to the Aegis system which can act as fire control as well as air and surface search radar and is backed up by powerful computers. This is an excellent system but the sonar systems are not at quite the same performance quality and seem to be copied of older systems than the radar systems are. It is likely that the system was copied from late twentieth century or early twenty first century system.
The hull and propulsion systems for the Sea King class are both fairly primitive and lack many modern features seem even in many late twentieth century designs. The hull of the ship lacks both the stealth and noise reduction features of United States ships designed prior to the coming of the Rifts and the ship is easily detected by either means. The propulsion does not include variable pitch propellor blade which most later designs had which reduces the ships acceleration and ability to stop quickly. The Sea Kings twin reactors are designed with a moderate power output when compared to many later systems which gives the ship a top speed of less than 35 knots. The ship while seaworthy, does not have any form of stabilization systems, and te Aegis radar system and other equipment has added more weight and when combined causes the ship to roll heavily in rough seas.
A final important point is that the ships crew listing is another large error. The listing of a crew of forty to fifty would at best form a skeleton crew. This can be seems by listings for the James Bay class destroyer which lists a crew of 120 which the James Bay class is far smaller. Instead the crew of the Sea King is 268 not including embarked vehicle support, vehicle crews, and troops. The ship normally carries either 40 regular SAMAS or 30 Super SAMAS with ten technicians supporting the power armors. As well, the ship carries 20 pilots / support personnel for embarked Shrike Interceptors, Dagger Bombers, or Black Lightning/Sea Storm Helicopters. The ship has 42 eight man berthing areas for the crew and marines, 10 double cabins for officers and important passengers, and the captain and executive officers have individual cabins. The ship has a brig that can house up to 12 people. The ship is fitted to act as a flagship and they use the extra twenty berthing spaces when embarked.
End of report
(Author Note: This writeup included some modifications to the original writeup of the Sea King class cruiser including increasing the ships crew and modifying the weapon systems. The crew of the original Sea King does not fit in with naval vessels even if you consider it to be radically reduced by the use of automation. For example, the present Ticonderoga class cruiser has a crew of about 385. Also, the width of the cruiser is very narrow compared to present cruisers and so to make that fit better, it has been doubled. The number of missiles and torpedoes seemed by the author as too large so the number of missiles was stated as the payload of missiles being for medium range missiles and the number of torpedoes have been reduced).
Model Type: IH-MC-IB
Class: Missile Cruiser
Crew: 268 (12 Officers, 21 Chief Petty Officers, and 235 Enlisted).
The ship can be crewed by a crew of 50 for short periods of time but fatigue
will become a factor within a week (Half efficiency - reduce rate or fire
and bonuses by half)
Troop Capacity: 30 to 40 Power Armor pilots (Depending on if
carrying Standard SAMAS or Super SAMAS), 10 Power Armor Maintenance Crew,
and 20 VTOL Aircraft Crew and Support Personnel. The ship has space for
20 to 30 extra personnel. This is commonly used for flag personnel when
acting as a flagship.
Robots, Power Armors, and Vehicles:
40 | Standard SAMAS (30 Super SAMAS) | |
4 | VTOL Aircraft (Shrike Interceptor, Dagger Bomber, Black Lightning/Sea Storm Helicopter) | |
1 | Eagle Unmanned Aircraft |
M.D.C. by location:
Superstructure: | 500 | |
Missile Launchers (4): | 150 each | |
Torpedo Tubes (6): | 100 each | |
[1] Phase Array Radar Panels (4, Superstructure): | 100 each | |
Rail Gun Turrets (2): | 150 each | |
Eight Inch Cannon Turret (1): | 350 | |
Depth Charge Launchers (2): | 55 each | |
[2] Main Body: | 2600 |
Notes:
[1] Destroying all four arrays will knockout the ship's sensor systems
(missiles are fired at - 2 to strike, relying on their own homing sensors;
range for all weapon systems drops to line of sight) but will destroy the
ships fire control systems but guns. Each array is a relatively small target
requiring a called shot at - 1 to strike
[2] Depleting the M.D.C. of the main body will cause the ship to sink
in 1D4 minutes. Inflatable rafts (enough for twice the maximum crew) are
stored in special compartments on the ship.
Speed:
Surface: 34.8 knots (40 mph / 64 km) .
Range: Effectively Unlimited due to fusion engines (needs to
refuel every 20 years and requires maintenance as well). Ship carries 6
months of supplies on board.
Statistical Data:
Height: 55 feet (16.7 meters)
Width: 64 feet (19.5 meters)
Length: 565 feet (173 meters)
Displacement: 11,500 tons
Power System: Nuclear, with an average life of 20 years.
Cargo: Can store 1,000 tons of nonessential equipment and supplies.
Each enlisted crew member has a small locker for personal items and uniforms.
Ships officers have more space for personal items. Most of the ships spaces
are taken up by extra ammo, armor, troops, weapons, and engines.
Black Market Cost: Not Available for sale but cost the CS around
780 million credits each to construct. The original Sea King cost about
600 million credits before the Coalition to over Iron Heart Industries.
Weapon Systems:
Special Systems:
The ship has all systems standard on a robot vehicle plus the following special features:
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By Kitsune (E-Mail Kitsune ).
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