Golden Age Weaponsmiths F-14D Super Tomcat:
When Golden Age Weaponsmiths found a huge cache of F-14D Super Tomcats in storage, they refitted the fighters and sold the Tomcats. One of the first buyers was the Coalition, who was trying to create an air force at this time. Golden Age Weaponsmiths has also sold numbers of these fighters to independent governments and mercenary units. Since the CS has not purchased any more F-14 Tomcats, all sales of the fighter have been going to independents.
They replaced much of the outer skin with MDC armor to enable the fighter to survive MDC combat. The internal gun is unchanged but the original rounds have been replaced with Ramjet rounds that greatly increase the damage the gun does. All hard points have been refitted to carry the standard missiles built on Rifts Earth. The F-14 has a total of eight hard points. Four hard points are between the twin engines and can carry virtually any ordnance. The hard points have been refitted so that instead of Long Range missiles, the hard points can carry multiple medium or short range missiles. There are also four hard points on the supports for the wings. They are combined into a large hard point and a smaller hard point on the side of the other hard point. If the Super Tomcat is loaded down with six long range missiles on its main hard points, the Aircraft cannot land until it has lost two long range missiles.
The fighter is capable of carrier landing and take offs and has a tail hook for the purpose of carrier landings. The fighter also has variable configuration wings which allow for higher speeds and also better control at lower speeds.
There was originally a plan for a revised Tomcat design called the Tomcat 21, this aircraft would have been constructed out of all composites, have a fly by wire system, and have more powerful engines. This aircraft would have had about 90% of the capabilities of the F-22 while being much less expensive to construct.
Authors Note: In the author's opinion, this writeup should be used in place of the one written in the Coalition Navy Source Book because the writeup in the book cannot survive any combat and the fighter can be shot down by a light rifle and many energy pistols in one shot. This writeup, while not especially powerful in game terms, can survive a little combat. Also, the writeup in the Coalition Navy Source Book has long range missiles on the wings in addition to the aircraft carrying six Phoenix missiles. This created two problems, first is that the weight would be too much for the aircraft to take off and the wings of the fighter were not designed to carry ordnance.
Model Number: F-14D
Vehicle Type: Twin Engine Interceptor
Crew: Two
M.D.C. by Location:
[1] Wings (2): | 70 each | |
[2] Elevators (2): | 40 each | |
[2] Rudders (2): | 40 each | |
Cockpit: | 80 | |
[3] Engines (2): | 100 each | |
Landing Gear (3): | 5 each | |
[4] Main Body: | 140 |
Notes:
[1] Destroying a Wing will cause the plane to crash
[2] Destruction of rudders or one elevator will still allow the fighter
to be controlled by the varying of power levels of the engines but the
fighter has a penalty of -10 to dodge, and a -30% penalty to all piloting
rolls. Destruction of both of the elevators will leave the plane uncontrollable
and pilot must eject to survive.
[3] The destruction of one engine will reduce the fighters top speed
by half and give the pilot a -2 penalty to dodge as well as giving a 10%
penalty to piloting. Destruction of both engines will cause the aircraft
to crash. Pilot may attempt an emergency landing or pilot can choose to
eject.
[4] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing it to crash if in flight.
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing.
Flying: The Super Tomcat can reach a top speed of Mach 2.3 (1,705.3
mph / 2,744.5 kph ) on full afterburner (the fighter can only last a few
minutes at that speed). The fighter's normal cruise is about 600 mph (965.6
kph) but varies on the situation. The fighter has a maximum altitude of
53,000 feet (16,460 m).
Range: 1,738 nautical miles (2,000 miles/3,218.7 km) with no
external ordnance load. The fighter can carry two fuel tanks (one on each
engine) that extend range by about 105 nautical miles (121 miles/194 km).
Reduce aircraft's range by 15% if partially loaded (Over 2 long range missiles,
4 medium range missile or 8 short range missiles) and by 25% if fully loaded.
The Super Tomcat can be refueled in the air.
Statistical Data:
Height: 16 feet (4.8 meters).
Wingspan: 64 feet 1.5 inches (19.55 meters) with wings unswept
and 38 feet 2.5 inches (11.56 meters) with wings swept back.
Length: 62 feet 8 inches (19.1 meters).
Weight: 41,780 pounds (18,968 kg) unloaded and 74,349 pounds
(33755 kg) at maximum load.
Power System: Conventional, Two General Electric F-110-GE-400
augmented turbofan engines with afterburners, uses aviation fuel
Cargo: Minimal (Storage for small equipment), does not include
hard points.
Black Market Cost: 4 million credits (Can sometimes sell for
double that price).
Weapon Systems:
Special Equipment:
The equipment of the fighter has been upgraded but many of the original systems are still on the fighter. Consider the fighter to carry all standard equipment that robot vehicles carry (not including loudspeaker and microphone) plus the following extra systems:
[Golden Age Weaponsmiths, Wellington Industries, and TRIAX are trademarks
owned by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Image drawn and copyrighted by Michael Donegan (NAVYDAZE@aol.com) .
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NAVYDAZE Navy & Aviation Artwork
By Kitsune (E-Mail Kitsune ).
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